- use ScanDirectory in all places where the findfile API was used.

This allows to completely hide its implementation details from the rest of the code which only gets a list of file names now.
This commit is contained in:
Christoph Oelckers 2023-08-19 12:18:35 +02:00
parent 566a8f58a7
commit 5f3d25ef44
15 changed files with 263 additions and 676 deletions

View File

@ -42,7 +42,8 @@
#include <zmusic.h>
#include "resourcefile.h"
#include "version.h"
#include "findfile.h"
#include "fs_findfile.h"
#include "resourcefile.h"
#include "i_interface.h"
#include "configfile.h"
#include "printf.h"
@ -331,7 +332,7 @@ FileReader FLumpPatchSetReader::OpenFile(const char *name)
//
//==========================================================================
void FSoundFontManager::ProcessOneFile(const FString &fn)
void FSoundFontManager::ProcessOneFile(const char* fn)
{
auto fb = ExtractFileBase(fn, false);
auto fbe = ExtractFileBase(fn, true);
@ -391,9 +392,6 @@ void FSoundFontManager::ProcessOneFile(const FString &fn)
void FSoundFontManager::CollectSoundfonts()
{
findstate_t c_file;
void *file;
FConfigFile* GameConfig = sysCallbacks.GetConfig ? sysCallbacks.GetConfig() : nullptr;
if (GameConfig != NULL && GameConfig->SetSection ("SoundfontSearch.Directories"))
{
@ -404,25 +402,23 @@ void FSoundFontManager::CollectSoundfonts()
{
if (stricmp (key, "Path") == 0)
{
FileList list;
FString dir;
dir = NicePath(value);
FixPathSeperator(dir);
if (dir.IsNotEmpty())
{
if (dir.Back() != '/') dir += '/';
FString mask = dir + '*';
if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
if (ScanDirectory(list, dir.GetChars(), "*", true))
{
do
for(auto& entry : list)
{
if (!(I_FindAttr(&c_file) & FA_DIREC))
if (!entry.isDirectory)
{
FStringf name("%s%s", dir.GetChars(), I_FindName(&c_file));
ProcessOneFile(name);
ProcessOneFile(entry.FilePath.c_str());
}
} while (I_FindNext(file, &c_file) == 0);
I_FindClose(file);
}
}
}
}

View File

@ -148,7 +148,7 @@ class FSoundFontManager
{
TArray<FSoundFontInfo> soundfonts;
void ProcessOneFile(const FString & fn);
void ProcessOneFile(const char* fn);
public:
void CollectSoundfonts();

View File

@ -50,7 +50,7 @@
#include "filesystem.h"
#include "gstrings.h"
#include "version.h"
#include "findfile.h"
#include "fs_findfile.h"
#include "md5.h"
#include "i_specialpaths.h"
#include "i_system.h"

View File

@ -37,6 +37,7 @@
#include "7z.h"
#include "7zCrc.h"
#include "resourcefile.h"
#include "fs_findfile.h"
@ -276,8 +277,8 @@ bool F7ZFile::Open(LumpFilterInfo *filter, FileSystemMessageFunc Printf)
for (size_t c = 0; c < nameLength; ++c)
{
nameASCII[c] = tolower(static_cast<char>(nameUTF16[c]));
if (nameASCII[c] == '\\') nameASCII[c] = '/';
}
FixPathSeparator(&nameASCII.front());
lump_p->LumpNameSetup(nameASCII.c_str());
lump_p->LumpSize = static_cast<int>(SzArEx_GetFileSize(archPtr, i));

