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Fix light color indexing bug
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parent
4f7c1dfdf5
commit
62724c2161
2 changed files with 2 additions and 2 deletions
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@ -245,7 +245,7 @@ SSAVec4i DrawSpanCodegen::Shade(SSAVec4i fg, bool isSimpleShade)
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SSAVec4i lit_color = stack_lit_color.load();
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SSAVec4i lit_color = stack_lit_color.load();
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block.loop_block(light_index < num_dynlights);
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block.loop_block(light_index < num_dynlights);
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{
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{
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SSAVec4i light_color = SSAUBytePtr(dynlights[light_index][0].v).load_vec4ub(true);
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SSAVec4i light_color = SSAUBytePtr(SSAValue(dynlights[light_index][0]).v).load_vec4ub(true);
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SSAFloat light_x = dynlights[light_index][1].load(true);
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SSAFloat light_x = dynlights[light_index][1].load(true);
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SSAFloat light_y = dynlights[light_index][2].load(true);
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SSAFloat light_y = dynlights[light_index][2].load(true);
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//SSAFloat light_z = dynlights[light_index][3].load(true);
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//SSAFloat light_z = dynlights[light_index][3].load(true);
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@ -233,7 +233,7 @@ SSAVec4i DrawWallCodegen::Shade(SSAVec4i fg, int index, bool isSimpleShade)
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SSAVec4i lit_color = stack_lit_color.load();
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SSAVec4i lit_color = stack_lit_color.load();
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block.loop_block(light_index < num_dynlights);
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block.loop_block(light_index < num_dynlights);
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{
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{
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SSAVec4i light_color = SSAUBytePtr(dynlights[light_index][0].v).load_vec4ub(true);
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SSAVec4i light_color = SSAUBytePtr(SSAValue(dynlights[light_index][0]).v).load_vec4ub(true);
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SSAFloat light_x = dynlights[light_index][1].load(true);
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SSAFloat light_x = dynlights[light_index][1].load(true);
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//SSAFloat light_y = dynlights[light_index][2].load(true);
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//SSAFloat light_y = dynlights[light_index][2].load(true);
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SSAFloat light_z = dynlights[light_index][3].load(true);
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SSAFloat light_z = dynlights[light_index][3].load(true);
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