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- added Zandronum's text input menu items.
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parent
0b3a22d6d2
commit
65cc361e9b
4 changed files with 273 additions and 2 deletions
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@ -644,9 +644,13 @@ class DTextEnterMenu : public DMenu
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int InputGridX;
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int InputGridY;
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// [TP]
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bool AllowColors;
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public:
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DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid);
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// [TP] Added allowcolors
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DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors = false);
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void Drawer ();
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bool MenuEvent (int mkey, bool fromcontroller);
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@ -830,6 +830,63 @@ static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
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FOptionMenuItem *it = new FOptionMenuScreenResolutionLine(sc.String);
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desc->mItems.Push(it);
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}
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// [TP] -- Text input widget
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else if ( sc.Compare( "TextField" ))
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{
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sc.MustGetString();
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FString label = sc.String;
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sc.MustGetStringName( "," );
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sc.MustGetString();
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FString cvar = sc.String;
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FString check;
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if ( sc.CheckString( "," ))
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{
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sc.MustGetString();
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check = sc.String;
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}
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FOptionMenuItem* it = new FOptionMenuTextField( label, cvar, check );
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desc->mItems.Push( it );
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}
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// [TP] -- Number input widget
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else if ( sc.Compare( "NumberField" ))
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{
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sc.MustGetString();
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FString label = sc.String;
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sc.MustGetStringName( "," );
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sc.MustGetString();
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FString cvar = sc.String;
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float minimum = 0.0f;
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float maximum = 100.0f;
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float step = 1.0f;
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FString check;
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if ( sc.CheckString( "," ))
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{
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sc.MustGetFloat();
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minimum = (float) sc.Float;
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sc.MustGetStringName( "," );
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sc.MustGetFloat();
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maximum = (float) sc.Float;
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if ( sc.CheckString( "," ))
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{
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sc.MustGetFloat();
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step = (float) sc.Float;
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if ( sc.CheckString( "," ))
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{
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sc.MustGetString();
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check = sc.String;
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}
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}
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}
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FOptionMenuItem* it = new FOptionMenuNumberField( label, cvar,
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minimum, maximum, step, check );
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desc->mItems.Push( it );
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -40,6 +40,8 @@
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#include "d_gui.h"
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#include "v_font.h"
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#include "v_palette.h"
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// [TP] New #includes
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#include "v_text.h"
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IMPLEMENT_ABSTRACT_CLASS(DTextEnterMenu)
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@ -64,7 +66,8 @@ CVAR(Bool, m_showinputgrid, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//
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//=============================================================================
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DTextEnterMenu::DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid)
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// [TP] Added allowcolors
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DTextEnterMenu::DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors)
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: DMenu(parent)
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{
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mEnterString = textbuffer;
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@ -83,6 +86,7 @@ DTextEnterMenu::DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int
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InputGridX = 0;
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InputGridY = 0;
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}
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AllowColors = allowcolors; // [TP]
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}
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//=============================================================================
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@ -140,6 +144,10 @@ bool DTextEnterMenu::Responder(event_t *ev)
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{
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if (mEnterString[0])
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{
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// [TP] If we allow color codes, colorize the string now.
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if (AllowColors)
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strbin(mEnterString);
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DMenu *parent = mParentMenu;
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Close();
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parent->MenuEvent(MKEY_Input, false);
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@ -31,6 +31,7 @@
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_text.h"
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void M_DrawConText (int color, int x, int y, const char *str);
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@ -943,6 +944,207 @@ public:
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}
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};
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//=============================================================================
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//
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// [TP] FOptionMenuFieldBase
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//
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// Base class for input fields
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//
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//=============================================================================
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class FOptionMenuFieldBase : public FOptionMenuItem
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{
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public:
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FOptionMenuFieldBase ( const char* label, const char* menu, const char* graycheck ) :
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FOptionMenuItem ( label, menu ),
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mCVar ( FindCVar( mAction, NULL )),
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mGrayCheck (( graycheck && strlen( graycheck )) ? FindCVar( graycheck, NULL ) : NULL ) {}
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const char* GetCVarString()
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{
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if ( mCVar == NULL )
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return "";
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return mCVar->GetGenericRep( CVAR_String ).String;
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}
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virtual FString Represent()
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{
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return GetCVarString();
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}
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int Draw ( FOptionMenuDescriptor*, int y, int indent, bool selected )
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{
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bool grayed = mGrayCheck != NULL && !( mGrayCheck->GetGenericRep( CVAR_Bool ).Bool );
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drawLabel( indent, y, selected ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor, grayed );
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int overlay = grayed? MAKEARGB( 96, 48, 0, 0 ) : 0;
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screen->DrawText( SmallFont, OptionSettings.mFontColorValue, indent + CURSORSPACE, y,
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Represent().GetChars(), DTA_CleanNoMove_1, true, DTA_ColorOverlay, overlay, TAG_DONE );
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return indent;
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}
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bool GetString ( int i, char* s, int len )
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{
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if ( i == 0 )
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{
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strncpy( s, GetCVarString(), len );
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s[len - 1] = '\0';
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return true;
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}
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return false;
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}
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bool SetString ( int i, const char* s )
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{
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if ( i == 0 )
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{
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if ( mCVar )
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{
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UCVarValue vval;
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vval.String = s;
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mCVar->SetGenericRep( vval, CVAR_String );
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}
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return true;
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}
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return false;
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}
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protected:
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// Action is a CVar in this class and derivatives.
