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Scriptified compatibility of Strife level along with needed functions
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2 changed files with 25 additions and 10 deletions
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@ -265,16 +265,6 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
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39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
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{
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// fix the shooting range by matching sector 138 and 145 properties together
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setsectoroffset 145 floor -32
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setsectoroffset 145 ceil 40
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setsectortexture 145 floor F_CONCRP
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setsectorlight 138 192
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setwalltexture 3431 back top BRKGRY01
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}
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3D8ED20BF5CAAE6D6AE0E10999C75084 // hgarden.pk3 map01
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{
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// spawn trees on top of arches
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@ -476,6 +476,16 @@ class LevelCompatibility play
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break;
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}
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case '39C594CAC07EE51C80F757DA465FCC94': // strife1.wad map10
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{
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// fix the shooting range by matching sector 138 and 145 properties together
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OffsetSectorPlane(145, Sector.floor, -32);
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OffsetSectorPlane(145, Sector.ceiling, 40);
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SetSectorTexture(145, Sector.floor, "F_CONCRP");
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SetSectorLight(138, 192);
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SetWallTexture(3431, Line.back, Side.top, "BRKGRY01");
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}
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case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5
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{
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// Lower floor a bit so secret switch becomes accessible
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@ -546,4 +556,19 @@ class LevelCompatibility play
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{
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level.sectors[sectornum].special = special;
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}
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private static void SetSectorTextureID(int sectornum, int plane, TextureID texture)
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{
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level.sectors[sectornum].SetTexture(plane, texture);
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}
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private static void SetSectorTexture(int sectornum, int plane, String texture)
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{
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SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
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}
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private static void SetSectorLight(int sectornum, int newval)
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{
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level.sectors[sectornum].SetLightLevel(newval);
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}
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}
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