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- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
SVN r2303 (trunk)
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4 changed files with 8 additions and 1 deletions
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@ -104,6 +104,7 @@ typedef enum {
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dDamage_LavaWimpy = 82,
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dDamage_LavaHefty = 83,
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dScroll_EastLavaDamage = 84,
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hDamage_Sludge = 85,
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Sector_Outside = 87,
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// And here are some for Strife
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@ -452,6 +452,11 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Slime);
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break;
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case hDamage_Sludge:
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if (ironfeet == NULL && !(level.time&0x1f))
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P_DamageMobj (player->mo, NULL, NULL, 4, NAME_Slime);
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break;
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case dDamage_SuperHellslime:
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// SUPER HELLSLIME DAMAGE
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case dLight_Strobe_Hurt:
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@ -135,6 +135,7 @@ enum
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dDamage_LavaWimpy = 82,
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dDamage_LavaHefty = 83,
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dScroll_EastLavaDamage = 84,
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hDamage_Sludge = 85,
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Sector_Outside = 87,
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// And here are some for Strife
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@ -18,7 +18,7 @@ sector 2 = dLight_StrobeFast;
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sector 3 = dLight_StrobeSlow;
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sector 4 = dScroll_EastLavaDamage;
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sector 5 = dDamage_LavaWimpy;
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sector 7 = dDamage_Nukage;
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sector 7 = hDamage_Sludge;
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sector 8 = dLight_Glow;
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sector 9 = SECRET_MASK nobitmask;
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sector 10 = dSector_DoorCloseIn30;
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