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https://github.com/ZDoom/gzdoom.git
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- Removed a few redundant calls to FTexture::GetWidth because all textures
are now fully initialized when being created. - Added GZDoom's HI_START/HI_END namespace and HIRESTEX support. - Added sprite scaling to the weapon drawing code SVN r304 (trunk)
This commit is contained in:
parent
5c7eeed018
commit
66295cf9e9
7 changed files with 177 additions and 16 deletions
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@ -1,3 +1,9 @@
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August 22, 2006 (Changes by Graf Zahl)
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- Removed a few redundant calls to FTexture::GetWidth because all textures
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are now fully initialized when being created.
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- Added GZDoom's HI_START/HI_END namespace and HIRESTEX support.
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- Added sprite scaling support to the weapon drawing code
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August 21, 2006 (Changes by Graf Zahl)
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- Added support for PCX textures (1, 4, 8 and 24 bit variants.)
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@ -1127,7 +1127,6 @@ void FDoomStatusBar::FDoomStatusBarTexture::DrawToBar (const char *name, int x,
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pic = TexMan[name];
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if (pic != NULL)
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{
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pic->GetWidth();
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x -= pic->LeftOffset;
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pic->CopyToBlock (Pixels, Width, Height, x, y, colormap);
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}
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@ -792,6 +792,11 @@ static bool StuffBitmap (const DCanvas *canvas, FILE *file)
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const int height = canvas->GetHeight();
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BYTE *from = canvas->GetBuffer();
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return M_SaveBitmap(from, width, height, pitch, file);
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}
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bool M_SaveBitmap(BYTE * from, int width, int height, int pitch, FILE *file)
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{
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Byte buffer[PNG_WRITE_SIZE];
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Byte zero = 0;
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z_stream stream;
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@ -53,6 +53,8 @@ bool M_AppendPNGText (FILE *file, const char *keyword, const char *text);
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// Appends the IEND chunk to a PNG file.
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bool M_FinishPNG (FILE *file);
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bool M_SaveBitmap(BYTE * from, int width, int height, int pitch, FILE *file);
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// PNG Reading --------------------------------------------------------------
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class FileReader;
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143
src/r_data.cpp
143
src/r_data.cpp
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@ -45,6 +45,7 @@
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#include "c_dispatch.h"
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#include "c_console.h"
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#include "r_data.h"
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#include "sc_man.h"
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#include "v_palette.h"
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#include "v_video.h"
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@ -290,6 +291,146 @@ void FTextureManager::AddGroup(const char * startlump, const char * endlump, int
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}
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}
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//==========================================================================
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//
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// Adds all hires texture definitions.
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//
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//==========================================================================
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void FTextureManager::AddHiresTextures ()
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{
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int firsttx = Wads.CheckNumForName ("HI_START");
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int lasttx = Wads.CheckNumForName ("HI_END");
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char name[9];
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if (firsttx == -1 || lasttx == -1)
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{
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return;
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}
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name[8] = 0;
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for (firsttx += 1; firsttx < lasttx; ++firsttx)
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{
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Wads.GetLumpName (name, firsttx);
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if (Wads.CheckNumForName (name, ns_hires) == firsttx)
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{
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FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any);
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int oldtexno = CheckForTexture(name, FTexture::TEX_Wall, TEXMAN_Overridable|TEXMAN_TryAny);
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if (oldtexno<0)
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{
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// A texture with this name does not yet exist
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newtex->UseType=FTexture::TEX_Override;
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AddTexture(newtex);
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}
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else
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{
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FTexture * oldtex = Textures[oldtexno].Texture;
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetHeight();
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newtex->LeftOffset = Scale(oldtex->LeftOffset, newtex->ScaleX, 8);
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(oldtexno, newtex, true);
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}
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}
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}
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}
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//==========================================================================
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//
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// Loads the HIRESTEX lumps
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//
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//==========================================================================
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void FTextureManager::LoadHiresTex()
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{
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int remapLump, lastLump;
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char src[9];
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bool is32bit;
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int width, height;
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int type,mode;
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lastLump = 0;
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src[8] = '\0';
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while ((remapLump = Wads.FindLump("HIRESTEX", &lastLump)) != -1)
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{
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SC_OpenLumpNum(remapLump, "HIRESTEX");
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while (SC_GetString())
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{
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if (SC_Compare("remap")) // remap an existing texture
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{
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SC_MustGetString();
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// allow selection by type
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if (SC_Compare("wall")) type=FTexture::TEX_Wall, mode=FTextureManager::TEXMAN_Overridable;
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else if (SC_Compare("flat")) type=FTexture::TEX_Flat, mode=FTextureManager::TEXMAN_Overridable;
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else if (SC_Compare("sprite")) type=FTexture::TEX_Sprite, mode=0;
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else type = FTexture::TEX_Any;
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sc_String[8]=0;
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int tex = TexMan.CheckForTexture(sc_String, type, mode);
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SC_MustGetString();
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int lumpnum = Wads.CheckNumForFullName(sc_String);
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if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc_String, ns_graphics);
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if (tex>0)
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{
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FTexture * oldtex = TexMan[tex];
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FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any);
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * newtex->GetWidth() / oldtex->GetWidth();
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newtex->ScaleY = 8 * newtex->GetHeight() / oldtex->GetHeight();
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newtex->LeftOffset = Scale(oldtex->LeftOffset, newtex->ScaleX, 8);
