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- fixed: palette index 0 (transparent) was left uninitialized for BMF fonts.
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@ -407,6 +407,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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count = LastChar - FirstChar + 1;
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Chars.Resize(count);
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// BMF palettes are only six bits per component. Fix that.
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Palette[0] = 0;
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for (i = 0; i < ActiveColors; ++i)
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{
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int r = (data[17 + i * 3] << 2) | (data[17 + i * 3] >> 4);
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