diff --git a/src/r_walldraw.cpp b/src/r_walldraw.cpp index ad82f54dcb..8645477a37 100644 --- a/src/r_walldraw.cpp +++ b/src/r_walldraw.cpp @@ -561,24 +561,27 @@ static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, void(*draw1 FLightNode *cur_node = dc_light_list; while (cur_node && nextlightindex < 64 * 1024) { - uint32_t red = cur_node->lightsource->GetRed(); - uint32_t green = cur_node->lightsource->GetGreen(); - uint32_t blue = cur_node->lightsource->GetBlue(); + if (!(cur_node->lightsource->flags2&MF2_DORMANT)) + { + uint32_t red = cur_node->lightsource->GetRed(); + uint32_t green = cur_node->lightsource->GetGreen(); + uint32_t blue = cur_node->lightsource->GetBlue(); - double lightX = cur_node->lightsource->X() - ViewPos.X; - double lightY = cur_node->lightsource->Y() - ViewPos.Y; - double lightZ = cur_node->lightsource->Z() - ViewPos.Z; + double lightX = cur_node->lightsource->X() - ViewPos.X; + double lightY = cur_node->lightsource->Y() - ViewPos.Y; + double lightZ = cur_node->lightsource->Z() - ViewPos.Z; - nextlightindex++; - auto &light = dc_lights[dc_num_lights++]; - light.x = (float)(lightX * ViewSin - lightY * ViewCos) - dc_viewpos.X; - light.y = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y; - light.z = (float)lightZ; - light.radius = 256.0f / cur_node->lightsource->GetRadius(); - light.color = 0xff000000 | (red << 16) | (green << 8) | blue; + nextlightindex++; + auto &light = dc_lights[dc_num_lights++]; + light.x = (float)(lightX * ViewSin - lightY * ViewCos) - dc_viewpos.X; + light.y = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y; + light.z = (float)lightZ; + light.radius = 256.0f / cur_node->lightsource->GetRadius(); + light.color = 0xff000000 | (red << 16) | (green << 8) | blue; - // Precalculate the constant part of the dot here so the drawer doesn't have to. - light.x = light.x * light.x + light.y * light.y; + // Precalculate the constant part of the dot here so the drawer doesn't have to. + light.x = light.x * light.x + light.y * light.y; + } cur_node = cur_node->nextLight; }