- Added missing Strife automap colors for items and non-monsters.

SVN r1204 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-07 20:46:11 +00:00
parent 2df65c70cb
commit 6766f47801
2 changed files with 8 additions and 7 deletions

View file

@ -1,4 +1,5 @@
September 7, 2008 (Changes by Graf Zahl)
- Added missing Strife automap colors for items and non-monsters.
- Fixed: GetMSLength didn't resolve random and player sounds.
- Moved sound aliasing code out of fmodsound.cpp into S_LoadSound.

View file

@ -97,7 +97,7 @@ static BYTE StrifePaletteVals[11*3] =
0x00,0x00,0x00, 239, 239, 0, 0x10,0x10,0x10,
199, 195, 195, 119, 115, 115, 55, 59, 91,
119, 115, 115, 0xfc,0x00,0x00, 0x4c,0x4c,0x4c,
0x80,0x80,0x80, 0x6c,0x6c,0x6c
187, 59, 0, 219, 171, 0
};
#define MAPBITS 12
@ -751,13 +751,13 @@ static void AM_initColors (bool overlayed)
FDWallColor = StrifeColors[5];
LockedColor =
CDWallColor = StrifeColors[6];
ThingColor_Item =
ThingColor_Friend =
ThingColor_Monster =
ThingColor = StrifeColors[7];
ThingColor_Item = StrifeColors[10];
ThingColor_Friend =
ThingColor_Monster = StrifeColors[7];
ThingColor = StrifeColors[9];
GridColor = StrifeColors[8];
XHairColor = StrifeColors[9];
NotSeenColor = StrifeColors[10];
XHairColor = DoomColors[9];
NotSeenColor = DoomColors[10];
break;
}