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- fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -177,7 +177,7 @@ Intermission Doom2Cast
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{
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{
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CastClass = "LostSoul"
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CastClass = "LostSoul"
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CastName = "$CC_LOST"
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CastName = "$CC_LOST"
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AttackSound = "Missile", 1, "grunt/attack"
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AttackSound = "Missile", 1, "skull/melee"
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}
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}
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Cast
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Cast
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{
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{
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