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- Forgot to bump min. savegame version for last revision.
- Increased limit for demon/melee to 4. SVN r880 (trunk)
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4 changed files with 5 additions and 2 deletions
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@ -1,4 +1,5 @@
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April 4, 2008 (Changes by Graf Zahl)
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- Increased limit for demon/melee to 4.
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- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
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line.
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- Fixed: P_SpawnPuff assumed that all melee attacks have the same range
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@ -715,7 +715,8 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
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// If this sound doesn't like playing near itself, don't play it if
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// that's what would happen.
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if (NearLimit > 0 && pt != NULL && S_CheckSoundLimit(sfx, pos, NearLimit))
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if (NearLimit > 0 && pt != NULL && mover != players[consoleplayer].camera &&
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S_CheckSoundLimit(sfx, pos, NearLimit))
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return;
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// Make sure the sound is loaded.
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 854
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#define MINSAVEVER 879
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// Never write a savegame with a version lower than what we need
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@ -313,6 +313,7 @@ demon/active dsdmact
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demon/pain dsdmpain
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demon/melee dssgtatk
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demon/death dssgtdth
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$limit demon/melee 4
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// Spectre
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