Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

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Dileep V. Reddy 2024-07-07 11:23:27 -06:00
parent a14c347924
commit 6502cbd19e
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@ -24,6 +24,7 @@
** Sprite/Particle rendering
**
*/
#include <math.h>
#include "p_local.h"
#include "p_effect.h"