mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- Adjusted the noise debug table so that fractional volume levels do not
run into the adjacent columns. - Added a NullSoundRenderer so that most of the checks against a NULL GSnd can be removed. - Fixed: Looping sounds must always successfully allocate a channel, even if it's only a pre-evicted channel. SVN r1058 (trunk)
This commit is contained in:
parent
ac32bd72bb
commit
601a6ad04c
11 changed files with 251 additions and 202 deletions
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@ -1,3 +1,11 @@
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June 30, 2008
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- Adjusted the noise debug table so that fractional volume levels do not
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run into the adjacent columns.
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- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
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can be removed.
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- Fixed: Looping sounds must always successfully allocate a channel, even if
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it's only a pre-evicted channel.
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June 30, 2008 (Changes by Graf Zahl)
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- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
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reset this counter but that can't be done due to unwanted side effects with
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@ -668,7 +668,7 @@ void D_Display ()
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NoWipe = 10;
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}
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if (snd_drawoutput && GSnd != NULL)
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if (snd_drawoutput)
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{
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GSnd->DrawWaveDebug(snd_drawoutput);
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}
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@ -774,14 +774,11 @@ static void S_ClearSoundData()
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{
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unsigned int i;
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if (GSnd != NULL)
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{
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S_StopAllChannels();
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for (i = 0; i < S_sfx.Size(); ++i)
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{
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GSnd->UnloadSound(&S_sfx[i]);
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}
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}
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S_sfx.Clear();
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for(i = 0; i < countof(Ambients); i++)
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@ -150,9 +150,9 @@ void S_NoiseDebug (void)
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screen->DrawText (CR_GOLD, 120, y, "y", TAG_DONE);
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screen->DrawText (CR_GOLD, 170, y, "z", TAG_DONE);
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screen->DrawText (CR_GOLD, 220, y, "vol", TAG_DONE);
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screen->DrawText (CR_GOLD, 250, y, "dist", TAG_DONE);
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screen->DrawText (CR_GOLD, 290, y, "chan", TAG_DONE);
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screen->DrawText (CR_GOLD, 330, y, "flags", TAG_DONE);
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screen->DrawText (CR_GOLD, 260, y, "dist", TAG_DONE);
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screen->DrawText (CR_GOLD, 300, y, "chan", TAG_DONE);
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screen->DrawText (CR_GOLD, 340, y, "flags", TAG_DONE);
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y += 8;
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if (Channels == NULL)
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@ -187,7 +187,7 @@ void S_NoiseDebug (void)
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screen->DrawText(color, 70, y, "---", TAG_DONE); // X
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screen->DrawText(color, 120, y, "---", TAG_DONE); // Y
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screen->DrawText(color, 170, y, "---", TAG_DONE); // Z
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screen->DrawText(color, 250, y, "---", TAG_DONE); // Distance
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screen->DrawText(color, 260, y, "---", TAG_DONE); // Distance
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}
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else
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{
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@ -209,21 +209,21 @@ void S_NoiseDebug (void)
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FVector3 sound(ox, oy, oz);
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sound /= FRACUNIT;
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sprintf (temp, "%.0f", (sound - listener).Length());
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screen->DrawText (color, 250, y, temp, TAG_DONE);
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screen->DrawText (color, 260, y, temp, TAG_DONE);
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}
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else
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{
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screen->DrawText (color, 250, y, "---", TAG_DONE);
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screen->DrawText (color, 260, y, "---", TAG_DONE);
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}
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}
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// Volume
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sprintf (temp, "%g", chan->Volume);
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sprintf (temp, "%.2g", chan->Volume);
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screen->DrawText (color, 220, y, temp, TAG_DONE);
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// Channel
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sprintf (temp, "%d", chan->EntChannel);
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screen->DrawText (color, 290, y, temp, TAG_DONE);
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screen->DrawText (color, 300, y, temp, TAG_DONE);
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// Flags
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sprintf (temp, "%s3%sZ%sI%sM%sN%sA%sL%sE",
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@ -235,7 +235,7 @@ void S_NoiseDebug (void)
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(chan->ChanFlags & CHAN_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
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screen->DrawText (color, 330, y, temp, TAG_DONE);
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screen->DrawText (color, 340, y, temp, TAG_DONE);
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y += 8;
