mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- use ScanDirectory in all places where the findfile API was used.
This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
This commit is contained in:
parent
566a8f58a7
commit
5f3d25ef44
15 changed files with 263 additions and 676 deletions
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@ -42,7 +42,8 @@
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#include <zmusic.h>
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#include "resourcefile.h"
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#include "version.h"
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#include "findfile.h"
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#include "fs_findfile.h"
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#include "resourcefile.h"
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#include "i_interface.h"
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#include "configfile.h"
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#include "printf.h"
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@ -331,7 +332,7 @@ FileReader FLumpPatchSetReader::OpenFile(const char *name)
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//
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//==========================================================================
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void FSoundFontManager::ProcessOneFile(const FString &fn)
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void FSoundFontManager::ProcessOneFile(const char* fn)
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{
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auto fb = ExtractFileBase(fn, false);
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auto fbe = ExtractFileBase(fn, true);
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@ -391,9 +392,6 @@ void FSoundFontManager::ProcessOneFile(const FString &fn)
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void FSoundFontManager::CollectSoundfonts()
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{
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findstate_t c_file;
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void *file;
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FConfigFile* GameConfig = sysCallbacks.GetConfig ? sysCallbacks.GetConfig() : nullptr;
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if (GameConfig != NULL && GameConfig->SetSection ("SoundfontSearch.Directories"))
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{
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@ -404,25 +402,23 @@ void FSoundFontManager::CollectSoundfonts()
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{
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if (stricmp (key, "Path") == 0)
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{
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FileList list;
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FString dir;
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dir = NicePath(value);
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FixPathSeperator(dir);
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if (dir.IsNotEmpty())
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{
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if (dir.Back() != '/') dir += '/';
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FString mask = dir + '*';
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if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
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if (ScanDirectory(list, dir.GetChars(), "*", true))
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{
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do
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for(auto& entry : list)
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{
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if (!(I_FindAttr(&c_file) & FA_DIREC))
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if (!entry.isDirectory)
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{
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FStringf name("%s%s", dir.GetChars(), I_FindName(&c_file));
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ProcessOneFile(name);
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ProcessOneFile(entry.FilePath.c_str());
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}
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} while (I_FindNext(file, &c_file) == 0);
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I_FindClose(file);
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}
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}
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}
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}
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@ -148,7 +148,7 @@ class FSoundFontManager
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{
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TArray<FSoundFontInfo> soundfonts;
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void ProcessOneFile(const FString & fn);
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void ProcessOneFile(const char* fn);
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public:
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void CollectSoundfonts();
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@ -50,7 +50,7 @@
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#include "filesystem.h"
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#include "gstrings.h"
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#include "version.h"
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#include "findfile.h"
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#include "fs_findfile.h"
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#include "md5.h"
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#include "i_specialpaths.h"
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#include "i_system.h"
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@ -37,6 +37,7 @@
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#include "7z.h"
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#include "7zCrc.h"
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#include "resourcefile.h"
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#include "fs_findfile.h"
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@ -276,8 +277,8 @@ bool F7ZFile::Open(LumpFilterInfo *filter, FileSystemMessageFunc Printf)
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for (size_t c = 0; c < nameLength; ++c)
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{
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nameASCII[c] = tolower(static_cast<char>(nameUTF16[c]));
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if (nameASCII[c] == '\\') nameASCII[c] = '/';
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}
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FixPathSeparator(&nameASCII.front());
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lump_p->LumpNameSetup(nameASCII.c_str());
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lump_p->LumpSize = static_cast<int>(SzArEx_GetFileSize(archPtr, i));
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@ -39,6 +39,8 @@
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#include "resourcefile.h"
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#include "fs_findfile.h"
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std::string FS_FullPath(const char* directory);
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#ifdef _WIN32
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std::wstring toWide(const char* str);
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#endif
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@ -99,95 +101,41 @@ FDirectory::FDirectory(const char * directory, bool nosubdirflag)
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//
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//==========================================================================
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static bool FS_GetFileInfo(const char* pathname, size_t* size)
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{
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#ifndef _WIN32
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struct stat info;
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bool res = stat(pathname, &info) == 0;
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#else
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// Windows must use the wide version of stat to preserve non-ASCII paths.
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struct _stat64 info;
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bool res = _wstat64(toWide(pathname).c_str(), &info) == 0;
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#endif
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if (!res || (info.st_mode & S_IFDIR)) return false;
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if (size) *size = (size_t)info.st_size;
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return res;
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}
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//==========================================================================
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//
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// Windows version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf)
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{
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void * handle;
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int count = 0;
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std::string dirmatch = dirpath;
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dirmatch += '*';
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fs_findstate_t find;
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handle = FS_FindFirst(dirmatch.c_str(), &find);
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if (handle == ((void *)(-1)))
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FileList list;
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if (!ScanDirectory(list, dirpath, "*"))
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{
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Printf(FSMessageLevel::Error, "Could not scan '%s': %s\n", dirpath, strerror(errno));
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}
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else
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{
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do
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for(auto& entry : list)
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{
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// FS_FindName only returns the file's name and not its full path
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auto attr = FS_FindAttr(&find);
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if (attr & FA_HIDDEN)
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if (!entry.isDirectory)
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{
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// Skip hidden files and directories. (Prevents SVN/Git bookkeeping
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// info from being included.)
