mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
Move colfunc family of globals into a DrawerStyle class and localize its usage
This commit is contained in:
parent
f9eb06a22e
commit
5f38b15635
17 changed files with 416 additions and 391 deletions
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@ -70,12 +70,6 @@ namespace swrenderer
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short zeroarray[MAXWIDTH];
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short screenheightarray[MAXWIDTH];
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DrawerFunc colfunc;
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DrawerFunc basecolfunc;
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DrawerFunc fuzzcolfunc;
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DrawerFunc transcolfunc;
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DrawerFunc spanfunc;
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namespace drawerargs
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{
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int dc_pitch;
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@ -160,11 +154,6 @@ namespace swrenderer
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active_drawers = &tc_drawers;
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else
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active_drawers = &pal_drawers;
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colfunc = basecolfunc = &SWPixelFormatDrawers::DrawColumn;
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fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
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transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
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spanfunc = &SWPixelFormatDrawers::DrawSpan;
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}
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void R_InitShadeMaps()
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@ -252,282 +241,6 @@ namespace swrenderer
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}
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}
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namespace
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{
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bool R_SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags)
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{
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using namespace drawerargs;
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// r_drawtrans is a seriously bad thing to turn off. I wonder if I should
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// just remove it completely.
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if (!r_drawtrans || (op == STYLEOP_Add && fglevel == FRACUNIT && bglevel == 0 && !(flags & STYLEF_InvertSource)))
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{
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = basecolfunc;
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}
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else
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{
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colfunc = transcolfunc;
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drawer_needs_pal_input = true;
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}
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return true;
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}
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if (flags & STYLEF_InvertSource)
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{
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dc_srcblend = Col2RGB8_Inverse[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else if (op == STYLEOP_Add && fglevel + bglevel <= FRACUNIT)
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{
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dc_srcblend = Col2RGB8[fglevel >> 10];
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dc_destblend = Col2RGB8[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else
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{
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dc_srcblend = Col2RGB8_LessPrecision[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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switch (op)
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{
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case STYLEOP_Add:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (fglevel + bglevel <= FRACUNIT)
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{ // Colors won't overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillAddColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawAddColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawTranslatedAddColumn;
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drawer_needs_pal_input = true;
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}
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}
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else
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{ // Colors might overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillAddClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawAddClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawAddClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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}
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return true;
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case STYLEOP_Sub:
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawSubClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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case STYLEOP_RevSub:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillRevSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawRevSubClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawRevSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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default:
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return false;
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}
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}
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fixed_t GetAlpha(int type, fixed_t alpha)
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{
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switch (type)
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{
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case STYLEALPHA_Zero: return 0;
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case STYLEALPHA_One: return OPAQUE;
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case STYLEALPHA_Src: return alpha;
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case STYLEALPHA_InvSrc: return OPAQUE - alpha;
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default: return 0;
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}
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}
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}
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bool R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap)
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{
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using namespace drawerargs;
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fixed_t fglevel, bglevel;
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drawer_needs_pal_input = false;
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style.CheckFuzz();
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if (style.BlendOp == STYLEOP_Shadow)
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{
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style = LegacyRenderStyles[STYLE_TranslucentStencil];
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alpha = TRANSLUC33;
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color = 0;
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}
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if (style.Flags & STYLEF_ForceAlpha)
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{
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alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
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}
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else if (style.Flags & STYLEF_TransSoulsAlpha)
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{
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alpha = fixed_t(transsouls * OPAQUE);
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}
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else if (style.Flags & STYLEF_Alpha1)
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{
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alpha = FRACUNIT;
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}
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else
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{
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alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
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}
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if (translation != -1)
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{
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dc_translation = NULL;
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if (translation != 0)
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{
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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{
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if (r_swtruecolor)
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dc_translation = (uint8_t*)table->Palette;
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else
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dc_translation = table->Remap;
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}
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}
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}
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// Check for special modes
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if (style.BlendOp == STYLEOP_Fuzz)
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{
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colfunc = fuzzcolfunc;
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return true;
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}
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else if (style == LegacyRenderStyles[STYLE_Shaded])
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{
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// Shaded drawer only gets 16 levels of alpha because it saves memory.
