- UMAPINFO parser, including some convenience additions to FScanner.

Not tested yet!
This commit is contained in:
Christoph Oelckers 2017-11-19 23:04:15 +01:00
parent f0dc619b5b
commit 6389b6b914
8 changed files with 556 additions and 13 deletions

2
.gitignore vendored
View file

@ -52,3 +52,5 @@
/src/r_drawersasm.obj /src/r_drawersasm.obj
/src/r_drawersasm.o /src/r_drawersasm.o
.vs .vs
/src/gl/unused
/mapfiles_release/*.map

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@ -958,6 +958,7 @@ set (PCH_SOURCES
stats.cpp stats.cpp
stringtable.cpp stringtable.cpp
teaminfo.cpp teaminfo.cpp
umapinfo.cpp
v_blend.cpp v_blend.cpp
v_collection.cpp v_collection.cpp
v_draw.cpp v_draw.cpp

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@ -253,7 +253,7 @@ struct FSpecialAction
{ {
FName Type; // this is initialized before the actors... FName Type; // this is initialized before the actors...
uint8_t Action; uint8_t Action;
int Args[5]; // must allow 16 bit tags for 666 & 667! int Args[5];
}; };
class DScroller; class DScroller;
@ -307,6 +307,11 @@ struct FExitText
FString mText; FString mText;
FString mMusic; FString mMusic;
FString mBackdrop; FString mBackdrop;
FExitText(int def = 0, int order = -1, const FString &text = "", const FString &backdrop = "", const FString &music = "")
: mDefined(int16_t(def)), mOrder(int16_t(order)), mText(text), mMusic(music), mBackdrop(backdrop)
{
}
}; };
struct level_info_t struct level_info_t
@ -619,5 +624,8 @@ struct FEpisode
extern TArray<FEpisode> AllEpisodes; extern TArray<FEpisode> AllEpisodes;
int ParseUMapInfo(int lumpnum);
void CommitUMapinfo(level_info_t *defaultinfo);
#endif //__G_LEVEL_H__ #endif //__G_LEVEL_H__

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@ -2206,7 +2206,7 @@ void G_ParseMapInfo (FString basemapinfo)
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo); parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
} }
static const char *mapinfonames[] = { "MAPINFO", "ZMAPINFO", NULL }; static const char *mapinfonames[] = { "MAPINFO", "ZMAPINFO", "UMAPINFO", NULL };
int nindex; int nindex;
// Parse any extra MAPINFOs. // Parse any extra MAPINFOs.
@ -2222,9 +2222,26 @@ void G_ParseMapInfo (FString basemapinfo)
if (altlump >= 0) continue; if (altlump >= 0) continue;
} }
FMapInfoParser parse(nindex == 1? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown); else if (nindex == 2)
level_info_t defaultinfo; {
parse.ParseMapInfo(lump, gamedefaults, defaultinfo); // MAPINFO and ZMAPINFO will override UMAPINFO if in the same WAD.
int wad = Wads.GetLumpFile(lump);
int altlump = Wads.CheckNumForName("ZMAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
altlump = Wads.CheckNumForName("MAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
}
if (nindex != 2)
{
CommitUMapinfo(&gamedefaults); // UMPAINFOs are collected until a regular MAPINFO is found so that they properly use the base settings.
FMapInfoParser parse(nindex == 1 ? FMapInfoParser::FMT_New : FMapInfoParser::FMT_Unknown);
level_info_t defaultinfo;
parse.ParseMapInfo(lump, gamedefaults, defaultinfo);
}
else
{
ParseUMapInfo(lump);
}
} }
if (AllEpisodes.Size() == 0) if (AllEpisodes.Size() == 0)

View file

@ -724,6 +724,18 @@ FName FMapInfoParser::ParseEndGame()
// //
//========================================================================== //==========================================================================
FName MakeEndPic(const char *string)
{
FString seqname;
seqname << "@EndPic_" << string;
FIntermissionDescriptor *desc = new FIntermissionDescriptor;
FIntermissionAction *action = new FIntermissionAction;
action->mBackground = string;
desc->mActions.Push(action);
ReplaceIntermission(seqname, desc);
return FName(seqname);
}
FName FMapInfoParser::CheckEndSequence() FName FMapInfoParser::CheckEndSequence()
{ {
const char *seqname = NULL; const char *seqname = NULL;
@ -756,14 +768,7 @@ FName FMapInfoParser::CheckEndSequence()
{ {
ParseComma(); ParseComma();
sc.MustGetString (); sc.MustGetString ();
FString seqname; return MakeEndPic(sc.String);
seqname << "@EndPic_" << sc.String;
FIntermissionDescriptor *desc = new FIntermissionDescriptor;
FIntermissionAction *action = new FIntermissionAction;
action->mBackground = sc.String;
desc->mActions.Push(action);
ReplaceIntermission(seqname, desc);
return FName(seqname);
} }
else if (sc.Compare("endbunny")) else if (sc.Compare("endbunny"))
{ {