View File

@ -39,6 +39,8 @@
#include "resourcefile.h"
#include "fs_findfile.h"
std::string FS_FullPath(const char* directory);
#ifdef _WIN32
std::wstring toWide(const char* str);
#endif
@ -99,95 +101,41 @@ FDirectory::FDirectory(const char * directory, bool nosubdirflag)
//
//==========================================================================
static bool FS_GetFileInfo(const char* pathname, size_t* size)
{
#ifndef _WIN32
struct stat info;
bool res = stat(pathname, &info) == 0;
#else
// Windows must use the wide version of stat to preserve non-ASCII paths.
struct _stat64 info;
bool res = _wstat64(toWide(pathname).c_str(), &info) == 0;
#endif
if (!res || (info.st_mode & S_IFDIR)) return false;
if (size) *size = (size_t)info.st_size;
return res;
}
//==========================================================================
//
// Windows version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
void * handle;
int count = 0;
std::string dirmatch = dirpath;
dirmatch += '*';
fs_findstate_t find;
handle = FS_FindFirst(dirmatch.c_str(), &find);
if (handle == ((void *)(-1)))
FileList list;
if (!ScanDirectory(list, dirpath, "*"))
{
Printf(FSMessageLevel::Error, "Could not scan '%s': %s\n", dirpath, strerror(errno));
}
else
{
do
for(auto& entry : list)
{
// FS_FindName only returns the file's name and not its full path
auto attr = FS_FindAttr(&find);
if (attr & FA_HIDDEN)
if (!entry.isDirectory)
{
// Skip hidden files and directories. (Prevents SVN/Git bookkeeping
// info from being included.)
continue;
}
const char* fi = FS_FindName(&find);
if (attr & FA_DIREC)
{
if (nosubdir || (fi[0] == '.' &&
(fi[1] == '\0' ||
(fi[1] == '.' && fi[2] == '\0'))))
{
// Do not record . and .. directories.
continue;
}
std::string newdir = dirpath;
newdir += fi;
newdir += '/';
count += AddDirectory(newdir.c_str(), filter, Printf);
}
else
{
if (strstr(fi, ".orig") || strstr(fi, ".bak") || strstr(fi, ".cache"))
auto fi = entry.FileName;
for (auto& c : fi) c = tolower(c);
if (strstr(fi.c_str(), ".orig") || strstr(fi.c_str(), ".bak") || strstr(fi.c_str(), ".cache"))
{
// We shouldn't add backup files to the file system
continue;
}
size_t size = 0;
std::string fn = dirpath;
fn += fi;
if (filter->filenamecheck == nullptr || filter->filenamecheck(fi, fn.c_str()))
if (filter->filenamecheck == nullptr || filter->filenamecheck(fi.c_str(), entry.FilePath.c_str()))
{
if (FS_GetFileInfo(fn.c_str(), &size))
if (entry.Length > 0x7fffffff)
{
if (size > 0x7fffffff)
{
Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", fn.c_str());
}
AddEntry(fn.c_str(), (int)size);
count++;
Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", entry.FilePath.c_str());
continue;
}
AddEntry(entry.FilePathRel.c_str(), (int)entry.Length);
count++;
}
}
} while (FS_FindNext (handle, &find) == 0);
FS_FindClose (handle);
}
}
return count;
}

