mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
- Fixed: CAUSEPAIN didn't work with A_Explode calls featuring no damage.
This commit is contained in:
parent
3fb9e754f1
commit
62a4945ca4
1 changed files with 1 additions and 1 deletions
|
@ -4765,7 +4765,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
|
|||
points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT;
|
||||
|
||||
// points and bombdamage should be the same sign
|
||||
if ((points * bombdamage) > 0 && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
|
||||
if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
|
||||
{ // OK to damage; target is in direct path
|
||||
double velz;
|
||||
double thrust;
|
||||
|
|
Loading…
Reference in a new issue