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@ -949,6 +949,76 @@ bool FScanner::Compare (const char *text)
return (stricmp (text, String) == 0); return (stricmp (text, String) == 0);
} }
//==========================================================================
//
// Convenience helpers that parse an entire number including a leading minus or plus sign
//
//==========================================================================
bool FScanner::ScanValue(bool allowfloat)
{
bool neg = false;
if (!GetToken())
{
return false;
}
if (TokenType == '-' || TokenType == '+')
{
neg = TokenType == '-';
if (!GetToken())
{
return false;
}
}
if (TokenType != TK_IntConst && (TokenType != TK_FloatConst || !allowfloat))
{
return false;
}
if (neg)
{
Number = -Number;
Float = -Float;
}
return true;
}
bool FScanner::CheckValue(bool allowfloat)
{
auto savedstate = SavePos();
bool res = ScanValue(allowfloat);
if (!res) RestorePos(savedstate);
return res;
}
void FScanner::MustGetValue(bool allowfloat)
{
if (!ScanValue(allowfloat)) ScriptError(allowfloat ? "Numeric constant expected" : "Integer constant expected");
}
bool FScanner::CheckBoolToken()
{
if (CheckToken(TK_True))
{
Number = 1;
Float = 1;
return true;
}
if (CheckToken(TK_False))
{
Number = 0;
Float = 0;
return true;
}
return false;
}
void FScanner::MustGetBoolToken()
{
if (!CheckBoolToken())
ScriptError("Expected true or false");
}
//========================================================================== //==========================================================================
// //
// FScanner :: TokenName // FScanner :: TokenName

View file

@ -57,6 +57,12 @@ public:
bool GetFloat(); bool GetFloat();
void MustGetFloat(); void MustGetFloat();
bool CheckFloat(); bool CheckFloat();
// Token based variant
bool CheckValue(bool allowfloat);
void MustGetValue(bool allowfloat);
bool CheckBoolToken();
void MustGetBoolToken();
void UnGet(); void UnGet();
@ -107,6 +113,9 @@ protected:
bool StateOptions; bool StateOptions;
bool Escape; bool Escape;
VersionInfo ParseVersion = { 0, 0, 0 }; // no ZScript extensions by default VersionInfo ParseVersion = { 0, 0, 0 }; // no ZScript extensions by default
bool ScanValue(bool allowfloat);
}; };
enum enum

