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- fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals.
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@ -6755,6 +6755,7 @@ void AActor::UpdateRenderSectorList()
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sec = P_PointInSector(newpos);
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sec = P_PointInSector(newpos);
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render_sectorlist = P_AddSecnode(sec, this, render_sectorlist, sec->render_thinglist);
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render_sectorlist = P_AddSecnode(sec, this, render_sectorlist, sec->render_thinglist);
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}
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}
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sec = Sector;
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lasth = FLT_MAX;
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lasth = FLT_MAX;
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while (!sec->PortalBlocksMovement(sector_t::floor))
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while (!sec->PortalBlocksMovement(sector_t::floor))
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{
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{
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