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Merge branch 'pause' of https://github.com/Edward850/zdoom
This commit is contained in:
commit
6801d0faec
2 changed files with 5 additions and 4 deletions
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@ -951,7 +951,7 @@ void NetUpdate (void)
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newtics = nowtime - gametime;
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gametime = nowtime;
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if (newtics <= 0 || pauseext) // nothing new to update or window paused
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if (newtics <= 0) // nothing new to update
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{
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GetPackets ();
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return;
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@ -1810,6 +1810,7 @@ void TryRunTics (void)
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// If paused, do not eat more CPU time than we need, because it
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// will all be wasted anyway.
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if (pauseext) r_NoInterpolate = true;
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bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
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// get real tics
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@ -1934,7 +1935,7 @@ void TryRunTics (void)
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C_Ticker ();
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M_Ticker ();
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I_GetTime (true);
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G_Ticker ();
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if (!pauseext) G_Ticker();
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gametic++;
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NetUpdate (); // check for new console commands
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@ -301,14 +301,14 @@ void APathFollower::Tick ()
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bJustStepped = false;
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if (CurrNode->args[2])
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{
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HoldTime = gametic + CurrNode->args[2] * TICRATE / 8;
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HoldTime = level.time + CurrNode->args[2] * TICRATE / 8;
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x = CurrNode->x;
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y = CurrNode->y;
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z = CurrNode->z;
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}
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}
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if (HoldTime > gametic)
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if (HoldTime > level.time)
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return;
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// Splines must have a previous node.
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