View File

@ -33,6 +33,31 @@
*/
#include "fs_findfile.h"
#include <vector>
enum
{
ZPATH_MAX = 260
};
#ifndef _WIN32
#else
enum
{
FA_RDONLY = 1,
FA_HIDDEN = 2,
FA_SYSTEM = 4,
FA_DIREC = 16,
FA_ARCH = 32,
};
#endif
#ifndef _WIN32
@ -40,6 +65,31 @@
#include <fnmatch.h>
#include <sys/stat.h>
#include <dirent.h>
struct findstate_t
{
std::string path;
struct dirent** namelist;
int current;
int count;
};
static const char* FS_FindName(findstate_t* fileinfo)
{
return (fileinfo->namelist[fileinfo->current]->d_name);
}
enum
{
FA_RDONLY = 1,
FA_HIDDEN = 2,
FA_SYSTEM = 4,
FA_DIREC = 8,
FA_ARCH = 16,
};
static const char *pattern;
static int matchfile(const struct dirent *ent)
@ -47,7 +97,7 @@ static int matchfile(const struct dirent *ent)
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void *FS_FindFirst(const char *const filespec, fs_findstate_t *const fileinfo)
static void *FS_FindFirst(const char *const filespec, findstate_t *const fileinfo)
{
const char* dir;
@ -76,9 +126,9 @@ void *FS_FindFirst(const char *const filespec, fs_findstate_t *const fileinfo)
return (void *)-1;
}
int FS_FindNext(void *const handle, fs_findstate_t *const fileinfo)
static int FS_FindNext(void *const handle, findstate_t *const fileinfo)
{
fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
findstate_t *const state = static_cast<findstate_t *>(handle);
if (state->current < fileinfo->count)
{
@ -88,9 +138,9 @@ int FS_FindNext(void *const handle, fs_findstate_t *const fileinfo)
return -1;
}
int FS_FindClose(void *const handle)
static int FS_FindClose(void *const handle)
{
fs_findstate_t *const state = static_cast<fs_findstate_t *>(handle);
findstate_t *const state = static_cast<findstate_t *>(handle);
if (handle != (void *)-1 && state->count > 0)
{
@ -116,7 +166,7 @@ static bool DirEntryExists(const char* pathname, bool* isdir)
return res;
}
int FS_FindAttr(fs_findstate_t *const fileinfo)
static int FS_FindAttr(findstate_t *const fileinfo)
{
dirent *const ent = fileinfo->namelist[fileinfo->current];
const std::string path = fileinfo->path + ent->d_name;
@ -136,6 +186,15 @@ std::string FS_FullPath(const char* directory)
return directory
}
static size_t FS_GetFileSize(findstate_t* handle, const char* pathname)
{
struct stat info;
bool res = stat(pathname, &info) == 0;
if (!res || (info.st_mode & S_IFDIR)) return 0;
return (size_t)info.st_size;
}
#else
#include <windows.h>
@ -161,6 +220,32 @@ static std::string toUtf8(const wchar_t* str)
return utf8;
}
struct findstate_t
{
struct FileTime
{
uint32_t lo, hi;
};
// Mirror WIN32_FIND_DATAW in <winbase.h>. We cannot pull in the Windows header here as it would pollute all consumers' symbol space.
struct WinData
{
uint32_t Attribs;
FileTime Times[3];
uint32_t Size[2];
uint32_t Reserved[2];
wchar_t Name[ZPATH_MAX];
wchar_t AltName[14];
};
WinData FindData;
std::string UTF8Name;
};
static int FS_FindAttr(findstate_t* fileinfo)
{
return fileinfo->FindData.Attribs;
}
//==========================================================================
//
// FS_FindFirst
@ -170,10 +255,9 @@ static std::string toUtf8(const wchar_t* str)
//==========================================================================
void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo)
static void *FS_FindFirst(const char *filespec, findstate_t *fileinfo)
{
static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "FindData size mismatch");
fileinfo->UTF8Name = "";
return FindFirstFileW(toWide(filespec).c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData);
}
@ -185,9 +269,8 @@ void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo)
//
//==========================================================================
int FS_FindNext(void *handle, fs_findstate_t *fileinfo)
static int FS_FindNext(void *handle, findstate_t *fileinfo)
{
fileinfo->UTF8Name = "";
return FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData) == 0;
}
@ -199,7 +282,7 @@ int FS_FindNext(void *handle, fs_findstate_t *fileinfo)
//
//==========================================================================
int FS_FindClose(void *handle)
static int FS_FindClose(void *handle)
{
return FindClose((HANDLE)handle);
}
@ -212,12 +295,9 @@ int FS_FindClose(void *handle)
//
//==========================================================================
const char *FS_FindName(fs_findstate_t *fileinfo)
static const char *FS_FindName(findstate_t *fileinfo)
{
if (fileinfo->UTF8Name.empty())
{
fileinfo->UTF8Name = toUtf8(fileinfo->FindData.Name);
}
fileinfo->UTF8Name = toUtf8(fileinfo->FindData.Name);
return fileinfo->UTF8Name.c_str();
}
@ -229,4 +309,80 @@ std::string FS_FullPath(const char* directory)
for (auto& c : sdirectory) if (c == '\\') c = '/';
return sdirectory;
}
static size_t FS_GetFileSize(findstate_t* handle, const char* pathname)
{
return handle->FindData.Size[1] + ((uint64_t)handle->FindData.Size[0] << 32);
}
#endif
//==========================================================================
//
// ScanDirectory
//
//==========================================================================
static bool DoScanDirectory(FileList& list, const char* dirpath, const char* match, const char* relpath, bool nosubdir, bool readhidden)
{
findstate_t find;
std::string dirpathn = dirpath;
FixPathSeparator(&dirpathn.front());
if (dirpathn[dirpathn.length() - 1] != '/') dirpathn += '/';
std::string dirmatch = dirpathn;
dirmatch += match;
auto handle = FS_FindFirst(dirmatch.c_str(), &find);
if (handle == ((void*)(-1))) return false;
FileListEntry fl;
do
{
auto attr = FS_FindAttr(&find);
if (!readhidden && (attr & FA_HIDDEN))
{
// Skip hidden files and directories. (Prevents SVN/git bookkeeping info from being included.)
continue;
}
auto fn = FS_FindName(&find);
if (attr & FA_DIREC)
{
if (fn[0] == '.' &&
(fn[1] == '\0' ||
(fn[1] == '.' && fn[2] == '\0')))
{
// Do not record . and .. directories.
continue;
}
}
fl.FileName = fn;
fl.FilePath = dirpathn + fn;
fl.FilePathRel = relpath;
if (fl.FilePathRel.length() > 0) fl.FilePathRel += '/';
fl.FilePathRel += fn;
fl.isDirectory = !!(attr & FA_DIREC);
fl.isReadonly = !!(attr & FA_RDONLY);
fl.isHidden = !!(attr & FA_HIDDEN);
fl.isSystem = !!(attr & FA_SYSTEM);
fl.Length = FS_GetFileSize(&find, fl.FilePath.c_str());
list.push_back(fl);
if (!nosubdir && (attr & FA_DIREC))
{
DoScanDirectory(list, fl.FilePath.c_str(), match, fl.FilePathRel.c_str(), false, readhidden);
fl.Length = 0;
}
} while (FS_FindNext(handle, &find) == 0);
FS_FindClose(handle);
return true;
}
bool ScanDirectory(std::vector<FileListEntry>& list, const char* dirpath, const char* match, bool nosubdir, bool readhidden)
{
return DoScanDirectory(list, dirpath, match, "", nosubdir, readhidden);
}