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FBaseCVar* mCVar;
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FBaseCVar* mGrayCheck;
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};
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//=============================================================================
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//
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// [TP] FOptionMenuTextField
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//
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// A text input field widget, for use with string CVars.
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//
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//=============================================================================
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class FOptionMenuTextField : public FOptionMenuFieldBase
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{
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public:
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FOptionMenuTextField ( const char *label, const char* menu, const char* graycheck ) :
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FOptionMenuFieldBase ( label, menu, graycheck ),
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mEntering ( false ) {}
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FString Represent()
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{
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FString text = mEntering ? mEditName : GetCVarString();
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if ( mEntering )
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text += ( gameinfo.gametype & GAME_DoomStrifeChex ) ? '_' : '[';
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return text;
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}
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bool MenuEvent ( int mkey, bool fromcontroller )
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{
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if ( mkey == MKEY_Enter )
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{
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S_Sound( CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE );
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strcpy( mEditName, GetCVarString() );
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mEntering = true;
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DMenu* input = new DTextEnterMenu ( DMenu::CurrentMenu, mEditName, sizeof mEditName, 2, fromcontroller );
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M_ActivateMenu( input );
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return true;
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}
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else if ( mkey == MKEY_Input )
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{
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if ( mCVar )
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{
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UCVarValue vval;
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vval.String = mEditName;
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mCVar->SetGenericRep( vval, CVAR_String );
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}
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mEntering = false;
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return true;
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}
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else if ( mkey == MKEY_Abort )
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{
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mEntering = false;
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return true;
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}
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return FOptionMenuItem::MenuEvent( mkey, fromcontroller );
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}
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private:
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bool mEntering;
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char mEditName[128];
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};
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//=============================================================================
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//
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// [TP] FOptionMenuNumberField
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//
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// A numeric input field widget, for use with number CVars where sliders are inappropriate (i.e.
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// where the user is interested in the exact value specifically)
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//
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//=============================================================================
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class FOptionMenuNumberField : public FOptionMenuFieldBase
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{
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public:
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FOptionMenuNumberField ( const char *label, const char* menu, float minimum, float maximum,
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float step, const char* graycheck )
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: FOptionMenuFieldBase ( label, menu, graycheck ),
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mMinimum ( minimum ),
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mMaximum ( maximum ),
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mStep ( step )
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{
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if ( mMaximum <= mMinimum )
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swapvalues( mMinimum, mMaximum );
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if ( mStep <= 0 )
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mStep = 1;
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}
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bool MenuEvent ( int mkey, bool fromcontroller )
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{
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if ( mCVar )
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{
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float value = mCVar->GetGenericRep( CVAR_Float ).Float;
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if ( mkey == MKEY_Left )
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{
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value -= mStep;
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if ( value < mMinimum )
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value = mMaximum;
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}
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else if ( mkey == MKEY_Right || mkey == MKEY_Enter )
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{
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value += mStep;
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if ( value > mMaximum )
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value = mMinimum;
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}
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else
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return FOptionMenuItem::MenuEvent( mkey, fromcontroller );
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UCVarValue vval;
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vval.Float = value;
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mCVar->SetGenericRep( vval, CVAR_Float );
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S_Sound( CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE );
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}
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return true;
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}
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private:
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float mMinimum;
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float mMaximum;
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float mStep;
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};
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#ifndef NO_IMP
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CCMD(am_restorecolors)
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{
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