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if (chan->PrevChan == &Channels)
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@ -314,23 +314,11 @@ void S_Shutdown ()
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{
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FSoundChan *chan, *next;
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if (GSnd != NULL)
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{
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while (Channels != NULL)
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{
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GSnd->StopSound(Channels);
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}
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GSnd->UpdateSounds();
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}
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else
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{
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for (chan = Channels; chan != NULL; chan = next)
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{
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next = chan->NextChan;
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delete chan;
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}
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Channels = NULL;
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}
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for (chan = FreeChannels; chan != NULL; chan = next)
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{
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next = chan->NextChan;
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@ -660,7 +648,7 @@ static FSoundChan *S_StartSound (fixed_t *pt, AActor *mover, sector_t *sec,
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float pos[3];
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float vel[3];
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if (sound_id <= 0 || volume <= 0 || GSnd == NULL)
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if (sound_id <= 0 || volume <= 0)
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return NULL;
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org_id = sound_id;
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@ -736,7 +724,9 @@ static FSoundChan *S_StartSound (fixed_t *pt, AActor *mover, sector_t *sec,
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// If this is a singular sound, don't play it if it's already playing.
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if (sfx->bSingular && S_CheckSingular(sound_id))
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return NULL;
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{
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chanflags |= CHAN_EVICTED;
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}
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// If the sound is unpositioned or comes from the listener, it is
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// never limited.
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@ -748,7 +738,17 @@ static FSoundChan *S_StartSound (fixed_t *pt, AActor *mover, sector_t *sec,
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// If this sound doesn't like playing near itself, don't play it if
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// that's what would happen.
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if (near_limit > 0 && S_CheckSoundLimit(sfx, pos, near_limit))
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{
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chanflags |= CHAN_EVICTED;
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}
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// If the sound is blocked and not looped, return now. If the sound
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// is blocked and looped, pretend to play it so that it can
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// eventually play for real.
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if ((chanflags & (CHAN_EVICTED | CHAN_LOOP)) == CHAN_EVICTED)
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{
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return NULL;
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}
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// Make sure the sound is loaded.
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sfx = S_LoadSound(sfx);
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pitch = NORM_PITCH;
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}
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if (attenuation > 0)
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if (chanflags & CHAN_EVICTED)
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{
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chan = NULL;
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}
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else if (attenuation > 0)
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{
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chan = GSnd->StartSound3D (sfx, volume, attenuation, pitch, basepriority, pos, vel, sec, channel, chanflags, NULL);
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chanflags |= CHAN_IS3D | CHAN_JUSTSTARTED;
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}
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else
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{
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chan = GSnd->StartSound (sfx, volume, pitch, chanflags, NULL);
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}
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if (chan == NULL && (chanflags & CHAN_LOOP))
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{
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chan = S_GetChannel(NULL);
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chanflags |= CHAN_EVICTED;
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}
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if (attenuation > 0)
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{
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chanflags |= CHAN_IS3D | CHAN_JUSTSTARTED;
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}
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else
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{
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chanflags |= CHAN_LISTENERZ | CHAN_JUSTSTARTED;
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}
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if (chan != NULL)
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chan->NearLimit = near_limit;
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chan->Pitch = pitch;
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chan->Priority = basepriority;
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chan->DistanceScale = attenuation;
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if (mover != NULL)
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{
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mover->SoundChans |= 1 << channel;
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// If this sound doesn't like playing near itself, don't play it if
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// that's what would happen.