View File

@ -2,97 +2,32 @@
// Directory searching routines
#include <stdint.h>
#include <vector>
#include <string>
enum
struct FileListEntry
{
ZPATH_MAX = 260
std::string FileName; // file name only
std::string FilePath; // full path to file
std::string FilePathRel; // path relative to the scanned directory.
size_t Length = 0;
bool isDirectory = false;
bool isReadonly = false;
bool isHidden = false;
bool isSystem = false;
};
#ifndef _WIN32
using FileList = std::vector<FileListEntry>;
#include <dirent.h>
bool ScanDirectory(std::vector<FileListEntry>& list, const char* dirpath, const char* match, bool nosubdir = false, bool readhidden = false);
struct fs_findstate_t
inline void FixPathSeparator(char* path)
{
private:
std::string path;
struct dirent **namelist;
int current;
int count;
friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
friend const char *FS_FindName(fs_findstate_t *fileinfo);
friend int FS_FindAttr(fs_findstate_t *fileinfo);
friend int FS_FindClose(void *handle);
};
int FS_FindAttr (fs_findstate_t *fileinfo);
inline const char *FS_FindName(fs_findstate_t *fileinfo)
{
return (fileinfo->namelist[fileinfo->current]->d_name);
while (*path)
{
if (*path == '\\')
*path = '/';
path++;
}
}
enum
{
FA_RDONLY = 1,
FA_HIDDEN = 2,
FA_SYSTEM = 4,
FA_DIREC = 8,
FA_ARCH = 16,
};
#else
struct fs_findstate_t
{
private:
struct FileTime
{
uint32_t lo, hi;
};
// Mirror WIN32_FIND_DATAW in <winbase.h>. We cannot pull in the Windows header here as it would pollute all consumers' symbol space.
struct WinData
{
uint32_t Attribs;
FileTime Times[3];
uint32_t Size[2];
uint32_t Reserved[2];
wchar_t Name[ZPATH_MAX];
wchar_t AltName[14];
};
WinData FindData;
std::string UTF8Name;
friend void *FS_FindFirst(const char *filespec, fs_findstate_t *fileinfo);
friend int FS_FindNext(void *handle, fs_findstate_t *fileinfo);
friend const char *FS_FindName(fs_findstate_t *fileinfo);
friend int FS_FindAttr(fs_findstate_t *fileinfo);
};
const char *FS_FindName(fs_findstate_t *fileinfo);
inline int FS_FindAttr(fs_findstate_t *fileinfo)
{
return fileinfo->FindData.Attribs;
}
enum
{
FA_RDONLY = 1,
FA_HIDDEN = 2,
FA_SYSTEM = 4,
FA_DIREC = 16,
FA_ARCH = 32,
};
#endif
void *FS_FindFirst (const char *filespec, fs_findstate_t *fileinfo);
int FS_FindNext (void *handle, fs_findstate_t *fileinfo);
int FS_FindClose (void *handle);
std::string FS_FullPath(const char* directory);