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continue;
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}
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const char* fi = FS_FindName(&find);
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if (attr & FA_DIREC)
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{
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if (nosubdir || (fi[0] == '.' &&
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(fi[1] == '\0' ||
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(fi[1] == '.' && fi[2] == '\0'))))
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{
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// Do not record . and .. directories.
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continue;
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}
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std::string newdir = dirpath;
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newdir += fi;
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newdir += '/';
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count += AddDirectory(newdir.c_str(), filter, Printf);
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}
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else
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{
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if (strstr(fi, ".orig") || strstr(fi, ".bak") || strstr(fi, ".cache"))
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auto fi = entry.FileName;
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for (auto& c : fi) c = tolower(c);
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if (strstr(fi.c_str(), ".orig") || strstr(fi.c_str(), ".bak") || strstr(fi.c_str(), ".cache"))
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{
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// We shouldn't add backup files to the file system
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continue;
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}
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size_t size = 0;
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std::string fn = dirpath;
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fn += fi;
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if (filter->filenamecheck == nullptr || filter->filenamecheck(fi, fn.c_str()))
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if (filter->filenamecheck == nullptr || filter->filenamecheck(fi.c_str(), entry.FilePath.c_str()))
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{
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if (FS_GetFileInfo(fn.c_str(), &size))
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if (entry.Length > 0x7fffffff)
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{
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if (size > 0x7fffffff)
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{
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Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", fn.c_str());
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}
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AddEntry(fn.c_str(), (int)size);
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count++;
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Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", entry.FilePath.c_str());
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continue;
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}
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AddEntry(entry.FilePathRel.c_str(), (int)entry.Length);
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count++;
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}
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}
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} while (FS_FindNext (handle, &find) == 0);
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FS_FindClose (handle);
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}
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}
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return count;
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}
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@ -33,6 +33,31 @@
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*/
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#include "fs_findfile.h"
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#include <vector>
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enum
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{
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ZPATH_MAX = 260
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};
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#ifndef _WIN32
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#else
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enum
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{
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FA_RDONLY = 1,
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FA_HIDDEN = 2,
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FA_SYSTEM = 4,
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FA_DIREC = 16,
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FA_ARCH = 32,
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};
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#endif
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#ifndef _WIN32
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@ -40,6 +65,31 @@
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#include <fnmatch.h>
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#include <sys/stat.h>
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#include <dirent.h>
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struct findstate_t
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{
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std::string path;
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struct dirent** namelist;
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int current;
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int count;
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};
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static const char* FS_FindName(findstate_t* fileinfo)
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{
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return (fileinfo->namelist[fileinfo->current]->d_name);
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}
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enum
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{
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FA_RDONLY = 1,
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FA_HIDDEN = 2,
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FA_SYSTEM = 4,
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FA_DIREC = 8,
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FA_ARCH = 16,
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};
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static const char *pattern;
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static int matchfile(const struct dirent *ent)
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *FS_FindFirst(const char *const filespec, fs_findstate_t *const fileinfo)
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static void *FS_FindFirst(const char *const filespec, findstate_t *const fileinfo)
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{
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const char* dir;
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@ -76,9 +126,9 @@ void *FS_FindFirst(const char *const filespec, fs_findstate_t *const fileinfo)
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return (void *)-1;
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}
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int FS_FindNext(void *const handle, fs_findstate_t *const fileinfo)
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static int FS_FindNext(void *const handle, findstate_t *const fileinfo)
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{
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fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (state->current < fileinfo->count)
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{
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return -1;
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}
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int FS_FindClose(void *const handle)
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static int FS_FindClose(void *const handle)
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{
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fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (handle != (void *)-1 && state->count > 0)
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{
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@ -116,7 +166,7 @@ static bool DirEntryExists(const char* pathname, bool* isdir)
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return res;
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}
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int FS_FindAttr(fs_findstate_t *const fileinfo)
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static int FS_FindAttr(findstate_t *const fileinfo)
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{
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dirent *const ent = fileinfo->namelist[fileinfo->current];
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const std::string path = fileinfo->path + ent->d_name;
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@ -136,6 +186,15 @@ std::string FS_FullPath(const char* directory)
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return directory
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}
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static size_t FS_GetFileSize(findstate_t* handle, const char* pathname)
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{
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struct stat info;
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bool res = stat(pathname, &info) == 0;
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if (!res || (info.st_mode & S_IFDIR)) return 0;
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return (size_t)info.st_size;
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}
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#else
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#include <windows.h>
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@ -161,6 +220,32 @@ static std::string toUtf8(const wchar_t* str)
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return utf8;
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}
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struct findstate_t
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{
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struct FileTime
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{
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uint32_t lo, hi;
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};
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// Mirror WIN32_FIND_DATAW in <winbase.h>. We cannot pull in the Windows header here as it would pollute all consumers' symbol space.