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if (chan->NearLimit > 0 && S_CheckSoundLimit(&S_sfx[chan->SoundID], pos, chan->NearLimit))
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{
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return;
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}
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ochan = GSnd->StartSound3D(sfx, chan->Volume, chan->DistanceScale, chan->Pitch,
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chan->Priority, pos, vel, chan->Sector, chan->EntChannel, chan->ChanFlags, chan);
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}
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@ -1079,10 +1100,6 @@ void S_StopSound (AActor *ent, int channel)
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void S_StopAllChannels ()
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{
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if (GSnd == NULL)
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{
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return;
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}
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SN_StopAllSequences();
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while (Channels != NULL)
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{
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void S_RelinkSound (AActor *from, AActor *to)
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{
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if (from == NULL || GSnd == NULL)
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if (from == NULL)
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return;
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for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
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@ -1197,11 +1214,8 @@ void S_PauseSound (bool notmusic)
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I_PauseSong (mus_playing.handle);
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MusicPaused = true;
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}
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if (GSnd != NULL)
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{
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GSnd->SetSfxPaused (true);
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}
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}
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//==========================================================================
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//
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I_ResumeSong (mus_playing.handle);
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MusicPaused = false;
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}
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if (GSnd != NULL)
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{
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GSnd->SetSfxPaused (false);
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}
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}
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//==========================================================================
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//
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if (!(chan->ChanFlags & CHAN_EVICTED))
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{
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chan->ChanFlags |= CHAN_EVICTED;
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if (GSnd != NULL && chan->SysChannel != NULL)
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if (chan->SysChannel != NULL)
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{
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GSnd->StopSound(chan);
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}
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@ -1295,11 +1306,6 @@ void S_RestoreEvictedChannel(FSoundChan *chan)
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void S_RestoreEvictedChannels()
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{
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if (GSnd == NULL)
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{
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return;
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}
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// Restart channels in the same order they were originally played.
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S_RestoreEvictedChannel(Channels);
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}
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I_UpdateMusic();
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if (GSnd == NULL)
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return;
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// [RH] Update music and/or playlist. I_QrySongPlaying() must be called
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// to attempt to reconnect to broken net streams and to advance the
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// playlist when the current song finishes.
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@ -1441,10 +1444,7 @@ void S_SerializeSounds(FArchive &arc)
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{
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FSoundChan *chan;
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if (GSnd != NULL)
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{
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GSnd->Sync(true);
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}
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if (arc.IsStoring())
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{
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@ -1490,12 +1490,9 @@ void S_SerializeSounds(FArchive &arc)
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S_RestoreEvictedChannels();
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}
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DSeqNode::SerializeSequences(arc);
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if (GSnd != NULL)
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{
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GSnd->Sync(false);
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GSnd->UpdateSounds();
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}
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}
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//==========================================================================
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//
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@ -1486,7 +1486,6 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
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HandleChannelDelay(chan, reuse_chan, freq);
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chan->setPaused(false);
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FSoundChan *schan = CommonChannelSetup(chan, reuse_chan);
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schan->DistanceScale = distscale;
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return schan;
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}
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@ -96,12 +96,9 @@ CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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else if (self > 1.f)
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self = 1.f;
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else
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{
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if (GSnd != NULL)
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{
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// Set general music volume.
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
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}
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (currSong != NULL)
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@ -263,10 +260,6 @@ void *I_RegisterURLSong (const char *url)
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{
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StreamSong *song;
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if (GSnd == NULL)
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{
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return NULL;
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}
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song = new StreamSong(url, 0, 0);
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if (song->IsValid())
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{
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@ -327,8 +320,6 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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// Check for MUS format
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if (id == MAKE_ID('M','U','S',0x1a))
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{
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if (GSnd != NULL)
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{
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/* MUS are played as:
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- OPL:
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@ -357,7 +348,7 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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{
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info = new TimiditySong (file, musiccache, len);
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}
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else if ((snd_mididevice == -4 && device == MDEV_DEFAULT) && GSnd != NULL)
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else if (snd_mididevice == -4 && device == MDEV_DEFAULT)
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{
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info = new MUSSong2(file, musiccache, len, MIDI_Timidity);
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}
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@ -397,7 +388,6 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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}
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}
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}
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}
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#ifdef _WIN32
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if (info == NULL)
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{
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@ -408,7 +398,6 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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// Check for MIDI format
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else
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{
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if (id == MAKE_ID('M','T','h','d'))
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{
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// This is a midi file
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@ -432,15 +421,15 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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- when snd_mididevice is >= 0 and no midi device is set for the song
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- as fallback when Timidity failed and snd_mididevice is >= 0
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*/
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if ((device == MDEV_OPL || (snd_mididevice == -3 && device == MDEV_DEFAULT)) && GSnd != NULL)
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if (device == MDEV_OPL || (snd_mididevice == -3 && device == MDEV_DEFAULT))
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{
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info = new MIDISong2 (file, musiccache, len, MIDI_OPL);
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}
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else if ((device == MDEV_TIMIDITY || (snd_mididevice == -2 && device == MDEV_DEFAULT)) && GSnd != NULL)
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else if (device == MDEV_TIMIDITY || (snd_mididevice == -2 && device == MDEV_DEFAULT))
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{
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info = new TimiditySong (file, musiccache, len);
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}
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else if ((snd_mididevice == -4 && device == MDEV_DEFAULT) && GSnd != NULL)
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else if (snd_mididevice == -4 && device == MDEV_DEFAULT)
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{
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info = new MIDISong2(file, musiccache, len, MIDI_Timidity);
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}
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@ -523,7 +512,7 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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// smaller than this can't possibly be a valid music file if it hasn't
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// been identified already, so don't even bother trying to load it.