View File

@ -164,17 +164,6 @@ protected:
void GenerateHash();
void PostProcessArchive(void *lumps, size_t lumpsize, LumpFilterInfo *filter);
void FixPathSeparator(char* path)
{
while (*path)
{
if (*path == '\\')
*path = '/';
path++;
}
}
private:
uint32_t FirstLump;

View File

@ -35,7 +35,7 @@
#include "cmdlib.h"
#include "findfile.h"
#include "fs_findfile.h"
#include "files.h"
#include "md5.h"
@ -894,68 +894,6 @@ FString NicePath(const char *path)
}
//==========================================================================
//
// ScanDirectory
//
//==========================================================================
bool ScanDirectory(TArray<FFileList> &list, const char *dirpath)
{
findstate_t find;
FString dirmatch;
dirmatch << dirpath << "*";
auto handle = I_FindFirst(dirmatch.GetChars(), &find);
if (handle == ((void*)(-1)))
{
return false;
}
else
{
do
{
auto attr = I_FindAttr(&find);
if (attr & FA_HIDDEN)
{
// Skip hidden files and directories. (Prevents SVN bookkeeping
// info from being included.)
continue;
}
auto fn = I_FindName(&find);
if (attr & FA_DIREC)
{
if (fn[0] == '.' &&
(fn[1] == '\0' ||
(fn[1] == '.' && fn[2] == '\0')))
{
// Do not record . and .. directories.
continue;
}
FFileList* fl = &list[list.Reserve(1)];
fl->Filename << dirpath << fn;
fl->isDirectory = true;
FString newdir = fl->Filename;
newdir << "/";
ScanDirectory(list, newdir);
}
else
{
FFileList* fl = &list[list.Reserve(1)];
fl->Filename << dirpath << fn;
fl->isDirectory = false;
}
}
while (I_FindNext(handle, &find) == 0);
I_FindClose(handle);
}
return true;
}
//==========================================================================
//
//

View File

@ -69,13 +69,6 @@ void CreatePath(const char * fn);
FString ExpandEnvVars(const char *searchpathstring);
FString NicePath(const char *path);
struct FFileList
{
FString Filename;
bool isDirectory;
};
bool ScanDirectory(TArray<FFileList> &list, const char *dirpath);
bool IsAbsPath(const char*);
FString M_ZLibError(int zerrnum);