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if ((alpha >>= 12) == 0 || basecolormap == nullptr)
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return false;
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colfunc = &SWPixelFormatDrawers::DrawShadedColumn;
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drawer_needs_pal_input = true;
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CameraLight *cameraLight = CameraLight::Instance();
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dc_color = cameraLight->fixedcolormap ? cameraLight->fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
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basecolormap = &ShadeFakeColormap[16 - alpha];
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if (cameraLight->fixedlightlev >= 0 && cameraLight->fixedcolormap == NULL)
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{
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R_SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
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}
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else
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{
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R_SetColorMapLight(basecolormap, 0, 0);
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}
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return true;
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}
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fglevel = GetAlpha(style.SrcAlpha, alpha);
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bglevel = GetAlpha(style.DestAlpha, alpha);
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if (style.Flags & STYLEF_ColorIsFixed)
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{
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uint32_t x = fglevel >> 10;
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uint32_t r = RPART(color);
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uint32_t g = GPART(color);
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uint32_t b = BPART(color);
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// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
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dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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if (style.Flags & STYLEF_InvertSource)
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{
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r = 255 - r;
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g = 255 - g;
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b = 255 - b;
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}
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uint32_t alpha = clamp(fglevel >> (FRACBITS - 8), 0, 255);
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dc_srccolor_bgra = (alpha << 24) | (r << 16) | (g << 8) | b;
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// dc_srccolor is used by the R_Fill* routines. It is premultiplied
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// with the alpha.
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dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
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R_SetColorMapLight(&identitycolormap, 0, 0);
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}
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if (!R_SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
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{
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return false;
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}
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return true;
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}
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bool R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap)
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{
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return R_SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap);
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}
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DrawerFunc R_GetTransMaskDrawer()
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{
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if (colfunc == &SWPixelFormatDrawers::DrawAddColumn)
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{
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return &SWPixelFormatDrawers::DrawWallAddColumn;
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}
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if (colfunc == &SWPixelFormatDrawers::DrawAddClampColumn)
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{
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return &SWPixelFormatDrawers::DrawWallAddClampColumn;
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}
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if (colfunc == &SWPixelFormatDrawers::DrawSubClampColumn)
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{
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return &SWPixelFormatDrawers::DrawWallSubClampColumn;
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}
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if (colfunc == &SWPixelFormatDrawers::DrawRevSubClampColumn)
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{
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return &SWPixelFormatDrawers::DrawWallRevSubClampColumn;
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}
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return nullptr;
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}
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void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
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{
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using namespace drawerargs;
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@ -643,14 +356,14 @@ namespace swrenderer
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fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
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}
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void R_DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
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void DrawerStyle::DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
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{
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using namespace drawerargs;
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// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
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if (r_swtruecolor && !drawer_needs_pal_input) // To do: add support to R_DrawColumnHoriz_rgba
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{
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R_DrawMaskedColumnBgra(x, iscale, tex, col, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, unmasked);
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DrawMaskedColumnBgra(x, iscale, tex, col, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, unmasked);
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return;
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}
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@ -722,7 +435,7 @@ namespace swrenderer
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}
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}
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void R_DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
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void DrawerStyle::DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
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{
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using namespace drawerargs;
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@ -838,4 +551,335 @@ namespace swrenderer
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span++;
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}
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}
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bool DrawerStyle::SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags)
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{
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using namespace drawerargs;
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// r_drawtrans is a seriously bad thing to turn off. I wonder if I should
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// just remove it completely.