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struct WinData
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{
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uint32_t Attribs;
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FileTime Times[3];
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uint32_t Size[2];
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uint32_t Reserved[2];
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wchar_t Name[ZPATH_MAX];
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wchar_t AltName[14];
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};
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WinData FindData;
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std::string UTF8Name;
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};
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static int FS_FindAttr(findstate_t* fileinfo)
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{
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return fileinfo->FindData.Attribs;
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}
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//==========================================================================
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//
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// FS_FindFirst
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@ -170,10 +255,9 @@ static std::string toUtf8(const wchar_t* str)
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//==========================================================================
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void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo)
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static void *FS_FindFirst(const char *filespec, findstate_t *fileinfo)
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{
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static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "FindData size mismatch");
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fileinfo->UTF8Name = "";
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return FindFirstFileW(toWide(filespec).c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData);
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}
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@ -185,9 +269,8 @@ void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo)
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//
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//==========================================================================
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int FS_FindNext(void *handle, fs_findstate_t *fileinfo)
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static int FS_FindNext(void *handle, findstate_t *fileinfo)
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{
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fileinfo->UTF8Name = "";
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return FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData) == 0;
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}
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@ -199,7 +282,7 @@ int FS_FindNext(void *handle, fs_findstate_t *fileinfo)
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//
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//==========================================================================
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int FS_FindClose(void *handle)
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static int FS_FindClose(void *handle)
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{
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return FindClose((HANDLE)handle);
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}
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@ -212,12 +295,9 @@ int FS_FindClose(void *handle)
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//
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//==========================================================================
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const char *FS_FindName(fs_findstate_t *fileinfo)
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static const char *FS_FindName(findstate_t *fileinfo)
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{
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if (fileinfo->UTF8Name.empty())
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{
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fileinfo->UTF8Name = toUtf8(fileinfo->FindData.Name);
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}
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fileinfo->UTF8Name = toUtf8(fileinfo->FindData.Name);
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return fileinfo->UTF8Name.c_str();
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}
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@ -229,4 +309,80 @@ std::string FS_FullPath(const char* directory)
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for (auto& c : sdirectory) if (c == '\\') c = '/';
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return sdirectory;
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}
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static size_t FS_GetFileSize(findstate_t* handle, const char* pathname)
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{
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return handle->FindData.Size[1] + ((uint64_t)handle->FindData.Size[0] << 32);
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}
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#endif
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//==========================================================================
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//
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// ScanDirectory
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//
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//==========================================================================
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static bool DoScanDirectory(FileList& list, const char* dirpath, const char* match, const char* relpath, bool nosubdir, bool readhidden)
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{
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findstate_t find;
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std::string dirpathn = dirpath;
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FixPathSeparator(&dirpathn.front());
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if (dirpathn[dirpathn.length() - 1] != '/') dirpathn += '/';
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std::string dirmatch = dirpathn;
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dirmatch += match;
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auto handle = FS_FindFirst(dirmatch.c_str(), &find);
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if (handle == ((void*)(-1))) return false;
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FileListEntry fl;
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do
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{
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auto attr = FS_FindAttr(&find);
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if (!readhidden && (attr & FA_HIDDEN))
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{
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// Skip hidden files and directories. (Prevents SVN/git bookkeeping info from being included.)
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continue;
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}
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auto fn = FS_FindName(&find);
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if (attr & FA_DIREC)
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{
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if (fn[0] == '.' &&
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(fn[1] == '\0' ||
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(fn[1] == '.' && fn[2] == '\0')))
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{
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// Do not record . and .. directories.
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continue;
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}
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}
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fl.FileName = fn;
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fl.FilePath = dirpathn + fn;
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fl.FilePathRel = relpath;
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if (fl.FilePathRel.length() > 0) fl.FilePathRel += '/';
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fl.FilePathRel += fn;
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fl.isDirectory = !!(attr & FA_DIREC);
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fl.isReadonly = !!(attr & FA_RDONLY);
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fl.isHidden = !!(attr & FA_HIDDEN);
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fl.isSystem = !!(attr & FA_SYSTEM);
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fl.Length = FS_GetFileSize(&find, fl.FilePath.c_str());
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list.push_back(fl);
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if (!nosubdir && (attr & FA_DIREC))
|
||||
{
|
||||
DoScanDirectory(list, fl.FilePath.c_str(), match, fl.FilePathRel.c_str(), false, readhidden);
|
||||
fl.Length = 0;
|
||||
}
|
||||
} while (FS_FindNext(handle, &find) == 0);
|
||||
FS_FindClose(handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool ScanDirectory(std::vector<FileListEntry>& list, const char* dirpath, const char* match, bool nosubdir, bool readhidden)
|
||||
{
|
||||
return DoScanDirectory(list, dirpath, match, "", nosubdir, readhidden);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,97 +2,32 @@
|
|||
// Directory searching routines
|
||||
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
enum
|
||||
struct FileListEntry
|
||||
{
|
||||
ZPATH_MAX = 260
|
||||
std::string FileName; // file name only
|
||||
std::string FilePath; // full path to file
|
||||
std::string FilePathRel; // path relative to the scanned directory.