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// Of course MIDIs shorter than 1024 bytes should pass.
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if (info == NULL && GSnd != NULL && (len >= 1024 || id == MAKE_ID('M','T','h','d')))
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if (info == NULL && (len >= 1024 || id == MAKE_ID('M','T','h','d')))
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{
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// Let FMOD figure out what it is.
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if (file != NULL)
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|
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@ -107,6 +107,111 @@ CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOIN
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}
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}
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class NullSoundRenderer : public SoundRenderer
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{
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public:
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void SetSfxVolume (float volume)
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{
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}
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void SetMusicVolume (float volume)
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{
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}
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void LoadSound (sfxinfo_t *sfx)
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{
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}
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void UnloadSound (sfxinfo_t *sfx)
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{
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}
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unsigned int GetMSLength(sfxinfo_t *sfx)
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{
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// Return something that isn't 0. This is only used by some
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// ambient sounds to specify a default minimum period.
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return 250;
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}
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float GetOutputRate()
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{
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return 11025; // Lies!
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}
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// Streaming sounds.
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SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
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{
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return NULL;
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}
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SoundStream *OpenStream (const char *filename, int flags, int offset, int length)
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{
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return NULL;
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}
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// Starts a sound. (No, not really.)
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FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags, FSoundChan *reuse_chan)
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{
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return NULL;
|
||||
}
|
||||
FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], sector_t *sector, int channum, int chanflags, FSoundChan *reuse_chan)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Stops a sound channel.
|
||||
void StopSound (FSoundChan *chan)
|
||||
{
|
||||
if (chan != NULL)
|
||||
{
|
||||
S_ReturnChannel(chan);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns position of sound on this channel, in samples.
|
||||
unsigned int GetPosition(FSoundChan *chan)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Synchronizes following sound startups.
|
||||
void Sync (bool sync)
|
||||
{
|
||||
}
|
||||
|
||||
// Pauses or resumes all sound effect channels.
|
||||
void SetSfxPaused (bool paused)
|
||||
{
|
||||
}
|
||||
|
||||
// Pauses or resumes *every* channel, including environmental reverb.
|
||||
void SetInactive(bool inactive)
|
||||
{
|
||||
}
|
||||
|
||||
// Updates the volume, separation, and pitch of a sound channel.
