From 62f6a5e4bfb53c66bbc4d82f27d3becf081d1647 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 22 Feb 2016 15:48:07 +0100 Subject: [PATCH] - fixed: GetFloorCeilingZ used the actor's actual position, not the tmf.x, tmf.y for which information is supposed to be retrieved. --- src/p_map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 77e2003c5d..6f118c1f30 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -280,8 +280,8 @@ void P_GetFloorCeilingZ(FCheckPosition &tmf, int flags) sector_t *sec = (!(flags & FFCF_SAMESECTOR) || tmf.thing->Sector == NULL)? P_PointInSector(tmf.x, tmf.y) : tmf.sector; F3DFloor *ffc, *fff; - tmf.ceilingz = sec->NextHighestCeilingAt(tmf.thing, tmf.z + tmf.thing->height, flags, &tmf.ceilingsector, &ffc); - tmf.floorz = tmf.dropoffz = sec->NextLowestFloorAt(tmf.thing, tmf.z, flags, &tmf.floorsector, &fff); + tmf.ceilingz = sec->NextHighestCeilingAt(tmf.x, tmf.y, tmf.z + tmf.thing->height, flags, &tmf.ceilingsector, &ffc); + tmf.floorz = tmf.dropoffz = sec->NextLowestFloorAt(tmf.x, tmf.y, tmf.z, flags, tmf.thing->MaxStepHeight, &tmf.floorsector, &fff); if (fff) {