- fixed: The Lost Soul used the wrong sound in the cast call.

SVN r2914 (trunk)
This commit is contained in:
Christoph Oelckers 2010-10-06 16:01:51 +00:00
parent d9970ab9b6
commit 62f846b0ab

View file

@ -177,7 +177,7 @@ Intermission Doom2Cast
{ {
CastClass = "LostSoul" CastClass = "LostSoul"
CastName = "$CC_LOST" CastName = "$CC_LOST"
AttackSound = "Missile", 1, "grunt/attack" AttackSound = "Missile", 1, "skull/melee"
} }
Cast Cast
{ {