|
||||
size_t Length = 0;
|
||||
bool isDirectory = false;
|
||||
bool isReadonly = false;
|
||||
bool isHidden = false;
|
||||
bool isSystem = false;
|
||||
};
|
||||
|
||||
#ifndef _WIN32
|
||||
using FileList = std::vector<FileListEntry>;
|
||||
|
||||
#include <dirent.h>
|
||||
bool ScanDirectory(std::vector<FileListEntry>& list, const char* dirpath, const char* match, bool nosubdir = false, bool readhidden = false);
|
||||
|
||||
struct fs_findstate_t
|
||||
inline void FixPathSeparator(char* path)
|
||||
{
|
||||
private:
|
||||
std::string path;
|
||||
struct dirent **namelist;
|
||||
int current;
|
||||
int count;
|
||||
|
||||
friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
|
||||
friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
|
||||
friend const char *FS_FindName(fs_findstate_t *fileinfo);
|
||||
friend int FS_FindAttr(fs_findstate_t *fileinfo);
|
||||
friend int FS_FindClose(void *handle);
|
||||
};
|
||||
|
||||
int FS_FindAttr (fs_findstate_t *fileinfo);
|
||||
|
||||
inline const char *FS_FindName(fs_findstate_t *fileinfo)
|
||||
{
|
||||
return (fileinfo->namelist[fileinfo->current]->d_name);
|
||||
while (*path)
|
||||
{
|
||||
if (*path == '\\')
|
||||
*path = '/';
|
||||
path++;
|
||||
}
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
FA_RDONLY = 1,
|
||||
FA_HIDDEN = 2,
|
||||
FA_SYSTEM = 4,
|
||||
FA_DIREC = 8,
|
||||
FA_ARCH = 16,
|
||||
};
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
struct fs_findstate_t
|
||||
{
|
||||
private:
|
||||
struct FileTime
|
||||
{
|
||||
uint32_t lo, hi;
|
||||
};
|
||||
// Mirror WIN32_FIND_DATAW in <winbase.h>. We cannot pull in the Windows header here as it would pollute all consumers' symbol space.
|
||||
struct WinData
|
||||
{
|
||||
uint32_t Attribs;
|
||||
FileTime Times[3];
|
||||
uint32_t Size[2];
|
||||
uint32_t Reserved[2];
|
||||
wchar_t Name[ZPATH_MAX];
|
||||
wchar_t AltName[14];
|
||||
};
|
||||
WinData FindData;
|
||||
std::string UTF8Name;
|
||||
|
||||
friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
|
||||
friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
|
||||
friend const char *FS_FindName(fs_findstate_t *fileinfo);
|
||||
friend int FS_FindAttr(fs_findstate_t *fileinfo);
|
||||
};
|
||||
|
||||
|
||||
const char *FS_FindName(fs_findstate_t *fileinfo);
|
||||
inline int FS_FindAttr(fs_findstate_t *fileinfo)
|
||||
{
|
||||
return fileinfo->FindData.Attribs;
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
FA_RDONLY = 1,
|
||||
FA_HIDDEN = 2,
|
||||
FA_SYSTEM = 4,
|
||||
FA_DIREC = 16,
|
||||
FA_ARCH = 32,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
void *FS_FindFirst (const char *filespec, fs_findstate_t *fileinfo);
|
||||
int FS_FindNext (void *handle, fs_findstate_t *fileinfo);
|
||||
int FS_FindClose (void *handle);
|
||||
std::string FS_FullPath(const char* directory);
|
||||
|
|
|
@ -164,17 +164,6 @@ protected:
|
|||
void GenerateHash();
|
||||
void PostProcessArchive(void *lumps, size_t lumpsize, LumpFilterInfo *filter);
|
||||
|
||||
void FixPathSeparator(char* path)
|
||||
{
|
||||
while (*path)
|
||||
{
|
||||
if (*path == '\\')
|
||||
*path = '/';
|
||||
path++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
uint32_t FirstLump;
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "findfile.h"
|
||||
#include "fs_findfile.h"
|
||||
#include "files.h"
|
||||
#include "md5.h"
|
||||
|
||||
|
@ -894,68 +894,6 @@ FString NicePath(const char *path)
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ScanDirectory
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
|
||||
{
|
||||
findstate_t find;
|
||||
FString dirmatch;
|
||||
|
||||
dirmatch << dirpath << "*";
|
||||
|
||||
auto handle = I_FindFirst(dirmatch.GetChars(), &find);
|
||||
if (handle == ((void*)(-1)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
auto attr = I_FindAttr(&find);
|
||||
if (attr & FA_HIDDEN)
|
||||
{
|
||||
// Skip hidden files and directories. (Prevents SVN bookkeeping
|
||||
// info from being included.)