431
src/umapinfo.cpp Normal file
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@ -0,0 +1,431 @@
//-----------------------------------------------------------------------------
//
// Copyright 2017 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "w_wad.h"
#include "g_level.h"
#include "sc_man.h"
#include "r_defs.h"
#include "p_setup.h"
#include "gi.h"
FName MakeEndPic(const char *string);
struct BossAction
{
int type;
int special;
int tag;
};
struct UMapEntry
{
FString MapName;
FString LevelName;
FString InterText;
FString InterTextSecret;
TArray<FSpecialAction> BossActions;
char levelpic[9];
char nextmap[9];
char nextsecret[9];
char music[9];
char skytexture[9];
char endpic[9];
char exitpic[9];
char enterpic[9];
char interbackdrop[9] = "FLOOR4_8";
char intermusic[9];
int partime;
int nointermission;
};
static TArray<UMapEntry> Maps;
// -----------------------------------------------
//
// Parses a set of string and concatenates them
//
// -----------------------------------------------
static FString ParseMultiString(FScanner &scanner, int error)
{
FString build;
if (scanner.CheckToken(TK_Identifier))
{
if (!stricmp(scanner.String, "clear"))
{
return "-";
}
else
{
scanner.ScriptError("Either 'clear' or string constant expected");
}
}
do
{
scanner.MustGetToken(TK_StringConst);
if (build.Len() > 0) build += "\n";
build += scanner.String;
}
while (scanner.CheckToken(','));
return build;
}
// -----------------------------------------------
//
// Parses a lump name. The buffer must be at least 9 characters.
//
// -----------------------------------------------
static int ParseLumpName(FScanner &scanner, char *buffer)
{
scanner.MustGetToken(TK_StringConst);
if (strlen(scanner.String) > 8)
{
scanner.ScriptError("String too long. Maximum size is 8 characters.");
return 0;
}
uppercopy(buffer, scanner.String);
return 1;
}
// -----------------------------------------------
//
// Parses a standard property that is already known
// These do not get stored in the property list
// but in dedicated struct member variables.
//
// -----------------------------------------------
static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
{
// find the next line with content.
// this line is no property.
scanner.MustGetToken(TK_Identifier);
FString pname = scanner.String;
scanner.MustGetToken('=');
if (!pname.CompareNoCase("levelname"))
{
scanner.MustGetToken(TK_StringConst);
mape->LevelName, scanner.String;
}
else if (!pname.CompareNoCase("next"))
{
ParseLumpName(scanner, mape->nextmap);
}
else if (!pname.CompareNoCase("nextsecret"))
{
ParseLumpName(scanner, mape->nextsecret);
}
else if (!pname.CompareNoCase("levelpic"))
{
ParseLumpName(scanner, mape->levelpic);
}
else if (!pname.CompareNoCase("skytexture"))
{
ParseLumpName(scanner, mape->skytexture);
}
else if (!pname.CompareNoCase("music"))
{
ParseLumpName(scanner, mape->music);
}
else if (!pname.CompareNoCase("endpic"))
{
ParseLumpName(scanner, mape->endpic);
}
else if (!pname.CompareNoCase("endcast"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "$CAST");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("endbunny"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "$BUNNY");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("endgame"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "!");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("exitpic"))
{
ParseLumpName(scanner, mape->exitpic);
}
else if (!pname.CompareNoCase("enterpic"))
{
ParseLumpName(scanner, mape->enterpic);
}
else if (!pname.CompareNoCase("nointermission"))
{
scanner.MustGetBoolToken();
mape->nointermission = scanner.Number;
}
else if (!pname.CompareNoCase("partime"))
{
scanner.MustGetValue(false);
mape->partime = TICRATE * scanner.Number;
}
else if (!pname.CompareNoCase("intertext"))
{
mape->InterText = ParseMultiString(scanner, 1);
if (mape->InterText.IsEmpty()) return 0;
}
else if (!pname.CompareNoCase("intertextsecret"))
{
mape->InterTextSecret = ParseMultiString(scanner, 1);
if (mape->InterTextSecret.IsEmpty()) return 0;
}
else if (!pname.CompareNoCase("interbackdrop"))
{
ParseLumpName(scanner, mape->interbackdrop);
}
else if (!pname.CompareNoCase("intermusic"))
{
ParseLumpName(scanner, mape->intermusic);
}
else if (!pname.CompareNoCase("episode"))
{
FString Episode = ParseMultiString(scanner, 1);
if (Episode.IsEmpty()) return 0;
//M_AddEpisode(mape->mapname, lname);
}
else if (!pname.CompareNoCase("bossaction"))
{
scanner.MustGetToken(TK_Identifier);
int classnum, special, tag;
if (!stricmp(scanner.String, "clear"))
{
// mark level free of boss actions
classnum = special = tag = -1;
mape->BossActions.Clear();
}
else
{
FName type = scanner.String;
scanner.MustGetToken(',');
scanner.MustGetValue(false);
int special = scanner.Number;
scanner.MustGetToken(',');
scanner.MustGetValue(false);
int tag = scanner.Number;
