From 6665ac583728033c6cfa09eb9ec4dc1c8544ac7e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 25 Nov 2014 16:49:27 +0100 Subject: [PATCH] - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. --- wadsrc/static/actors/strife/crusader.txt | 2 +- wadsrc/static/actors/strife/strifebishop.txt | 2 +- wadsrc/static/actors/strife/strifeweapons.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/wadsrc/static/actors/strife/crusader.txt b/wadsrc/static/actors/strife/crusader.txt index 7f7a0d0c50..eb1ceec6de 100644 --- a/wadsrc/static/actors/strife/crusader.txt +++ b/wadsrc/static/actors/strife/crusader.txt @@ -99,7 +99,7 @@ ACTOR CrusaderMissile Loop Death: SMIS A 0 Bright A_SetTranslucent(1,1) - SMIS A 5 Bright A_StopSoundEx("Voice") + SMIS A 5 Bright SMIS B 5 Bright SMIS C 4 Bright SMIS DEFG 2 Bright diff --git a/wadsrc/static/actors/strife/strifebishop.txt b/wadsrc/static/actors/strife/strifebishop.txt index dcedf7f58c..6f38247fb1 100644 --- a/wadsrc/static/actors/strife/strifebishop.txt +++ b/wadsrc/static/actors/strife/strifebishop.txt @@ -85,7 +85,7 @@ ACTOR BishopMissile Loop Death: SMIS A 0 Bright A_SetTranslucent(1,1) - SMIS A 0 Bright A_StopSoundEx("Voice") + SMIS A 0 Bright // State left for savegame compatibility SMIS A 5 Bright A_Explode(64,64,1,1) SMIS B 5 Bright SMIS C 4 Bright diff --git a/wadsrc/static/actors/strife/strifeweapons.txt b/wadsrc/static/actors/strife/strifeweapons.txt index deea01a528..3b256e2268 100644 --- a/wadsrc/static/actors/strife/strifeweapons.txt +++ b/wadsrc/static/actors/strife/strifeweapons.txt @@ -390,7 +390,7 @@ ACTOR MiniMissile Loop Death: SMIS A 0 Bright A_SetTranslucent(1,1) - SMIS A 0 Bright A_StopSoundEx("Voice") + SMIS A 0 Bright // State left for savegame compatibility SMIS A 5 Bright A_Explode(64,64,1,1) SMIS B 5 Bright SMIS C 4 Bright