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fix UMAPINFO boss action clearing.
This did not handle the case where the actions were cleared without adding new ones and also did not clear the MBF21 boss action flags.
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71d4eb66f2
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1 changed files with 4 additions and 1 deletions
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@ -42,6 +42,7 @@ struct UMapEntry
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FString InterText;
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FString InterTextSecret;
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TArray<FSpecialAction> BossActions;
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bool BossCleared = false;
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char levelpic[9] = "";
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char nextmap[9] = "";
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@ -268,6 +269,7 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
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// mark level free of boss actions
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classnum = special = tag = -1;
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mape->BossActions.Clear();
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mape->BossCleared = true;
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}
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else
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{
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@ -446,11 +448,12 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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levelinfo->InterMusic = map.intermusic;
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levelinfo->intermusicorder = 0;
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}
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if (map.BossActions.Size() > 0)
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if (map.BossActions.Size() > 0 || map.BossCleared)
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{
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// Setting a boss action will deactivate the flag based monster actions.
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levelinfo->specialactions = std::move(map.BossActions);
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levelinfo->flags &= ~(LEVEL_BRUISERSPECIAL | LEVEL_CYBORGSPECIAL | LEVEL_SPIDERSPECIAL | LEVEL_MAP07SPECIAL | LEVEL_MINOTAURSPECIAL | LEVEL_HEADSPECIAL | LEVEL_SORCERER2SPECIAL | LEVEL_SPECACTIONSMASK | LEVEL_SPECKILLMONSTERS);
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levelinfo->flags3 &= ~(LEVEL3_E1M8SPECIAL | LEVEL3_E2M8SPECIAL | LEVEL3_E3M8SPECIAL | LEVEL3_E4M8SPECIAL | LEVEL3_E4M6SPECIAL);
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}
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const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
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