- fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.

SVN r2303 (trunk)
This commit is contained in:
Christoph Oelckers 2010-04-25 20:12:50 +00:00
parent bdc5d941c2
commit 5fc654dac2
4 changed files with 8 additions and 1 deletions

View file

@ -104,6 +104,7 @@ typedef enum {
dDamage_LavaWimpy = 82,
dDamage_LavaHefty = 83,
dScroll_EastLavaDamage = 84,
hDamage_Sludge = 85,
Sector_Outside = 87,
// And here are some for Strife

View file

@ -452,6 +452,11 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
P_DamageMobj (player->mo, NULL, NULL, 5, NAME_Slime);
break;
case hDamage_Sludge:
if (ironfeet == NULL && !(level.time&0x1f))
P_DamageMobj (player->mo, NULL, NULL, 4, NAME_Slime);
break;
case dDamage_SuperHellslime:
// SUPER HELLSLIME DAMAGE
case dLight_Strobe_Hurt:

View file

@ -135,6 +135,7 @@ enum
dDamage_LavaWimpy = 82,
dDamage_LavaHefty = 83,
dScroll_EastLavaDamage = 84,
hDamage_Sludge = 85,
Sector_Outside = 87,
// And here are some for Strife

View file

@ -18,7 +18,7 @@ sector 2 = dLight_StrobeFast;
sector 3 = dLight_StrobeSlow;
sector 4 = dScroll_EastLavaDamage;
sector 5 = dDamage_LavaWimpy;
sector 7 = dDamage_Nukage;
sector 7 = hDamage_Sludge;
sector 8 = dLight_Glow;
sector 9 = SECRET_MASK nobitmask;
sector 10 = dSector_DoorCloseIn30;