diff --git a/src/g_shared/a_pickups.cpp b/src/g_shared/a_pickups.cpp index b64eaafea2..8d895bb683 100644 --- a/src/g_shared/a_pickups.cpp +++ b/src/g_shared/a_pickups.cpp @@ -1005,9 +1005,7 @@ void AInventory::DoPickupSpecial (AActor *toucher) const char *AInventory::PickupMessage () { - FString message = GetClass()->PickupMessage; - - return message.IsNotEmpty() ? message : "You got a pickup"; + return GetClass()->PickupMessage; } //=========================================================================== diff --git a/wadsrc/static/actors/shared/inventory.txt b/wadsrc/static/actors/shared/inventory.txt index 6aa43a55fd..c527db26ba 100644 --- a/wadsrc/static/actors/shared/inventory.txt +++ b/wadsrc/static/actors/shared/inventory.txt @@ -5,6 +5,7 @@ ACTOR Inventory native Inventory.InterHubAmount 1 Inventory.UseSound "misc/invuse" Inventory.PickupSound "misc/i_pkup" + Inventory.PickupMessage "You got a pickup." action native A_JumpIfNoAmmo(state label); action native A_CustomPunch(int damage, bool norandom = false, bool useammo = true, class pufftype = "BulletPuff", float range = 0);