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if (!r_drawtrans || (op == STYLEOP_Add && fglevel == FRACUNIT && bglevel == 0 && !(flags & STYLEF_InvertSource)))
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{
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = basecolfunc;
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}
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else
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{
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colfunc = transcolfunc;
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drawer_needs_pal_input = true;
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}
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return true;
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}
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if (flags & STYLEF_InvertSource)
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{
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dc_srcblend = Col2RGB8_Inverse[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else if (op == STYLEOP_Add && fglevel + bglevel <= FRACUNIT)
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{
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dc_srcblend = Col2RGB8[fglevel >> 10];
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dc_destblend = Col2RGB8[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else
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{
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dc_srcblend = Col2RGB8_LessPrecision[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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switch (op)
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{
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case STYLEOP_Add:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (fglevel + bglevel <= FRACUNIT)
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{ // Colors won't overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillAddColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawAddColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawTranslatedAddColumn;
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drawer_needs_pal_input = true;
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}
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}
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else
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{ // Colors might overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillAddClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawAddClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawAddClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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}
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return true;
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case STYLEOP_Sub:
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawSubClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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case STYLEOP_RevSub:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = &SWPixelFormatDrawers::FillRevSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = &SWPixelFormatDrawers::DrawRevSubClampColumn;
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}
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else
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{
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colfunc = &SWPixelFormatDrawers::DrawRevSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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default:
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return false;
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}
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}
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fixed_t DrawerStyle::GetAlpha(int type, fixed_t alpha)
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{
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switch (type)
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{
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case STYLEALPHA_Zero: return 0;
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case STYLEALPHA_One: return OPAQUE;
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case STYLEALPHA_Src: return alpha;
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case STYLEALPHA_InvSrc: return OPAQUE - alpha;
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default: return 0;
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}
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}
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bool DrawerStyle::SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap)
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{
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using namespace drawerargs;
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fixed_t fglevel, bglevel;
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drawer_needs_pal_input = false;
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style.CheckFuzz();
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|
||||
if (style.BlendOp == STYLEOP_Shadow)
|
||||
{
|
||||
style = LegacyRenderStyles[STYLE_TranslucentStencil];
|
||||
alpha = TRANSLUC33;
|
||||
color = 0;
|
||||
}
|
||||
|
||||
if (style.Flags & STYLEF_ForceAlpha)
|
||||
{
|
||||
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
|
||||
}
|
||||
else if (style.Flags & STYLEF_TransSoulsAlpha)
|
||||
{
|
||||
alpha = fixed_t(transsouls * OPAQUE);
|
||||
}
|
||||
else if (style.Flags & STYLEF_Alpha1)
|
||||
{
|
||||
alpha = FRACUNIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
|
||||
}
|
||||
|
||||
if (translation != -1)
|
||||
{
|
||||
dc_translation = NULL;
|
||||
if (translation != 0)
|
||||
{
|
||||
FRemapTable *table = TranslationToTable(translation);
|
||||
if (table != NULL && !table->Inactive)
|
||||
{
|
||||
if (r_swtruecolor)
|
||||
dc_translation = (uint8_t*)table->Palette;
|
||||
else
|
||||
dc_translation = table->Remap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for special modes
|
||||
if (style.BlendOp == STYLEOP_Fuzz)
|
||||
{
|
||||
colfunc = fuzzcolfunc;
|
||||
return true;
|
||||
}
|
||||
else if (style == LegacyRenderStyles[STYLE_Shaded])
|
||||
{
|
||||
// Shaded drawer only gets 16 levels of alpha because it saves memory.
|
||||
if ((alpha >>= 12) == 0 || basecolormap == nullptr)
|
||||
return false;
|
||||
colfunc = &SWPixelFormatDrawers::DrawShadedColumn;
|
||||
drawer_needs_pal_input = true;
|
||||
CameraLight *cameraLight = CameraLight::Instance();
|
||||
dc_color = cameraLight->fixedcolormap ? cameraLight->fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
|
||||
basecolormap = &ShadeFakeColormap[16 - alpha];
|
||||
if (cameraLight->fixedlightlev >= 0 && cameraLight->fixedcolormap == NULL)
|
||||
{
|
||||
R_SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
|
||||
}
|
||||
else
|
||||
{
|
||||
R_SetColorMapLight(basecolormap, 0, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
fglevel = GetAlpha(style.SrcAlpha, alpha);
|
||||
bglevel = GetAlpha(style.DestAlpha, alpha);
|
||||
|
||||
if (style.Flags & STYLEF_ColorIsFixed)
|
||||
{
|
||||
uint32_t x = fglevel >> 10;
|
||||
uint32_t r = RPART(color);
|
||||
uint32_t g = GPART(color);
|
||||
uint32_t b = BPART(color);
|
||||
// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
|
||||
dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
|
||||
if (style.Flags & STYLEF_InvertSource)
|
||||
{
|
||||
r = 255 - r;
|
||||
g = 255 - g;
|
||||
b = 255 - b;
|
||||
}
|
||||
uint32_t alpha = clamp(fglevel >> (FRACBITS - 8), 0, 255);
|
||||
dc_srccolor_bgra = (alpha << 24) | (r << 16) | (g << 8) | b;
|
||||
// dc_srccolor is used by the R_Fill* routines. It is premultiplied
|
||||
// with the alpha.