View File

@ -38,160 +38,8 @@
#include "printf.h"
#include "configfile.h"
#include "i_system.h"
#include "fs_findfile.h"
#ifndef _WIN32
#include <unistd.h>
#include <fnmatch.h>
#include <sys/stat.h>
#include "cmdlib.h"
static const char *pattern;
static int matchfile(const struct dirent *ent)
{
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
{
FString dir;
const char *const slash = strrchr(filespec, '/');
if (slash)
{
pattern = slash + 1;
dir = FString(filespec, slash - filespec + 1);
fileinfo->path = dir;
}
else
{
pattern = filespec;
dir = ".";
}
fileinfo->current = 0;
fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
if (fileinfo->count > 0)
{
return fileinfo;
}
return (void *)-1;
}
int I_FindNext(void *const handle, findstate_t *const fileinfo)
{
findstate_t *const state = static_cast<findstate_t *>(handle);
if (state->current < fileinfo->count)
{
return ++state->current < fileinfo->count ? 0 : -1;
}
return -1;
}
int I_FindClose(void *const handle)
{
findstate_t *const state = static_cast<findstate_t *>(handle);
if (handle != (void *)-1 && state->count > 0)
{
for (int i = 0; i < state->count; ++i)
{
free(state->namelist[i]);
}
free(state->namelist);
state->namelist = nullptr;
state->count = 0;
}
return 0;
}
int I_FindAttr(findstate_t *const fileinfo)
{
dirent *const ent = fileinfo->namelist[fileinfo->current];
const FString path = fileinfo->path + ent->d_name;
bool isdir;
if (DirEntryExists(path, &isdir))
{
return isdir ? FA_DIREC : 0;
}
return 0;
}
#else
#include <windows.h>
#include <direct.h>
//==========================================================================
//
// I_FindFirst
//
// Start a pattern matching sequence.
//
//==========================================================================
void *I_FindFirst(const char *filespec, findstate_t *fileinfo)
{
static_assert(sizeof(WIN32_FIND_DATAW) == sizeof(fileinfo->FindData), "FindData size mismatch");
auto widespec = WideString(filespec);
fileinfo->UTF8Name = "";
return FindFirstFileW(widespec.c_str(), (LPWIN32_FIND_DATAW)&fileinfo->FindData);
}
//==========================================================================
//
// I_FindNext
//
// Return the next file in a pattern matching sequence.
//
//==========================================================================
int I_FindNext(void *handle, findstate_t *fileinfo)
{
fileinfo->UTF8Name = "";
return !FindNextFileW((HANDLE)handle, (LPWIN32_FIND_DATAW)&fileinfo->FindData);
}
//==========================================================================
//
// I_FindClose
//
// Finish a pattern matching sequence.
//
//==========================================================================
int I_FindClose(void *handle)
{
return FindClose((HANDLE)handle);
}
//==========================================================================
//
// I_FindName
//
// Returns the name for an entry
//
//==========================================================================
const char *I_FindName(findstate_t *fileinfo)
{
if (fileinfo->UTF8Name.IsEmpty()) fileinfo->UTF8Name = fileinfo->FindData.Name;
return fileinfo->UTF8Name.GetChars();
}
#endif
//==========================================================================
//
@ -288,45 +136,20 @@ void D_AddWildFile(TArray<FString>& wadfiles, const char* value, const char *ext
{
D_AddFile(wadfiles, wadfile, true, -1, config);
}
else
{ // Try pattern matching
findstate_t findstate;
char path[ZPATH_MAX];
char* sep;
void* handle = I_FindFirst(value, &findstate);
strcpy(path, value);
sep = strrchr(path, '/');
if (sep == nullptr)
{
sep = strrchr(path, '\\');
#ifdef _WIN32
if (sep == nullptr && path[1] == ':')
else
{
// Try pattern matching
FileList list;
auto path = ExtractFilePath(value);
auto name = ExtractFileBase(value, true);
if (path.IsEmpty()) path = ".";
if (ScanDirectory(list, path, name, true))
{
for(auto& entry : list)
{
sep = path + 1;
D_AddFile(wadfiles, entry.FilePath.c_str(), true, -1, config);
}
#endif
}
if (handle != ((void*)-1))
{
do
{
if (!(I_FindAttr(&findstate) & FA_DIREC))
{
if (sep == nullptr)
{
D_AddFile(wadfiles, I_FindName(&findstate), true, -1, config);
}
else
{
strcpy(sep + 1, I_FindName(&findstate));
D_AddFile(wadfiles, path, true, -1, config);
}
}
} while (I_FindNext(handle, &findstate) == 0);
}
I_FindClose(handle);
}
}
@ -370,40 +193,16 @@ void D_AddConfigFiles(TArray<FString>& wadfiles, const char* section, const char
void D_AddDirectory(TArray<FString>& wadfiles, const char* dir, const char *filespec, FConfigFile* config)
{
FString curdir = I_GetCWD();
if (curdir.IsNotEmpty())
FileList list;
if (ScanDirectory(list, dir, "*.wad", true))
{
char skindir[ZPATH_MAX];
findstate_t findstate;
void* handle;
size_t stuffstart;
stuffstart = strlen(dir);
memcpy(skindir, dir, stuffstart * sizeof(*dir));
skindir[stuffstart] = 0;
if (skindir[stuffstart - 1] == '/')
for (auto& entry : list)
{
skindir[--stuffstart] = 0;
}
if (I_ChDir(skindir))
{
skindir[stuffstart++] = '/';
if ((handle = I_FindFirst(filespec, &findstate)) != (void*)-1)
if (!entry.isDirectory)
{
do
{
if (!(I_FindAttr(&findstate) & FA_DIREC))
{
strcpy(skindir + stuffstart, I_FindName(&findstate));
D_AddFile(wadfiles, skindir, true, -1, config);
}
} while (I_FindNext(handle, &findstate) == 0);
I_FindClose(handle);
D_AddFile(wadfiles, entry.FilePath.c_str(), true, -1, config);
}
}
I_ChDir(curdir);
}
}

