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Don't show "exited the level" messages after the level has exited
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1 changed files with 2 additions and 1 deletions
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@ -36,6 +36,7 @@
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#include "templates.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_event.h"
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#include "gstrings.h"
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#include "i_system.h"
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@ -174,7 +175,7 @@ bool CheckIfExitIsGood (AActor *self, level_info_t *info)
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{
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return false;
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}
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if (deathmatch)
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if (deathmatch && gameaction != ga_completed)
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{
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Printf ("%s exited the level.\n", self->player->userinfo.GetName());
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}
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