|
||||
dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
|
||||
R_SetColorMapLight(&identitycolormap, 0, 0);
|
||||
}
|
||||
|
||||
if (!DrawerStyle::SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DrawerStyle::SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap)
|
||||
{
|
||||
return SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap);
|
||||
}
|
||||
|
||||
DrawerFunc DrawerStyle::GetTransMaskDrawer()
|
||||
{
|
||||
if (colfunc == &SWPixelFormatDrawers::DrawAddColumn)
|
||||
{
|
||||
return &SWPixelFormatDrawers::DrawWallAddColumn;
|
||||
}
|
||||
if (colfunc == &SWPixelFormatDrawers::DrawAddClampColumn)
|
||||
{
|
||||
return &SWPixelFormatDrawers::DrawWallAddClampColumn;
|
||||
}
|
||||
if (colfunc == &SWPixelFormatDrawers::DrawSubClampColumn)
|
||||
{
|
||||
return &SWPixelFormatDrawers::DrawWallSubClampColumn;
|
||||
}
|
||||
if (colfunc == &SWPixelFormatDrawers::DrawRevSubClampColumn)
|
||||
{
|
||||
return &SWPixelFormatDrawers::DrawWallRevSubClampColumn;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DrawerStyle::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
if (masked)
|
||||
{
|
||||
if (alpha < OPAQUE || additive)
|
||||
{
|
||||
if (!additive)
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedTranslucent;
|
||||
dc_srcblend = Col2RGB8[alpha >> 10];
|
||||
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedAddClamp;
|
||||
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMasked;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (alpha < OPAQUE || additive)
|
||||
{
|
||||
if (!additive)
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanTranslucent;
|
||||
dc_srcblend = Col2RGB8[alpha >> 10];
|
||||
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanAddClamp;
|
||||
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -174,10 +174,6 @@ namespace swrenderer
|
|||
void R_InitFuzzTable(int fuzzoff);
|
||||
void R_InitParticleTexture();
|
||||
|
||||
bool R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap);
|
||||
bool R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap);
|
||||
DrawerFunc R_GetTransMaskDrawer();
|
||||
|
||||
void R_UpdateFuzzPos();
|
||||
|
||||
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
|
||||
|
@ -188,12 +184,36 @@ namespace swrenderer
|
|||
void R_SetSpanTexture(FTexture *tex);
|
||||
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
|
||||
|
||||
void R_DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
|
||||
void R_DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
|
||||
class DrawerStyle
|
||||
{
|
||||
public:
|
||||
DrawerStyle()
|
||||
{
|
||||
colfunc = &SWPixelFormatDrawers::DrawColumn;
|
||||
basecolfunc = &SWPixelFormatDrawers::DrawColumn;
|
||||
fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
|
||||
transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
}
|
||||
|
||||
extern DrawerFunc colfunc;
|
||||
extern DrawerFunc basecolfunc;
|
||||
extern DrawerFunc fuzzcolfunc;
|
||||
extern DrawerFunc transcolfunc;
|
||||
extern DrawerFunc spanfunc;
|
||||
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap);
|
||||
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap);
|
||||
void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
|
||||
|
||||
void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
|
||||
|
||||
DrawerFunc GetTransMaskDrawer();
|
||||
|
||||
DrawerFunc colfunc;
|
||||
DrawerFunc basecolfunc;
|
||||
DrawerFunc fuzzcolfunc;
|
||||
DrawerFunc transcolfunc;
|
||||
DrawerFunc spanfunc;
|
||||
|
||||
private:
|
||||
void DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
|
||||
|
||||
bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
|
||||
static fixed_t GetAlpha(int type, fixed_t alpha);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1045,8 +1045,9 @@ namespace swrenderer
|
|||
rw_offset = -rw_offset;
|
||||
}
|
||||
|
||||
DrawerStyle drawerstyle;
|
||||
RenderWallPart renderWallpart;
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, rw_midtexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, rw_midtexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
}
|
||||
fillshort(ceilingclip + x1, x2 - x1, viewheight);
|
||||
fillshort(floorclip + x1, x2 - x1, 0xffff);
|
||||
|
@ -1082,8 +1083,9 @@ namespace swrenderer
|
|||
rw_offset = -rw_offset;
|
||||
}
|
||||
|
||||
DrawerStyle drawerstyle;
|
||||