|
||||
continue;
|
||||
}
|
||||
auto fn = I_FindName(&find);
|
||||
|
||||
if (attr & FA_DIREC)
|
||||
{
|
||||
if (fn[0] == '.' &&
|
||||
(fn[1] == '\0' ||
|
||||
(fn[1] == '.' && fn[2] == '\0')))
|
||||
{
|
||||
// Do not record . and .. directories.
|
||||
continue;
|
||||
}
|
||||
|
||||
FFileList* fl = &list[list.Reserve(1)];
|
||||
fl->Filename << dirpath << fn;
|
||||
fl->isDirectory = true;
|
||||
FString newdir = fl->Filename;
|
||||
newdir << "/";
|
||||
ScanDirectory(list, newdir);
|
||||
}
|
||||
else
|
||||
{
|
||||
FFileList* fl = &list[list.Reserve(1)];
|
||||
fl->Filename << dirpath << fn;
|
||||
fl->isDirectory = false;
|
||||
}
|
||||
}
|
||||
while (I_FindNext(handle, &find) == 0);
|
||||
I_FindClose(handle);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -69,13 +69,6 @@ void CreatePath(const char * fn);
|
|||
FString ExpandEnvVars(const char *searchpathstring);
|
||||
FString NicePath(const char *path);
|
||||
|
||||
struct FFileList
|
||||
{
|
||||
FString Filename;
|
||||
bool isDirectory;
|
||||
};
|
||||
|
||||
bool ScanDirectory(TArray<FFileList> &list, const char *dirpath);
|
||||
bool IsAbsPath(const char*);
|
||||
FString M_ZLibError(int zerrnum);
|
||||
|
||||
|
|
|
@ -38,160 +38,8 @@
|
|||
#include "printf.h"
|
||||
#include "configfile.h"
|
||||
#include "i_system.h"
|
||||
#include "fs_findfile.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fnmatch.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
|
||||
static const char *pattern;
|
||||
|
||||
static int matchfile(const struct dirent *ent)
|
||||
{
|
||||
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
|
||||
}
|
||||
|
||||
void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
|
||||
{
|
||||
FString dir;
|
||||
|
||||
const char *const slash = strrchr(filespec, '/');
|
||||
|
||||
if (slash)
|
||||
{
|
||||
pattern = slash + 1;
|
||||
dir = FString(filespec, slash - filespec + 1);
|
||||
fileinfo->path = dir;
|
||||
}
|
||||
else
|
||||
{
|
||||
pattern = filespec;
|
||||
dir = ".";
|
||||
}
|
||||
|
||||
fileinfo->current = 0;
|
||||
fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
|
||||
|
||||
if (fileinfo->count > 0)
|
||||
{
|
||||
return fileinfo;
|
||||
}
|
||||
|
||||
return (void *)-1;
|
||||
}
|
||||
|
||||
int I_FindNext(void *const handle, findstate_t *const fileinfo)
|
||||
{
|
||||
findstate_t *const state = static_cast<findstate_t *>(handle);
|
||||
|
||||
if (state->current < fileinfo->count)
|
||||
{
|
||||
return ++state->current < fileinfo->count ? 0 : -1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int I_FindClose(void *const handle)
|
||||
{
|
||||
findstate_t *const state = static_cast<findstate_t *>(handle);
|
||||
|
||||
if (handle != (void *)-1 && state->count > 0)
|
||||
{
|
||||
for (int i = 0; i < state->count; ++i)
|
||||
{
|
||||
free(state->namelist[i]);
|
||||
}
|
||||
|
||||
free(state->namelist);
|
||||
state->namelist = nullptr;
|
||||
state->count = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int I_FindAttr(findstate_t *const fileinfo)
|
||||
{
|
||||
dirent *const ent = fileinfo->namelist[fileinfo->current];
|
||||
const FString path = fileinfo->path + ent->d_name;
|
||||
bool isdir;
|
||||
|
||||
if (DirEntryExists(path, &isdir))
|
||||
{
|
||||
return isdir ? FA_DIREC : 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include <windows.h>
|
||||
#include <direct.h>
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindFirst
|
||||
//
|
||||
// Start a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
|
||||
void *I_FindFirst(const char *filespec, findstate_t *fileinfo)
|
||||
{
|
||||
static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "FindData size mismatch");
|
||||
auto widespec = WideString(filespec);
|
||||
fileinfo->UTF8Name = "";
|
||||
return FindFirstFileW(widespec.c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindNext
|
||||
//
|
||||
// Return the next file in a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int I_FindNext(void *handle, findstate_t *fileinfo)
|
||||
{
|
||||
fileinfo->UTF8Name = "";
|
||||
return !FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindClose