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newtex->TopOffset = Scale(oldtex->TopOffset, newtex->ScaleY, 8);
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ReplaceTexture(tex, newtex, true);
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}
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}
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else if (SC_Compare("define")) // define a new "fake" texture
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{
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SC_GetString();
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memcpy(src, sc_String, 8);
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int lumpnum = Wads.CheckNumForFullName(sc_String);
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if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc_String, ns_graphics);
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SC_GetString();
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is32bit = !!SC_Compare("force32bit");
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if (!is32bit) SC_UnGet();
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SC_GetNumber();
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width = sc_Number;
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SC_GetNumber();
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height = sc_Number;
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if (lumpnum>=0)
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{
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FTexture *newtex = FTexture::CreateTexture(lumpnum, FTexture::TEX_Override);
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->ScaleX = 8 * width / newtex->GetWidth();
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newtex->ScaleY = 8 * height / newtex->GetHeight();
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newtex->LeftOffset = Scale(newtex->LeftOffset, newtex->ScaleX, 8);
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newtex->TopOffset = Scale(newtex->TopOffset, newtex->ScaleY, 8);
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memcpy(newtex->Name, src, sizeof(newtex->Name));
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int oldtex = TexMan.CheckForTexture(src, FTexture::TEX_Override);
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if (oldtex>=0) TexMan.ReplaceTexture(oldtex, newtex, true);
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else TexMan.AddTexture(newtex);
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}
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//else Printf("Unable to define hires texture '%s'\n", tex->Name);
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}
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}
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SC_Close();
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}
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}
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void FTextureManager::AddPatches (int lumpnum)
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{
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TexMan.AddGroup("F_START", "F_END", ns_flats, FTexture::TEX_Flat);
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R_InitBuildTiles ();
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TexMan.AddGroup("TX_START", "TX_END", ns_newtextures, FTexture::TEX_Override);
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TexMan.AddHiresTextures ();
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TexMan.LoadHiresTex ();
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TexMan.DefaultTexture = TexMan.CheckForTexture ("-NOFLAT-", FTexture::TEX_Override, 0);
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R_InitColormaps ();
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@ -648,6 +648,12 @@ public:
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int GetWidth () { return Width; }
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int GetHeight () { return Height; }
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int GetScaledWidth () { return DivScale3(Width, ScaleX); }
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int GetScaledHeight () { return DivScale3(Height, ScaleY); }
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int GetScaledLeftOffset () { return DivScale3(LeftOffset, ScaleX); }
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int GetScaledTopOffset () { return DivScale3(TopOffset, ScaleY); }
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virtual void SetFrontSkyLayer();
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void CopyToBlock (BYTE *dest, int dwidth, int dheight, int x, int y, const BYTE *translation=NULL);
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void AddGroup(const char * startlump, const char * endlump, int ns, int usetype);
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void AddPatches (int lumpnum);
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void AddTiles (void *tileFile);
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void AddHiresTextures ();
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void LoadHiresTex();
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int CreateTexture (int lumpnum, int usetype=FTexture::TEX_Any); // Also calls AddTexture
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int AddTexture (FTexture *texture);
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@ -1175,7 +1175,6 @@ void R_ProjectSprite (AActor *thing, int fakeside)
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int picnum;
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FTexture *tex;
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int picwidth;
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WORD flip;
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return;
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}
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// Getting the width now ensures that the texture's dimensions are loaded
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picwidth = tex->GetWidth ();
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// [RH] Added scaling
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gzt = fz + (tex->TopOffset << (FRACBITS-6-3)) * (thing->yscale+1) * tex->ScaleX;
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gzb = fz + ((tex->TopOffset - tex->GetHeight()) << (FRACBITS-6-3)) * (thing->yscale+1) * tex->ScaleY;
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spritedef_t* sprdef;
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spriteframe_t* sprframe;
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int picnum;
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int picwidth;
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WORD flip;
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FTexture* tex;
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vissprite_t* vis;
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if (tex->UseType == FTexture::TEX_Null)
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return;
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picwidth = tex->GetWidth ();
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// calculate edges of the shape
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tx = sx-((320/2)<<FRACBITS);
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tx -= tex->LeftOffset << FRACBITS;
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tx -= tex->GetScaledLeftOffset() << FRACBITS;
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x1 = (centerxfrac + FixedMul (tx, pspritexscale)) >>FRACBITS;
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// off the right side
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if (x1 > viewwidth)
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return;
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tx += tex->GetWidth() << FRACBITS;
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tx += tex->GetScaledWidth() << FRACBITS;
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x2 = ((centerxfrac + FixedMul (tx, pspritexscale)) >>FRACBITS) - 1;
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// off the left side
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vis = &avis;
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vis->renderflags = owner->renderflags;
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vis->floorclip = 0;
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vis->texturemid = (BASEYCENTER<<FRACBITS) - (sy - (tex->TopOffset << FRACBITS));
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vis->texturemid = MulScale3((BASEYCENTER<<FRACBITS) - sy, tex->ScaleY) + (tex->TopOffset << FRACBITS);
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if (camera->player && (RenderTarget != screen ||
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realviewheight == RenderTarget->GetHeight() ||
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(RenderTarget->GetWidth() > 320 && !st_scale)))
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}
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vis->x1 = x1 < 0 ? 0 : x1;
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vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
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vis->xscale = pspritexscale;
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vis->yscale = pspriteyscale;
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vis->xscale = DivScale3(pspritexscale, tex->ScaleX);
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vis->yscale = DivScale3(pspriteyscale, tex->ScaleY);
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vis->Translation = 0; // [RH] Use default colors
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vis->pic = tex;
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if (flip)
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{
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vis->xiscale = -pspritexiscale;
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vis->xiscale = -MulScale3(pspritexiscale, tex->ScaleX);
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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}
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else
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{
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vis->xiscale = pspritexiscale;
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vis->xiscale = MulScale3(pspritexiscale, tex->ScaleX);
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vis->startfrac = 0;
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}
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