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- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
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2 changed files with 25 additions and 19 deletions
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@ -1283,7 +1283,7 @@ DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int ce
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DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings)
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{
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auto c = PClass::FindClass("OptionMenuItemControl");
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auto c = PClass::FindClass("OptionMenuItemControlBase");
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auto p = c->CreateNew();
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VMValue params[] = { p, FString(label), cmd.GetIndex(), bindings };
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auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));
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@ -773,7 +773,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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int highestfloorterrain = -1;
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FTextureID lowestceilingpic;
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sector_t *lowestceilingsec = NULL, *highestfloorsec = NULL;
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secplane_t *highestfloorplanes[2] = { NULL, NULL };
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secplane_t *highestfloorplanes[2] = { &open.frontfloorplane, &open.backfloorplane };
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highestfloorpic.SetInvalid();
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lowestceilingpic.SetInvalid();
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@ -800,14 +800,20 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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lowestceilingsec = j == 0 ? linedef->frontsector : linedef->backsector;
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}
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if(ff_top > highestfloor && delta1 <= delta2 && (!restrict || thing->Z() >= ff_top))
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if(delta1 <= delta2 && (!restrict || thing->Z() >= ff_top))
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{
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if (ff_top > highestfloor)
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{
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highestfloor = ff_top;
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highestfloorpic = *rover->top.texture;
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highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling);
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highestfloorsec = j == 0 ? linedef->frontsector : linedef->backsector;
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}
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if (ff_top > highestfloorplanes[j]->ZatPoint(x, y))
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{
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highestfloorplanes[j] = rover->top.plane;
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}
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}
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if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top;
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}
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}
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@ -818,17 +824,17 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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open.floorpic = highestfloorpic;
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open.floorterrain = highestfloorterrain;
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open.bottomsec = highestfloorsec;
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if (highestfloorplanes[0])
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}
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if (highestfloorplanes[0] != &open.frontfloorplane)
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{
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open.frontfloorplane = *highestfloorplanes[0];
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if (open.frontfloorplane.fC() < 0) open.frontfloorplane.FlipVert();
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}
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if (highestfloorplanes[1])
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if (highestfloorplanes[1] != &open.backfloorplane)
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{
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open.backfloorplane = *highestfloorplanes[1];
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if (open.backfloorplane.fC() < 0) open.backfloorplane.FlipVert();
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}
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}
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if(lowestceiling < open.top)
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{
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