View File

@ -4,91 +4,6 @@
#include <stdint.h>
#include "zstring.h"
enum
{
ZPATH_MAX = 260
};
#ifndef _WIN32
#include <dirent.h>
struct findstate_t
{
private:
FString path;
struct dirent **namelist;
int current;
int count;
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
friend int I_FindNext(void *handle, findstate_t *fileinfo);
friend const char *I_FindName(findstate_t *fileinfo);
friend int I_FindAttr(findstate_t *fileinfo);
friend int I_FindClose(void *handle);
};
int I_FindAttr (findstate_t *fileinfo);
inline const char *I_FindName(findstate_t *fileinfo)
{
return (fileinfo->namelist[fileinfo->current]->d_name);
}
#define FA_RDONLY 1
#define FA_HIDDEN 2
#define FA_SYSTEM 4
#define FA_DIREC 8
#define FA_ARCH 16
#else
// Mirror WIN32_FIND_DATAW in <winbase.h>
struct findstate_t
{
private:
struct FileTime
{
uint32_t lo, hi;
};
struct WinData
{
uint32_t Attribs;
FileTime Times[3];
uint32_t Size[2];
uint32_t Reserved[2];
wchar_t Name[ZPATH_MAX];
wchar_t AltName[14];
};
WinData FindData;
FString UTF8Name;
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
friend int I_FindNext(void *handle, findstate_t *fileinfo);
friend const char *I_FindName(findstate_t *fileinfo);
friend int I_FindAttr(findstate_t *fileinfo);
};
const char *I_FindName(findstate_t *fileinfo);
inline int I_FindAttr(findstate_t *fileinfo)
{
return fileinfo->FindData.Attribs;
}
#define FA_RDONLY 0x00000001
#define FA_HIDDEN 0x00000002
#define FA_SYSTEM 0x00000004
#define FA_DIREC 0x00000010
#define FA_ARCH 0x00000020
#endif
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);
int I_FindClose (void *handle);
class FConfigFile;

View File

@ -46,6 +46,7 @@
#include "version.h"
#include "engineerrors.h"
#include "v_text.h"
#include "fs_findfile.h"
#include "findfile.h"
#include "i_interface.h"
@ -471,36 +472,32 @@ void FIWadManager::CollectSearchPaths()
void FIWadManager::AddIWADCandidates(const char *dir)
{
void *handle;
findstate_t findstate;
FStringf slasheddir("%s/", dir);
FString findmask = slasheddir + "*.*";
if ((handle = I_FindFirst(findmask, &findstate)) != (void *)-1)
FileList list;
if (ScanDirectory(list, dir, "*", true))
{
do
for(auto& entry : list)
{
if (!(I_FindAttr(&findstate) & FA_DIREC))
if (!entry.isDirectory)
{
auto FindName = I_FindName(&findstate);
auto p = strrchr(FindName, '.');
auto p = strrchr(entry.FileName.c_str(), '.');
if (p != nullptr)
{
// special IWAD extension.
if (!stricmp(p, ".iwad") || !stricmp(p, ".ipk3") || !stricmp(p, ".ipk7"))
{
mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
}
}
for (auto &name : mIWadNames)
{
if (!stricmp(name, FindName))
if (!stricmp(name, entry.FileName.c_str()))
{
mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
mFoundWads.Push(FFoundWadInfo{ entry.FilePath.c_str(), "", -1 });
}
}
}
} while (I_FindNext(handle, &findstate) == 0);
I_FindClose(handle);
}
}
}

