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Fill in ECompatFlags
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@ -1429,6 +1429,10 @@ enum ECompatFlags
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COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
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COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
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COMPATF2_EXPLODE2 = 1 << 9, // Use original explosion code throughout.
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COMPATF2_EXPLODE2 = 1 << 9, // Use original explosion code throughout.
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COMPATF2_RAILING = 1 << 10, // Bugged Strife railings.
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COMPATF2_RAILING = 1 << 10, // Bugged Strife railings.
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COMPATF2_SCRIPTWAIT = 1 << 11, // Use old scriptwait implementation where it doesn't wait on a non-running script.
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COMPATF2_AVOID_HAZARDS = 1 << 12, // another MBF thing.
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COMPATF2_STAYONLIFT = 1 << 13, // yet another MBF thing.
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COMPATF2_NOMBF21 = 1 << 14, // disable MBF21 features that may clash with certain maps
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COMPATF2_VOODOO_ZOMBIES = 1 << 15, // allow playerinfo, playerpawn, and voodoo health to all be different, and allow monster targetting of 'dead' players that have positive health
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COMPATF2_VOODOO_ZOMBIES = 1 << 15, // allow playerinfo, playerpawn, and voodoo health to all be different, and allow monster targetting of 'dead' players that have positive health
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};
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};
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