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- Added default bindings for the Xbox 360 controller buttons.
(Still to do: Make the menus work with a controller.) SVN r1732 (trunk)
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2 changed files with 22 additions and 4 deletions
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@ -1,4 +1,5 @@
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July 22, 2009
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- Added default bindings for the Xbox 360 controller buttons.
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- Fixed: Redefining an existing skill would set that skills ACSReturn to be
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the same as the next new skill defined, if neither definition explicitly set
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the value for ACSReturn.
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@ -89,10 +89,6 @@ static const FBinding DefBindings[] =
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{ "mouse2", "+strafe" },
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{ "mouse3", "+forward" },
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{ "mouse4", "+speed" },
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{ "joy1", "+attack" },
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{ "joy2", "+strafe" },
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{ "joy3", "+speed" },
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{ "joy4", "+use" },
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{ "capslock", "toggle cl_run" },
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{ "f1", "menu_help" },
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{ "f2", "menu_save" },
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@ -113,6 +109,27 @@ static const FBinding DefBindings[] =
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{ "f12", "spynext" },
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{ "mwheeldown", "weapnext" },
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{ "mwheelup", "weapprev" },
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// Generic joystick buttons
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{ "joy1", "+attack" },
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{ "joy2", "+strafe" },
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{ "joy3", "+speed" },
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{ "joy4", "+use" },
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// Xbox 360 / PS2 controllers
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{ "pad_a", "+use" },
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{ "pad_y", "+jump" },
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{ "rtrigger", "+attack" },
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{ "ltrigger", "+altattack" },
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{ "lshoulder", "weapprev" },
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{ "rshoulder", "weapnext" },
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{ "dpadleft", "invprev" },
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{ "dpadright", "invnext" },
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{ "dpaddown", "invuse" },
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{ "dpadup", "togglemap" },
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{ "pad_start", "pause" },
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{ "pad_back", "menu_main" },
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{ "lthumb", "crouch" },
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{ NULL }
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};
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