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- removed debug output.
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1 changed files with 0 additions and 2 deletions
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@ -132,7 +132,6 @@ class ListMenuItemPlayerDisplay : ListMenuItem
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{
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if (classnum < 0 || classnum >= PlayerClasses.Size ())
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{
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Console.Printf("Setting random class for %d, size = %d", classnum, PlayerClasses.Size ());
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if (mClassNum != -1)
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{
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mClassNum = -1;
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@ -142,7 +141,6 @@ class ListMenuItemPlayerDisplay : ListMenuItem
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}
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else if (mPlayerClass != PlayerClasses[classnum] || force)
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{
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Console.Printf("Setting class for %d", classnum);
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UpdatePlayer(classnum);
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mClassNum = classnum;
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}
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