- Forgot to bump min. savegame version for last revision.

- Increased limit for demon/melee to 4. 

SVN r880 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-04 17:10:15 +00:00
parent cb1bd7739e
commit 69002580e6
4 changed files with 5 additions and 2 deletions

View file

@ -1,4 +1,5 @@
April 4, 2008 (Changes by Graf Zahl)
- Increased limit for demon/melee to 4.
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
line.
- Fixed: P_SpawnPuff assumed that all melee attacks have the same range

View file

@ -715,7 +715,8 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
// If this sound doesn't like playing near itself, don't play it if
// that's what would happen.
if (NearLimit > 0 && pt != NULL && S_CheckSoundLimit(sfx, pos, NearLimit))
if (NearLimit > 0 && pt != NULL && mover != players[consoleplayer].camera &&
S_CheckSoundLimit(sfx, pos, NearLimit))
return;
// Make sure the sound is loaded.

View file

@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 854
#define MINSAVEVER 879
#if SVN_REVISION_NUMBER < MINSAVEVER
// Never write a savegame with a version lower than what we need

View file

@ -313,6 +313,7 @@ demon/active dsdmact
demon/pain dsdmpain
demon/melee dssgtatk
demon/death dssgtdth
$limit demon/melee 4
// Spectre