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https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- Added auto-detection scheme for r_vanillatrans
It now works the following way: (0) - Force off (ZDoom defaults) (1) - Force on (Doom defaults) (2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default) (3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
This commit is contained in:
parent
11741846c6
commit
68b6f922f7
10 changed files with 89 additions and 9 deletions
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@ -1071,6 +1071,7 @@ set (PCH_SOURCES
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r_data/voxels.cpp
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r_data/voxels.cpp
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r_data/renderstyle.cpp
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r_data/renderstyle.cpp
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r_data/r_interpolate.cpp
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r_data/r_interpolate.cpp
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r_data/r_vanillatrans.cpp
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scripting/symbols.cpp
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scripting/symbols.cpp
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scripting/types.cpp
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scripting/types.cpp
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scripting/thingdef.cpp
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scripting/thingdef.cpp
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@ -116,6 +116,7 @@
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#include "r_utility.h"
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#include "r_utility.h"
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#include "vm.h"
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#include "vm.h"
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#include "types.h"
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#include "types.h"
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#include "r_data/r_vanillatrans.h"
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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void DrawHUD();
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@ -2606,6 +2607,9 @@ void D_DoomMain (void)
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D_CheckNetGame ();
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D_CheckNetGame ();
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}
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}
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// [SP] Force vanilla transparency auto-detection to re-detect our game lumps now
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UpdateVanillaTransparency();
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// [RH] Lock any cvars that should be locked now that we're
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// [RH] Lock any cvars that should be locked now that we're
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// about to begin the game.
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// about to begin the game.
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FBaseCVar::EnableNoSet ();
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FBaseCVar::EnableNoSet ();
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@ -39,6 +39,7 @@
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "events.h"
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#include "actorinlines.h"
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#include "actorinlines.h"
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#include "r_data/r_vanillatrans.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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@ -75,7 +76,6 @@ CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
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}
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}
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EXTERN_CVAR (Float, transsouls)
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EXTERN_CVAR (Float, transsouls)
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EXTERN_CVAR (Bool, r_vanillatrans)
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extern TArray<spritedef_t> sprites;
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extern TArray<spritedef_t> sprites;
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extern TArray<spriteframe_t> SpriteFrames;
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extern TArray<spriteframe_t> SpriteFrames;
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@ -993,7 +993,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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{
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{
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trans = 1.f;
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trans = 1.f;
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}
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}
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if (r_vanillatrans)
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if (UseVanillaTransparency())
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{
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{
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// [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects,
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// [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects,
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// and disable 'additive' translucency for certain objects from other games.
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// and disable 'additive' translucency for certain objects from other games.
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@ -28,10 +28,10 @@
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#include "poly_sprite.h"
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#include "poly_sprite.h"
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "polyrenderer/scene/poly_light.h"
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#include "r_data/r_vanillatrans.h"
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, r_drawfuzz)
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EXTERN_CVAR(Int, r_drawfuzz)
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EXTERN_CVAR (Bool, r_vanillatrans)
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bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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{
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{
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@ -146,7 +146,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
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args.SetStencilTestValue(stencilValue);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetClipPlane(clipPlane);
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args.SetClipPlane(clipPlane);
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if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
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if ((thing->renderflags & RF_ZDOOMTRANS) && UseVanillaTransparency())
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args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else
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else
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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67
src/r_data/r_vanillatrans.cpp
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67
src/r_data/r_vanillatrans.cpp
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@ -0,0 +1,67 @@
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#include "templates.h"
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#include "c_cvars.h"
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#include "w_wad.h"
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#ifdef _DEBUG
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#include "c_dispatch.h"
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#endif
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CVAR (Int, r_vanillatrans, 2, CVAR_ARCHIVE)
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namespace
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{
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bool firstTime = true;
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bool foundDehacked = false;
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bool foundDecorate = false;
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bool foundZScript = false;
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}
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#ifdef _DEBUG
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CCMD (debug_checklumps)
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{
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Printf("firstTime: %d\n", firstTime);