|
||||
void UpdateSoundParams3D (FSoundChan *chan, float pos[3], float vel[3])
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateListener ()
|
||||
{
|
||||
}
|
||||
void UpdateSounds ()
|
||||
{
|
||||
}
|
||||
|
||||
bool IsValid ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
void PrintStatus ()
|
||||
{
|
||||
Printf("Null sound module active.\n");
|
||||
}
|
||||
void PrintDriversList ()
|
||||
{
|
||||
Printf("Null sound module uses no drivers.\n");
|
||||
}
|
||||
FString GatherStats ()
|
||||
{
|
||||
return "Null sound module has no stats.";
|
||||
}
|
||||
};
|
||||
|
||||
void I_InitSound ()
|
||||
{
|
||||
|
@ -115,6 +220,7 @@ void I_InitSound ()
|
|||
|
||||
if (nosound)
|
||||
{
|
||||
GSnd = new NullSoundRenderer;
|
||||
I_InitMusic ();
|
||||
return;
|
||||
}
|
||||
|
@ -124,7 +230,7 @@ void I_InitSound ()
|
|||
if (!GSnd->IsValid ())
|
||||
{
|
||||
delete GSnd;
|
||||
GSnd = NULL;
|
||||
GSnd = new NullSoundRenderer;
|
||||
Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
|
||||
}
|
||||
I_InitMusic ();
|
||||
|
@ -142,16 +248,9 @@ void I_ShutdownSound (void)
|
|||
}
|
||||
|
||||
CCMD (snd_status)
|
||||
{
|
||||
if (GSnd == NULL)
|
||||
{
|
||||
Printf ("sound is not active\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
GSnd->PrintStatus ();
|
||||
}
|
||||
}
|
||||
|
||||
CCMD (snd_reset)
|
||||
{
|
||||
|
@ -168,28 +267,14 @@ CCMD (snd_reset)
|
|||
}
|
||||
|
||||
CCMD (snd_listdrivers)
|
||||
{
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
GSnd->PrintDriversList ();
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("Sound is inactive.\n");
|
||||
}
|
||||
}
|
||||
|
||||
ADD_STAT (sound)
|
||||
{
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
return GSnd->GatherStats ();
|
||||
}
|
||||
else
|
||||
{
|
||||
return "No sound";
|
||||
}
|
||||
}
|
||||
|
||||
SoundRenderer::SoundRenderer ()
|
||||
{
|
||||
|
|
|
@ -1117,8 +1117,6 @@ input_mod::input_mod(DUH *myduh)
|
|||
written = 0;
|
||||
length = 0;
|
||||
start_order = 0;
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
if (mod_samplerate != 0)
|
||||
{
|
||||
srate = mod_samplerate;
|
||||
|
@ -1128,7 +1126,6 @@ input_mod::input_mod(DUH *myduh)
|
|||
srate = (int)GSnd->GetOutputRate();
|
||||
}
|
||||
m_Stream = GSnd->CreateStream(read, 32*1024, SoundStream::Float, srate, this);
|
||||
}
|
||||
delta = 65536.0 / srate;
|
||||
}
|
||||
|
||||
|
@ -1343,9 +1340,5 @@ FString input_mod::GetStats()
|
|||
|
||||
extern "C" short *DUMBCALLBACK dumb_decode_vorbis(int outlen, const void *oggstream, int sizebytes)
|
||||
{
|
||||
if (GSnd == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return GSnd->DecodeSample(outlen, oggstream, sizebytes, CODEC_Vorbis);
|
||||
}
|
||||
|
|
|
@ -269,12 +269,6 @@ void TimiditySong::PrepTimidity ()
|
|||
pipeSize = (timidity_pipe * timidity_frequency / 1000)
|
||||
<< (timidity_stereo + !timidity_8bit);
|
||||
|
||||
if (GSnd == NULL)
|
||||
{ // Can't pipe if using no sound.
|
||||
pipeSize = 0;
|
||||
}
|
||||
|
||||
if (pipeSize != 0)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Round pipe size up to nearest power of 2 to try and avoid partial
|
||||
|
|
|
@ -49,16 +49,9 @@ StreamSong::~StreamSong ()
|
|||
}
|
||||
|
||||
StreamSong::StreamSong (const char *filename_or_data, int offset, int len)
|
||||
{
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool StreamSong::IsPlaying ()
|
||||
{
|
||||
|
|
|
@ -275,10 +275,7 @@ int I_PlayMovie (const char *name)
|
|||
goto bomb3;
|
||||
}
|
||||
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
GSnd->MovieDisableSound ();
|
||||
}
|
||||
returnSound = true;
|
||||
|
||||
CheckIfVideo ();
|
||||
|
@ -389,11 +386,8 @@ bomb2:
|
|||
graph->Release ();
|
||||
|
||||
if (returnSound)
|
||||
{
|
||||
if (GSnd != NULL)
|
||||
{
|
||||
GSnd->MovieResumeSound ();
|
||||
}
|
||||
C_FlushDisplay ();
|
||||
}
|
||||
if (runningFull)
|
||||
|
|
Loading…
Reference in a new issue