// allow no 0-tag specials here, unless a level exit.
if (tag != 0 || special == 11 || special == 51 || special == 52 || special == 124)
{
FSpecialAction & bossact = mape->BossActions[mape->BossActions.Reserve(1)];
line_t line;
maplinedef_t mld;
mld.special = special;
mld.tag = tag;
P_TranslateLineDef(&line, &mld);
bossact = { type, (uint8_t)line.special, {line.args[0], line.args[1],line.args[2],line.args[3],line.args[4]} };
}
}
}
else
{
// Skip over all unknown properties.
do
{
if (!scanner.CheckFloat())
{
scanner.MustGetAnyToken();
if (scanner.TokenType != TK_Identifier && scanner.TokenType != TK_StringConst && scanner.TokenType != TK_True && scanner.TokenType != TK_False)
{
scanner.ScriptError("Identifier or value expecte3d");
}
}
} while (scanner.CheckToken(','));
}
return 1;
}
// -----------------------------------------------
//
// Parses a complete map entry
//
// -----------------------------------------------
static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
{
scanner.MustGetToken(TK_Identifier);
val->MapName, scanner.String;
scanner.MustGetToken('{');
while(!scanner.CheckToken('}'))
{
ParseStandardProperty(scanner, val);
}
return 1;
}
// -----------------------------------------------
//
// Parses a complete UMAPINFO lump
//
// -----------------------------------------------
int ParseUMapInfo(int lumpnum)
{
FScanner scanner(lumpnum);
unsigned int i;
while (scanner.CheckToken(TK_Identifier))
{
if (!scanner.Compare("map"))
{
scanner.ScriptError("'MAP' expected");
}
UMapEntry parsed;
ParseMapEntry(scanner, &parsed);
// Endpic overrides level exits.
if (parsed.endpic[0])
{
parsed.nextmap[0] = parsed.nextsecret[0] = 0;
if (parsed.endpic[0] == '!') parsed.endpic[0] = 0;
}
/*
else if (!parsed.nextmap[0] && !parsed.endpic[0])
{
if (!parsed.MapName.CompareNoCase("MAP30")) uppercopy(parsed.endpic, "$CAST");
else if (!parsed.MapName.CompareNoCase("E1M8")) uppercopy(parsed.endpic, gameinfo.creditPages.Last());
else if (!parsed.MapName.CompareNoCase("E2M8")) uppercopy(parsed.endpic, "VICTORY");
else if (!parsed.MapName.CompareNoCase("E3M8")) uppercopy(parsed.endpic, "$BUNNY");
else if (!parsed.MapName.CompareNoCase("E4M8")) uppercopy(parsed.endpic, "ENDPIC");
else if (gameinfo.gametype == GAME_Chex && !parsed.MapName.CompareNoCase("E1M5")) uppercopy(parsed.endpic, "CREDIT");
else
{
parsed.nextmap[0] = 0; // keep previous setting
}
}
*/
// Does this property already exist? If yes, replace it.
for(i = 0; i < Maps.Size(); i++)
{
if (!parsed.MapName.Compare(Maps[i].MapName))
{
Maps[i] = parsed;
return 1;
}
}
// Not found so create a new one.
Maps.Push(parsed);
}
return 1;
}
// This will get called if after an UMAPINFO lump a regular (Z)MAPINFO is found or when MAPINFO parsing is complete.
void CommitUMapinfo(level_info_t *defaultinfo)
{
for (auto &map : Maps)
{
auto levelinfo = FindLevelInfo(map.MapName);
if (levelinfo == nullptr)
{
*levelinfo = *defaultinfo;
if (map.MapName.IsNotEmpty()) levelinfo->MapName = map.MapName;
if (map.MapName.IsNotEmpty()) levelinfo->LevelName = map.LevelName;
if (map.levelpic[0]) levelinfo->PName = map.levelpic;
if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
else if (map.endpic[0])
{
FName name;
if (!stricmp(map.endpic, "$CAST"))
{
name = "INTER_CAST";
}
else if (!stricmp(map.endpic, "$BUNNY"))
{
name = "INTER_BUNNY";
}
else
{
name = MakeEndPic(map.endpic);
}
if (name != NAME_None)
{
levelinfo->NextMap.Format("enDSeQ%04x", int(name));
}
}
if (map.nextsecret[0]) levelinfo->NextSecretMap = map.nextsecret;
if (map.music[0])
{
levelinfo->Music = map.music;
levelinfo->musicorder = 0;
}
if (map.skytexture[0])
{
levelinfo->SkyPic1 = map.skytexture;
levelinfo->skyspeed1 = 0;
levelinfo->SkyPic2 = "";
levelinfo->skyspeed2 = 0;
}
if (map.partime > 0) levelinfo->partime = map.partime;
if (map.enterpic[0]) levelinfo->EnterPic = map.enterpic;
if (map.exitpic[0]) levelinfo->ExitPic = map.exitpic;
if (map.intermusic[0])
{
levelinfo->InterMusic = map.intermusic;
levelinfo->intermusicorder = 0;
}
if (map.BossActions.Size() > 0) levelinfo->specialactions = std::move(map.BossActions);
const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
if (map.InterText.IsNotEmpty())
{
if (map.InterText.Compare("-") != 0)
levelinfo->ExitMapTexts[NAME_Normal] = { exflags, 0, map.InterText, map.interbackdrop, map.intermusic[0]? map.intermusic : gameinfo.intermissionMusic };
else
levelinfo->ExitMapTexts[NAME_Normal] = { 0, 0 };
}
if (map.InterTextSecret.IsNotEmpty())
{
if (map.InterTextSecret.Compare("-") != 0)
levelinfo->ExitMapTexts[NAME_Secret] = { exflags, 0, map.InterTextSecret, map.interbackdrop, map.intermusic[0] ? map.intermusic : gameinfo.intermissionMusic };
else
levelinfo->ExitMapTexts[NAME_Secret] = { 0, 0 };
}
if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
}
}
// All done. If we get here again, start fresh.
Maps.Clear();
Maps.ShrinkToFit();
}