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Fix Apple GLSL compile errors
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1 changed files with 2 additions and 2 deletions
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@ -141,8 +141,8 @@ float R_DoomLightingEquation(float light)
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/* The zdoom light equation */
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float vis = globVis / z;
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float shade = 64.0 - (L + 12) * 32.0/128.0;
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float lightscale = clamp((shade - min(24.0, vis)) / 32.0, 0.0, 31/32.0);
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float shade = 64.0 - (L + 12.0) * 32.0/128.0;
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float lightscale = clamp((shade - min(24.0, vis)) / 32.0, 0.0, 31.0/32.0);
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// Result is the normalized colormap index (0 bright .. 1 dark)
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return lightscale;
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