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Fixed crash in line portal setup
https://mantis.zdoom.org/view.php?id=488
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@ -167,7 +167,7 @@ static void BuildBlockmap()
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void FLinePortalTraverse::AddLineIntercepts(int bx, int by)
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{
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if (by < 0 || by >= PortalBlockmap.dx || bx < 0 || bx >= PortalBlockmap.dy) return;
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if (by < 0 || by >= PortalBlockmap.dy || bx < 0 || bx >= PortalBlockmap.dx) return;
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FPortalBlock &block = PortalBlockmap(bx, by);
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