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Clean-up.
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1 changed files with 0 additions and 8 deletions
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@ -107,14 +107,6 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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x2 = tx * scalex + vw / 2;
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x2 = tx * scalex + vw / 2;
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if (x2 < 0) return; // off the left side
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if (x2 < 0) return; // off the left side
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x2 += viewwindowx;
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x2 += viewwindowx;
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/*
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if (psp->Flags & PSPF_MIRROR)
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{
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float dist = 320.f - sx;
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x1 += dist * scalex;
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x2 += dist * scalex;
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}*/
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// killough 12/98: fix psprite positioning problem
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// killough 12/98: fix psprite positioning problem
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ftexturemid = 100.f - sy - r.top;
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ftexturemid = 100.f - sy - r.top;
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