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- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
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dfa5a3cd07
commit
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2 changed files with 17 additions and 11 deletions
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@ -116,6 +116,8 @@
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DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen);
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int currentrenderer;
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CUSTOM_CVAR(Bool, vid_glswfb, true, CVAR_NOINITCALL | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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@ -135,11 +137,14 @@ CUSTOM_CVAR(Bool, swtruecolor, TRUECOLOR_DEFAULT, CVAR_ARCHIVE | CVAR_GLOBALCONF
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{
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// Strictly speaking this doesn't require a mode switch, but it is the easiest
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// way to force a CreateFramebuffer call without a lot of refactoring.
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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NewWidth = screen->GetWidth();
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NewHeight = screen->GetHeight();
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NewBits = DisplayBits;
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setmodeneeded = true;
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if (currentrenderer == 0)
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{
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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NewWidth = screen->GetWidth();
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NewHeight = screen->GetHeight();
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NewBits = DisplayBits;
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setmodeneeded = true;
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}
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}
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CUSTOM_CVAR(Bool, fullscreen, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -157,8 +162,6 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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Printf("You must restart " GAMENAME " to apply graphics switching mode\n");
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}
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int currentrenderer;
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CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// 0: Software renderer
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@ -323,10 +323,13 @@ CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITC
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{
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// Strictly speaking this doesn't require a mode switch, but it is the easiest
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// way to force a CreateFramebuffer call without a lot of refactoring.
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NewWidth = screen->GetWidth();
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NewHeight = screen->GetHeight();
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NewBits = DisplayBits;
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setmodeneeded = true;
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if (currentrenderer == 0)
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{
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NewWidth = screen->GetWidth();
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NewHeight = screen->GetHeight();
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NewBits = DisplayBits;
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setmodeneeded = true;
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}
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}
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CUSTOM_CVAR (Bool, fullscreen, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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