RenderWallPart renderWallpart;
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, rw_toptexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, rw_toptexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
}
|
||||
memcpy(ceilingclip + x1, wallupper.ScreenY + x1, (x2 - x1) * sizeof(short));
|
||||
}
|
||||
|
@ -1122,8 +1124,9 @@ namespace swrenderer
|
|||
rw_offset = -rw_offset;
|
||||
}
|
||||
|
||||
DrawerStyle drawerstyle;
|
||||
RenderWallPart renderWallpart;
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, rw_bottomtexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, rw_bottomtexturemid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
|
||||
}
|
||||
memcpy(floorclip + x1, walllower.ScreenY + x1, (x2 - x1) * sizeof(short));
|
||||
}
|
||||
|
|
|
@ -67,7 +67,8 @@ namespace swrenderer
|
|||
curline = ds->curline;
|
||||
|
||||
FDynamicColormap *patchstylecolormap = nullptr;
|
||||
bool visible = R_SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
|
||||
(float)MIN(curline->linedef->alpha, 1.), 0, 0, patchstylecolormap);
|
||||
|
||||
if (!visible && !ds->bFogBoundary && !ds->bFakeBoundary)
|
||||
|
@ -282,7 +283,7 @@ namespace swrenderer
|
|||
else
|
||||
sprtopscreen = CenterY - texturemid * spryscale;
|
||||
|
||||
R_DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
drawerstyle.DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
|
||||
rw_light += rw_lightstep;
|
||||
spryscale += rw_scalestep;
|
||||
|
@ -348,7 +349,7 @@ namespace swrenderer
|
|||
GetMaskedWallTopBottom(ds, top, bot);
|
||||
|
||||
RenderWallPart renderWallpart;
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
|
||||
renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texturemid, MaskedSWall, maskedtexturecol, ds->yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
|
||||
}
|
||||
|
||||
clearfog:
|
||||
|
@ -382,7 +383,8 @@ namespace swrenderer
|
|||
double yscale;
|
||||
|
||||
fixed_t Alpha = Scale(rover->alpha, OPAQUE, 255);
|
||||
bool visible = R_SetPatchStyle(LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(LegacyRenderStyles[rover->flags & FF_ADDITIVETRANS ? STYLE_Add : STYLE_Translucent],
|
||||
Alpha, 0, 0, basecolormap);
|
||||
|
||||
if (!visible)
|
||||
|
@ -479,7 +481,7 @@ namespace swrenderer
|
|||
GetMaskedWallTopBottom(ds, top, bot);
|
||||
|
||||
RenderWallPart renderWallpart;
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, texturemid, MaskedSWall, walltexcoords.UPos, yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
|
||||
renderWallpart.Render(drawerstyle, frontsector, curline, WallC, rw_pic, x1, x2, wallupper.ScreenY, walllower.ScreenY, texturemid, MaskedSWall, walltexcoords.UPos, yscale, top, bot, true, wallshade, rw_offset, rw_light, rw_lightstep, nullptr, ds->foggy, basecolormap);
|
||||
}
|
||||
|
||||
// kg3D - walls of fake floors
|
||||
|
|
|
@ -392,7 +392,7 @@ namespace swrenderer
|
|||
|
||||
void RenderWallPart::ProcessTranslucentWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
|
||||
{
|
||||
DrawerFunc drawcol1 = R_GetTransMaskDrawer();
|
||||
DrawerFunc drawcol1 = drawerstyle.GetTransMaskDrawer();
|
||||
if (drawcol1 == nullptr)
|
||||
{
|
||||
// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
|
||||
|
@ -445,7 +445,7 @@ namespace swrenderer
|
|||
{
|
||||
if (mask)
|
||||
{
|
||||
if (colfunc == basecolfunc)
|
||||
if (drawerstyle.colfunc == drawerstyle.basecolfunc)
|
||||
{
|
||||
ProcessMaskedWall(uwal, dwal, texturemid, swal, lwal);
|
||||
}
|
||||
|
@ -540,8 +540,9 @@ namespace swrenderer
|
|||
}
|
||||
}
|
||||
|
||||
void RenderWallPart::Render(sector_t *frontsector, seg_t *curline, const FWallCoords &WallC, FTexture *pic, int x1, int x2, const short *walltop, const short *wallbottom, double texturemid, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, int wallshade, fixed_t xoffset, float light, float lightstep, FLightNode *light_list, bool foggy, FDynamicColormap *basecolormap)
|
||||
void RenderWallPart::Render(const DrawerStyle &drawerstyle, sector_t *frontsector, seg_t *curline, const FWallCoords &WallC, FTexture *pic, int x1, int x2, const short *walltop, const short *wallbottom, double texturemid, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, int wallshade, fixed_t xoffset, float light, float lightstep, FLightNode *light_list, bool foggy, FDynamicColormap *basecolormap)
|
||||
{
|
||||