View File

@ -60,6 +60,7 @@
#include "g_levellocals.h"
#include "i_time.h"
#include "maploader.h"
#include "fs_findfile.h"
EXTERN_CVAR(Bool, gl_cachenodes)
EXTERN_CVAR(Float, gl_cachetime)
@ -1198,11 +1199,11 @@ bool MapLoader::CheckCachedNodes(MapData *map)
UNSAFE_CCMD(clearnodecache)
{
TArray<FFileList> list;
FileList list;
FString path = M_GetCachePath(false);
path += "/";
if (!ScanDirectory(list, path))
if (!ScanDirectory(list, path, "*", false))
{
Printf("Unable to scan node cache directory %s\n", path.GetChars());
return;
@ -1210,15 +1211,15 @@ UNSAFE_CCMD(clearnodecache)
// Scan list backwards so that when we reach a directory
// all files within are already deleted.
for(int i = list.Size()-1; i >= 0; i--)
for(int i = (int)list.size()-1; i >= 0; i--)
{
if (list[i].isDirectory)
{
rmdir(list[i].Filename);
rmdir(list[i].FilePath.c_str());
}
else
{
remove(list[i].Filename);
remove(list[i].FilePath.c_str());
}
}

View File

@ -44,7 +44,7 @@
#include "vm.h"
#include "i_system.h"
#include "v_video.h"
#include "findfile.h"
#include "fs_findfile.h"
#include "v_draw.h"
// Save name length limit for old binary formats.
@ -62,22 +62,16 @@ void FSavegameManager::ReadSaveStrings()
{
if (SaveGames.Size() == 0)
{
void *filefirst;
findstate_t c_file;
FString filter;
LastSaved = LastAccessed = -1;
quickSaveSlot = nullptr;
filter = G_BuildSaveName("*");
filefirst = I_FindFirst(filter.GetChars(), &c_file);
if (filefirst != ((void *)(-1)))
FileList list;
if (ScanDirectory(list, G_GetSavegamesFolder().GetChars(), "*." SAVEGAME_EXT, true))
{
do
for (auto& entry : list)
{
// I_FindName only returns the file's name and not its full path
FString filepath = G_BuildSaveName(I_FindName(&c_file));
std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(filepath, true));
std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(entry.FilePath.c_str(), true));
if (savegame != nullptr)
{
bool oldVer = false;
@ -122,89 +116,14 @@ void FSavegameManager::ReadSaveStrings()
}
FSaveGameNode *node = new FSaveGameNode;
node->Filename = filepath;
node->Filename = entry.FilePath.c_str();
node->bOldVersion = oldVer;
node->bMissingWads = missing;
node->SaveTitle = title;
InsertSaveNode(node);
}
}
else // check for old formats.
{
FileReader file;
if (file.OpenFile(filepath))
{
PNGHandle *png;
char sig[16];
char title[OLDSAVESTRINGSIZE + 1];
bool oldVer = true;
bool addIt = false;
bool missing = false;
// ZDoom 1.23 betas 21-33 have the savesig first.
// Earlier versions have the savesig second.
// Later versions have the savegame encapsulated inside a PNG.
//
// Old savegame versions are always added to the menu so
// the user can easily delete them if desired.
title[OLDSAVESTRINGSIZE] = 0;
if (nullptr != (png = M_VerifyPNG(file)))
{
char *ver = M_GetPNGText(png, "ZDoom Save Version");
if (ver != nullptr)
{
// An old version
if (!M_GetPNGText(png, "Title", title, OLDSAVESTRINGSIZE))
{
strncpy(title, I_FindName(&c_file), OLDSAVESTRINGSIZE);
}
addIt = true;
delete[] ver;
}
delete png;
}
else
{
file.Seek(0, FileReader::SeekSet);
if (file.Read(sig, 16) == 16)
{
if (strncmp(sig, "ZDOOMSAVE", 9) == 0)
{
if (file.Read(title, OLDSAVESTRINGSIZE) == OLDSAVESTRINGSIZE)
{
addIt = true;
}
}
else
{
memcpy(title, sig, 16);
if (file.Read(title + 16, OLDSAVESTRINGSIZE - 16) == OLDSAVESTRINGSIZE - 16 &&
file.Read(sig, 16) == 16 &&
strncmp(sig, "ZDOOMSAVE", 9) == 0)
{
addIt = true;
}
}
}
}
if (addIt)
{
FSaveGameNode *node = new FSaveGameNode;
node->Filename = filepath;
node->bOldVersion = true;
node->bMissingWads = false;
node->SaveTitle = title;
InsertSaveNode(node);
}
}
}
} while (I_FindNext(filefirst, &c_file) == 0);
I_FindClose(filefirst);
}
}
}
}