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- Hooking the new RGB256k drawer to triangle drawer in place of RGB32k.
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parent
978152f483
commit
5ffee5231f
5 changed files with 6 additions and 6 deletions
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@ -247,7 +247,7 @@ struct TriDrawTriangleArgs
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uint8_t stencilWriteValue;
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uint32_t *subsectorGBuffer;
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const uint8_t *colormaps;
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const uint8_t *RGB32k;
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const uint8_t *RGB256k;
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const uint8_t *BaseColors;
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};
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@ -130,7 +130,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadD
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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args.colormaps = drawargs.colormaps;
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args.RGB32k = RGB32k.All;
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args.RGB256k = RGB256k.All;
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args.BaseColors = (const uint8_t *)GPalette.BaseColors;
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bool ccw = drawargs.ccw;
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@ -492,7 +492,7 @@ SSAInt DrawTriangleCodegen::ToPal8(SSAVec4i c)
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SSAInt red = SSAInt::clamp(c[0], SSAInt(0), SSAInt(255));
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SSAInt green = SSAInt::clamp(c[1], SSAInt(0), SSAInt(255));
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SSAInt blue = SSAInt::clamp(c[2], SSAInt(0), SSAInt(255));
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return RGB32k[((blue >> 3) * 32 + (green >> 3)) * 32 + (red >> 3)].load(true).zext_int();
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return RGB256k[((blue >> 2) * 64 + (green >> 2)) * 64 + (red >> 2)].load(true).zext_int();
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}
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SSAInt DrawTriangleCodegen::ProcessPixel8(SSAInt bg, SSAInt *varying)
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@ -631,7 +631,7 @@ void DrawTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
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if (!truecolor)
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{
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Colormaps = args[0][20].load(true);
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RGB32k = args[0][21].load(true);
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RGB256k = args[0][21].load(true);
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BaseColors = args[0][22].load(true);
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}
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@ -95,7 +95,7 @@ private:
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SSABool is_fixed_light;
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SSAUBytePtr Colormaps;
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SSAUBytePtr RGB32k;
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SSAUBytePtr RGB256k;
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SSAUBytePtr BaseColors;
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SSAInt numSpans;
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@ -430,7 +430,7 @@ llvm::Type *LLVMDrawers::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
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elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilWriteValue;
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elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *subsectorGBuffer;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *colormaps;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *RGB32k;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *RGB256k;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *BaseColors;
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TriDrawTriangleArgs = llvm::StructType::create(context, elements, "TriDrawTriangle", false)->getPointerTo();
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return TriDrawTriangleArgs;
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