|
||||
//
|
||||
// Finish a pattern matching sequence.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int I_FindClose(void *handle)
|
||||
{
|
||||
return FindClose((HANDLE)handle);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// I_FindName
|
||||
//
|
||||
// Returns the name for an entry
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const char *I_FindName(findstate_t *fileinfo)
|
||||
{
|
||||
if (fileinfo->UTF8Name.IsEmpty()) fileinfo->UTF8Name = fileinfo->FindData.Name;
|
||||
return fileinfo->UTF8Name.GetChars();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -288,45 +136,20 @@ void D_AddWildFile(TArray<FString>& wadfiles, const char* value, const char *ext
|
|||
{
|
||||
D_AddFile(wadfiles, wadfile, true, -1, config);
|
||||
}
|
||||
else
|
||||
{ // Try pattern matching
|
||||
findstate_t findstate;
|
||||
char path[ZPATH_MAX];
|
||||
char* sep;
|
||||
void* handle = I_FindFirst(value, &findstate);
|
||||
|
||||
strcpy(path, value);
|
||||
sep = strrchr(path, '/');
|
||||
if (sep == nullptr)
|
||||
{
|
||||
sep = strrchr(path, '\\');
|
||||
#ifdef _WIN32
|
||||
if (sep == nullptr && path[1] == ':')
|
||||
else
|
||||
{
|
||||
// Try pattern matching
|
||||
FileList list;
|
||||
auto path = ExtractFilePath(value);
|
||||
auto name = ExtractFileBase(value, true);
|
||||
if (path.IsEmpty()) path = ".";
|
||||
if (ScanDirectory(list, path, name, true))
|
||||
{
|
||||
for(auto& entry : list)
|
||||
{
|
||||
sep = path + 1;
|
||||
D_AddFile(wadfiles, entry.FilePath.c_str(), true, -1, config);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (handle != ((void*)-1))
|
||||
{
|
||||
do
|
||||
{
|
||||
if (!(I_FindAttr(&findstate) & FA_DIREC))
|
||||
{
|
||||
if (sep == nullptr)
|
||||
{
|
||||
D_AddFile(wadfiles, I_FindName(&findstate), true, -1, config);
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(sep + 1, I_FindName(&findstate));
|
||||
D_AddFile(wadfiles, path, true, -1, config);
|
||||
}
|
||||
}
|
||||
} while (I_FindNext(handle, &findstate) == 0);
|
||||
}
|
||||
I_FindClose(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -370,40 +193,16 @@ void D_AddConfigFiles(TArray<FString>& wadfiles, const char* section, const char
|
|||
|
||||
void D_AddDirectory(TArray<FString>& wadfiles, const char* dir, const char *filespec, FConfigFile* config)
|
||||
{
|
||||
FString curdir = I_GetCWD();
|
||||
if (curdir.IsNotEmpty())
|
||||
FileList list;
|
||||
if (ScanDirectory(list, dir, "*.wad", true))
|
||||
{
|
||||
char skindir[ZPATH_MAX];
|
||||
findstate_t findstate;
|
||||
void* handle;
|
||||
size_t stuffstart;
|
||||
|
||||
stuffstart = strlen(dir);
|
||||
memcpy(skindir, dir, stuffstart * sizeof(*dir));
|
||||
skindir[stuffstart] = 0;
|
||||
|
||||
if (skindir[stuffstart - 1] == '/')
|
||||
for (auto& entry : list)
|
||||
{
|
||||
skindir[--stuffstart] = 0;
|
||||
}
|
||||
|
||||
if (I_ChDir(skindir))
|
||||
{
|
||||
skindir[stuffstart++] = '/';
|
||||
if ((handle = I_FindFirst(filespec, &findstate)) != (void*)-1)
|
||||
if (!entry.isDirectory)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (!(I_FindAttr(&findstate) & FA_DIREC))
|
||||
{
|
||||
strcpy(skindir + stuffstart, I_FindName(&findstate));
|
||||
D_AddFile(wadfiles, skindir, true, -1, config);
|
||||
}
|
||||
} while (I_FindNext(handle, &findstate) == 0);
|
||||
I_FindClose(handle);
|
||||
D_AddFile(wadfiles, entry.FilePath.c_str(), true, -1, config);
|
||||
}
|
||||
}
|
||||
I_ChDir(curdir);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,91 +4,6 @@
|
|||
#include <stdint.h>
|
||||
#include "zstring.h"
|
||||
|
||||
enum
|
||||
{
|
||||
ZPATH_MAX = 260
|
||||
};
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <dirent.h>
|
||||
|
||||
struct findstate_t
|
||||
{
|
||||
private:
|
||||
FString path;
|
||||
struct dirent **namelist;
|
||||
int current;
|
||||
int count;
|
||||
|
||||
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
|
||||
friend int I_FindNext(void *handle, findstate_t *fileinfo);
|
||||
friend const char *I_FindName(findstate_t *fileinfo);
|
||||
friend int I_FindAttr(findstate_t *fileinfo);
|
||||
friend int I_FindClose(void *handle);
|
||||
