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- fixed: NOINFIGHTSPECIES checked the wrong target actor.
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@ -1707,7 +1707,7 @@ bool AActor::OkayToSwitchTarget (AActor *other)
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}
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}
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if ((flags7 & MF7_NOINFIGHTSPECIES) && GetSpecies() == target->GetSpecies())
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if ((flags7 & MF7_NOINFIGHTSPECIES) && GetSpecies() == other->GetSpecies())
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return false; // Don't fight own species.
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if ((other->flags3 & MF3_NOTARGET) &&
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