diff --git a/src/d_net.cpp b/src/d_net.cpp index b3e70d410f..a2a60a2d97 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -951,7 +951,7 @@ void NetUpdate (void) newtics = nowtime - gametime; gametime = nowtime; - if (newtics <= 0 || pauseext) // nothing new to update or window paused + if (newtics <= 0) // nothing new to update { GetPackets (); return; @@ -1810,6 +1810,7 @@ void TryRunTics (void) // If paused, do not eat more CPU time than we need, because it // will all be wasted anyway. + if (pauseext) r_NoInterpolate = true; bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/; // get real tics @@ -1934,7 +1935,7 @@ void TryRunTics (void) C_Ticker (); M_Ticker (); I_GetTime (true); - G_Ticker (); + if (!pauseext) G_Ticker(); gametic++; NetUpdate (); // check for new console commands diff --git a/src/g_shared/a_movingcamera.cpp b/src/g_shared/a_movingcamera.cpp index e3db71ff33..83d0d46954 100644 --- a/src/g_shared/a_movingcamera.cpp +++ b/src/g_shared/a_movingcamera.cpp @@ -301,14 +301,14 @@ void APathFollower::Tick () bJustStepped = false; if (CurrNode->args[2]) { - HoldTime = gametic + CurrNode->args[2] * TICRATE / 8; + HoldTime = level.time + CurrNode->args[2] * TICRATE / 8; x = CurrNode->x; y = CurrNode->y; z = CurrNode->z; } } - if (HoldTime > gametic) + if (HoldTime > level.time) return; // Splines must have a previous node.