};
|
||||
|
||||
int I_FindAttr (findstate_t *fileinfo);
|
||||
|
||||
inline const char *I_FindName(findstate_t *fileinfo)
|
||||
{
|
||||
return (fileinfo->namelist[fileinfo->current]->d_name);
|
||||
}
|
||||
|
||||
#define FA_RDONLY 1
|
||||
#define FA_HIDDEN 2
|
||||
#define FA_SYSTEM 4
|
||||
#define FA_DIREC 8
|
||||
#define FA_ARCH 16
|
||||
|
||||
|
||||
#else
|
||||
|
||||
// Mirror WIN32_FIND_DATAW in <winbase.h>
|
||||
|
||||
struct findstate_t
|
||||
{
|
||||
private:
|
||||
struct FileTime
|
||||
{
|
||||
uint32_t lo, hi;
|
||||
};
|
||||
struct WinData
|
||||
{
|
||||
uint32_t Attribs;
|
||||
FileTime Times[3];
|
||||
uint32_t Size[2];
|
||||
uint32_t Reserved[2];
|
||||
wchar_t Name[ZPATH_MAX];
|
||||
wchar_t AltName[14];
|
||||
};
|
||||
WinData FindData;
|
||||
FString UTF8Name;
|
||||
|
||||
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
|
||||
friend int I_FindNext(void *handle, findstate_t *fileinfo);
|
||||
friend const char *I_FindName(findstate_t *fileinfo);
|
||||
friend int I_FindAttr(findstate_t *fileinfo);
|
||||
};
|
||||
|
||||
|
||||
const char *I_FindName(findstate_t *fileinfo);
|
||||
inline int I_FindAttr(findstate_t *fileinfo)
|
||||
{
|
||||
return fileinfo->FindData.Attribs;
|
||||
}
|
||||
|
||||
#define FA_RDONLY 0x00000001
|
||||
#define FA_HIDDEN 0x00000002
|
||||
#define FA_SYSTEM 0x00000004
|
||||
#define FA_DIREC 0x00000010
|
||||
#define FA_ARCH 0x00000020
|
||||
|
||||
#endif
|
||||
|
||||
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
|
||||
int I_FindNext (void *handle, findstate_t *fileinfo);
|
||||
int I_FindClose (void *handle);
|
||||
|
||||
class FConfigFile;
|
||||
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
#include "version.h"
|
||||
#include "engineerrors.h"
|
||||
#include "v_text.h"
|
||||
#include "fs_findfile.h"
|
||||
#include "findfile.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
|
@ -471,36 +472,32 @@ void FIWadManager::CollectSearchPaths()
|
|||
|
||||
void FIWadManager::AddIWADCandidates(const char *dir)
|
||||
{
|
||||
void *handle;
|
||||
findstate_t findstate;
|
||||
FStringf slasheddir("%s/", dir);
|
||||
FString findmask = slasheddir + "*.*";
|
||||
if ((handle = I_FindFirst(findmask, &findstate)) != (void *)-1)
|
||||
FileList list;
|
||||
|
||||
if (ScanDirectory(list, dir, "*", true))
|
||||
{
|
||||
do
|
||||
for(auto& entry : list)
|
||||
{
|
||||
if (!(I_FindAttr(&findstate) & FA_DIREC))
|
||||
if (!entry.isDirectory)
|
||||
{
|
||||
auto FindName = I_FindName(&findstate);
|
||||
auto p = strrchr(FindName, '.');
|
||||
auto p = strrchr(entry.FileName.c_str(), '.');
|
||||
if (p != nullptr)
|
||||
{
|
||||
// special IWAD extension.
|
||||
if (!stricmp(p, ".iwad") || !stricmp(p, ".ipk3") || !stricmp(p, ".ipk7"))
|
||||
{
|
||||
mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
|
||||
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
|
||||
}
|
||||
}
|
||||
for (auto &name : mIWadNames)
|
||||
{
|
||||
if (!stricmp(name, FindName))
|
||||
if (!stricmp(name, entry.FileName.c_str()))
|
||||
{
|
||||
mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
|
||||
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (I_FindNext(handle, &findstate) == 0);
|
||||
I_FindClose(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,6 +60,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "i_time.h"
|
||||
#include "maploader.h"
|
||||
#include "fs_findfile.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_cachenodes)
|
||||
EXTERN_CVAR(Float, gl_cachetime)
|
||||
|
@ -1198,11 +1199,11 @@ bool MapLoader::CheckCachedNodes(MapData *map)
|
|||
|
||||
UNSAFE_CCMD(clearnodecache)
|
||||
{
|
||||
TArray<FFileList> list;
|
||||
FileList list;
|
||||
FString path = M_GetCachePath(false);
|
||||
path += "/";
|
||||
|
||||
if (!ScanDirectory(list, path))
|
||||
if (!ScanDirectory(list, path, "*", false))
|
||||
{
|
||||
Printf("Unable to scan node cache directory %s\n", path.GetChars());
|
||||
return;
|
||||
|
@ -1210,15 +1211,15 @@ UNSAFE_CCMD(clearnodecache)
|
|||
|
||||
// Scan list backwards so that when we reach a directory
|
||||
// all files within are already deleted.