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Printf("foundDehacked: %d\n", foundDehacked);
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Printf("foundDecorate: %d\n", foundDecorate);
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Printf("foundZScript: %d\n", foundZScript);
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}
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#endif
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void UpdateVanillaTransparency()
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{
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firstTime = true;
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}
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bool UseVanillaTransparency()
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{
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if (firstTime)
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{
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int lastlump = 0;
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Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript
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if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript
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{
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lastlump = 0;
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foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1;
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lastlump = 0;
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foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1;
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foundZScript = false;
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}
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else
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{
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foundZScript = true;
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foundDehacked = false;
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foundDecorate = false;
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}
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firstTime = false;
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}
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switch (r_vanillatrans)
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{
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case 0: return false;
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case 1: return true;
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default:
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if (foundDehacked)
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return true;
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if (foundDecorate)
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return false;
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return r_vanillatrans == 3;
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}
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}
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3
src/r_data/r_vanillatrans.h
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3
src/r_data/r_vanillatrans.h
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@ -0,0 +1,3 @@
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void UpdateVanillaTransparency();
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bool UseVanillaTransparency();
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@ -38,7 +38,6 @@
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#include "serializer.h"
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#include "serializer.h"
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CVAR (Bool, r_drawtrans, true, 0)
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CVAR (Bool, r_drawtrans, true, 0)
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CVAR (Bool, r_vanillatrans, false, CVAR_ARCHIVE)
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CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
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CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
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// Convert legacy render styles to flexible render styles.
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// Convert legacy render styles to flexible render styles.
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@ -65,10 +65,10 @@
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#include "swrenderer/r_memory.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/r_renderthread.h"
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#include "swrenderer/r_renderthread.h"
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#include "a_dynlight.h"
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#include "a_dynlight.h"
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#include "r_data/r_vanillatrans.h"
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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EXTERN_CVAR(Bool, gl_light_sprites)
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EXTERN_CVAR(Bool, gl_light_sprites)
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EXTERN_CVAR (Bool, r_vanillatrans)
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namespace swrenderer
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namespace swrenderer
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{
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{
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if (thing->flags5 & MF5_BRIGHT)
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if (thing->flags5 & MF5_BRIGHT)
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vis->renderflags |= RF_FULLBRIGHT; // kg3D
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vis->renderflags |= RF_FULLBRIGHT; // kg3D
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vis->RenderStyle = thing->RenderStyle;
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vis->RenderStyle = thing->RenderStyle;
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if (r_vanillatrans)
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if (UseVanillaTransparency())
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{
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{
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if (thing->renderflags & RF_ZDOOMTRANS)
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if (thing->renderflags & RF_ZDOOMTRANS)
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vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
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vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
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@ -2369,6 +2369,10 @@ OPTVAL_SWDOOM = "Doom Software Renderer";
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OPTVAL_DEDICATED = "High-Performance";
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OPTVAL_DEDICATED = "High-Performance";
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OPTVAL_INTEGRATED = "Power-Saving";
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OPTVAL_INTEGRATED = "Power-Saving";
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OPTVAL_VANILLA = "Vanilla";
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OPTVAL_VANILLA = "Vanilla";
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OPTVAL_VTFZDOOM = "ZDoom (Forced)";
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OPTVAL_VTFVANILLA = "Vanilla (Forced)";
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OPTVAL_VTAZDOOM = "Auto (Vanilla Preferred)";
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OPTVAL_VTAVANILLA = "Auto (ZDoom Preferred)";
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// Colors
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// Colors
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C_BRICK = "\cabrick";
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C_BRICK = "\cabrick";
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@ -692,8 +692,10 @@ OptionValue Fuzziness
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OptionValue VanillaTrans
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OptionValue VanillaTrans
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{
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{
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0.0, "$OPTVAL_ZDOOM"
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0.0, "$OPTVAL_VTFZDOOM"
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1.0, "$OPTVAL_VANILLA"
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1.0, "$OPTVAL_VTFVANILLA"
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0.0, "$OPTVAL_VTAZDOOM"
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1.0, "$OPTVAL_VTAVANILLA"
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}
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}
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OptionValue GPUSwitch
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OptionValue GPUSwitch
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