diff --git a/src/gl/scene/gl_weapon.cpp b/src/gl/scene/gl_weapon.cpp index 90d0ff31bc..8edc12474c 100644 --- a/src/gl/scene/gl_weapon.cpp +++ b/src/gl/scene/gl_weapon.cpp @@ -107,14 +107,6 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa x2 = tx * scalex + vw / 2; if (x2 < 0) return; // off the left side x2 += viewwindowx; - /* - if (psp->Flags & PSPF_MIRROR) - { - float dist = 320.f - sx; - x1 += dist * scalex; - x2 += dist * scalex; - }*/ - // killough 12/98: fix psprite positioning problem ftexturemid = 100.f - sy - r.top;