|
||||
for(int i = list.Size()-1; i >= 0; i--)
|
||||
for(int i = (int)list.size()-1; i >= 0; i--)
|
||||
{
|
||||
if (list[i].isDirectory)
|
||||
{
|
||||
rmdir(list[i].Filename);
|
||||
rmdir(list[i].FilePath.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
remove(list[i].Filename);
|
||||
remove(list[i].FilePath.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "vm.h"
|
||||
#include "i_system.h"
|
||||
#include "v_video.h"
|
||||
#include "findfile.h"
|
||||
#include "fs_findfile.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
// Save name length limit for old binary formats.
|
||||
|
@ -62,22 +62,16 @@ void FSavegameManager::ReadSaveStrings()
|
|||
{
|
||||
if (SaveGames.Size() == 0)
|
||||
{
|
||||
void *filefirst;
|
||||
findstate_t c_file;
|
||||
FString filter;
|
||||
|
||||
LastSaved = LastAccessed = -1;
|
||||
quickSaveSlot = nullptr;
|
||||
filter = G_BuildSaveName("*");
|
||||
filefirst = I_FindFirst(filter.GetChars(), &c_file);
|
||||
if (filefirst != ((void *)(-1)))
|
||||
FileList list;
|
||||
if (ScanDirectory(list, G_GetSavegamesFolder().GetChars(), "*." SAVEGAME_EXT, true))
|
||||
{
|
||||
do
|
||||
for (auto& entry : list)
|
||||
{
|
||||
// I_FindName only returns the file's name and not its full path
|
||||
FString filepath = G_BuildSaveName(I_FindName(&c_file));
|
||||
|
||||
std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(filepath, true));
|
||||
std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(entry.FilePath.c_str(), true));
|
||||
if (savegame != nullptr)
|
||||
{
|
||||
bool oldVer = false;
|
||||
|
@ -122,89 +116,14 @@ void FSavegameManager::ReadSaveStrings()
|
|||
}
|
||||
|
||||
FSaveGameNode *node = new FSaveGameNode;
|
||||
node->Filename = filepath;
|
||||
node->Filename = entry.FilePath.c_str();
|
||||
node->bOldVersion = oldVer;
|
||||
node->bMissingWads = missing;
|
||||
node->SaveTitle = title;
|
||||
InsertSaveNode(node);
|
||||
}
|
||||
|
||||
}
|
||||
else // check for old formats.
|
||||
{
|
||||
FileReader file;
|
||||
if (file.OpenFile(filepath))
|
||||
{
|
||||
PNGHandle *png;
|
||||
char sig[16];
|
||||
char title[OLDSAVESTRINGSIZE + 1];
|
||||
bool oldVer = true;
|
||||
bool addIt = false;
|
||||
bool missing = false;
|
||||
|
||||
// ZDoom 1.23 betas 21-33 have the savesig first.
|
||||
// Earlier versions have the savesig second.
|
||||
// Later versions have the savegame encapsulated inside a PNG.
|
||||
//
|
||||
// Old savegame versions are always added to the menu so
|
||||
// the user can easily delete them if desired.
|
||||
|
||||
title[OLDSAVESTRINGSIZE] = 0;
|
||||
|
||||
if (nullptr != (png = M_VerifyPNG(file)))
|
||||
{
|
||||
char *ver = M_GetPNGText(png, "ZDoom Save Version");
|
||||
if (ver != nullptr)
|
||||
{
|
||||
// An old version
|
||||
if (!M_GetPNGText(png, "Title", title, OLDSAVESTRINGSIZE))
|
||||
{
|
||||
strncpy(title, I_FindName(&c_file), OLDSAVESTRINGSIZE);
|
||||
}
|
||||
addIt = true;
|
||||
delete[] ver;
|
||||
}
|
||||
delete png;
|
||||
}
|
||||
else
|
||||
{
|
||||
file.Seek(0, FileReader::SeekSet);
|
||||
if (file.Read(sig, 16) == 16)
|
||||
{
|
||||
|
||||
if (strncmp(sig, "ZDOOMSAVE", 9) == 0)
|
||||
{
|
||||
if (file.Read(title, OLDSAVESTRINGSIZE) == OLDSAVESTRINGSIZE)
|
||||
{
|
||||
addIt = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(title, sig, 16);
|
||||
if (file.Read(title + 16, OLDSAVESTRINGSIZE - 16) == OLDSAVESTRINGSIZE - 16 &&
|
||||
file.Read(sig, 16) == 16 &&
|
||||
strncmp(sig, "ZDOOMSAVE", 9) == 0)
|
||||
{
|
||||
addIt = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (addIt)
|
||||
{
|
||||
FSaveGameNode *node = new FSaveGameNode;
|
||||
node->Filename = filepath;
|
||||
node->bOldVersion = true;
|
||||
node->bMissingWads = false;
|
||||
node->SaveTitle = title;
|
||||
InsertSaveNode(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (I_FindNext(filefirst, &c_file) == 0);
|
||||
I_FindClose(filefirst);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue