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- use the quad drawer for skybox-flagged sectors.
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b83c2056a8
commit
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1 changed files with 7 additions and 30 deletions
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@ -64,6 +64,7 @@
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#include "gl/utility/gl_clock.h"
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#include "gl/utility/gl_convert.h"
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#include "gl/utility/gl_templates.h"
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#include "gl/renderer/gl_quaddrawer.h"
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#ifdef _DEBUG
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CVAR(Int, gl_breaksec, -1, 0)
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@ -318,7 +319,6 @@ void GLFlat::DrawSubsectors(int pass, bool processlights, bool istrans)
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void GLFlat::DrawSkyboxSector(int pass, bool processlights)
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{
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FFlatVertex *ptr = GLRenderer->mVBO->GetBuffer();
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float minx = FLT_MAX, miny = FLT_MAX;
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float maxx = -FLT_MAX, maxy = -FLT_MAX;
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@ -345,36 +345,13 @@ void GLFlat::DrawSkyboxSector(int pass, bool processlights)
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static float vvals[] = { 1, 0, 0, 1 };
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int rot = -xs_FloorToInt(plane.Angle / 90.f);
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FQuadDrawer qd;
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ptr->x = minx;
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ptr->z = z;
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ptr->y = miny;
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ptr->u = uvals[rot & 3];
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ptr->v = vvals[rot & 3];
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ptr++;
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ptr->x = minx;
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ptr->z = z;
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ptr->y = maxy;
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ptr->u = uvals[(rot + 1) & 3];
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ptr->v = vvals[(rot + 1) & 3];
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ptr++;
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ptr->x = maxx;
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ptr->z = z;
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ptr->y = maxy;
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ptr->u = uvals[(rot + 2) & 3];
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ptr->v = vvals[(rot + 2) & 3];
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ptr++;
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ptr->x = maxx;
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ptr->z = z;
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ptr->y = miny;
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ptr->u = uvals[(rot + 3) & 3];
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ptr->v = vvals[(rot + 3) & 3];
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ptr++;
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GLRenderer->mVBO->RenderCurrent(ptr, GL_TRIANGLE_FAN);
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qd.Set(0, minx, z, miny, uvals[rot & 3], vvals[rot & 3]);
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qd.Set(1, minx, z, maxy, uvals[(rot + 1) & 3], vvals[(rot + 1) & 3]);
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qd.Set(2, maxx, z, maxy, uvals[(rot + 2) & 3], vvals[(rot + 2) & 3]);
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qd.Set(3, maxx, z, miny, uvals[(rot + 3) & 3], vvals[(rot + 3) & 3]);
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qd.Render(GL_TRIANGLE_FAN);
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flatvertices += 4;
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flatprimitives++;
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