this->drawerstyle = drawerstyle;
|
||||
this->x1 = x1;
|
||||
this->x2 = x2;
|
||||
this->frontsector = frontsector;
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace swrenderer
|
|||
{
|
||||
public:
|
||||
void Render(
|
||||
const DrawerStyle &drawerstyle,
|
||||
sector_t *frontsector,
|
||||
seg_t *curline,
|
||||
const FWallCoords &WallC,
|
||||
|
@ -83,6 +84,8 @@ namespace swrenderer
|
|||
FDynamicColormap *basecolormap = nullptr;
|
||||
FLightNode *light_list = nullptr;
|
||||
bool mask = false;
|
||||
|
||||
DrawerStyle drawerstyle;
|
||||
};
|
||||
|
||||
struct WallSampler
|
||||
|
|
|
@ -125,61 +125,7 @@ namespace swrenderer
|
|||
planeshade = LIGHT2SHADE(pl->lightlevel);
|
||||
}
|
||||
|
||||
if (spanfunc != &SWPixelFormatDrawers::FillSpan)
|
||||
{
|
||||
if (masked)
|
||||
{
|
||||
if (alpha < OPAQUE || additive)
|
||||
{
|
||||
if (!additive)
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedTranslucent;
|
||||
dc_srcblend = Col2RGB8[alpha >> 10];
|
||||
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedAddClamp;
|
||||
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanMasked;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (alpha < OPAQUE || additive)
|
||||
{
|
||||
if (!additive)
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanTranslucent;
|
||||
dc_srcblend = Col2RGB8[alpha >> 10];
|
||||
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = OPAQUE - alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpanAddClamp;
|
||||
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
|
||||
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
|
||||
dc_srcalpha = alpha;
|
||||
dc_destalpha = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
}
|
||||
}
|
||||
}
|
||||
drawerstyle.SetSpanStyle(masked, additive, alpha);
|
||||
|
||||
light_list = pl->lights;
|
||||
|
||||
|
@ -309,7 +255,7 @@ namespace swrenderer
|
|||
ds_x1 = x1;
|
||||
ds_x2 = x2;
|
||||
|
||||
(R_Drawers()->*spanfunc)();
|
||||
(R_Drawers()->*drawerstyle.spanfunc)();
|
||||
}
|
||||
|
||||
void RenderFlatPlane::StepColumn()
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "r_planerenderer.h"
|
||||
#include "swrenderer/drawers/r_draw.h"
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
|
@ -41,6 +42,8 @@ namespace swrenderer
|
|||
double basexfrac, baseyfrac;
|
||||
VisiblePlaneLight *light_list;
|
||||
|
||||
DrawerStyle drawerstyle;
|
||||
|
||||
static float yslope[MAXHEIGHT];
|
||||
};
|
||||
|
||||
|
|
|
@ -141,9 +141,6 @@ namespace swrenderer
|
|||
|
||||
NetUpdate();
|
||||
|
||||
colfunc = basecolfunc;
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
|
||||
RenderPortal::Instance()->SetMainPortal();
|
||||
|
||||
this->dontmaplines = dontmaplines;
|
||||
|
|
|
@ -282,7 +282,8 @@ namespace swrenderer
|
|||
{
|
||||
int x = x1;
|
||||
|
||||
bool visible = R_SetPatchStyle(decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor, basecolormap);
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor, basecolormap);
|
||||
|
||||
// R_SetPatchStyle can modify basecolormap.
|
||||
if (rereadcolormap)
|
||||
|
@ -298,7 +299,7 @@ namespace swrenderer
|
|||
{ // calculate lighting
|
||||
R_SetColorMapLight(usecolormap, light, wallshade);
|
||||
}
|
||||
DrawColumn(x, WallSpriteTile, walltexcoords, texturemid, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
|
||||
DrawColumn(drawerstyle, x, WallSpriteTile, walltexcoords, texturemid, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
|
||||
light += lightstep;
|
||||
x++;
|
||||
}
|
||||
|
@ -311,13 +312,11 @@ namespace swrenderer
|
|||
mfloorclip = wallbottom;
|
||||
} while (needrepeat--);
|
||||
|
||||
colfunc = basecolfunc;
|
||||
|
||||
done:
|
||||
WallC = savecoord;
|
||||
}
|
||||
|
||||
void RenderDecal::DrawColumn(int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
|
||||
void RenderDecal::DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
|
||||
{
|
||||
float iscale = walltexcoords.VStep[x] * maskedScaleY;
|
||||
double spryscale = 1 / iscale;
|
||||
|
@ -327,6 +326,6 @@ namespace swrenderer
|
|||
else
|
||||
sprtopscreen = CenterY - texturemid * spryscale;
|
||||
|
||||
R_DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, walltexcoords.UPos[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
drawerstyle.DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, walltexcoords.UPos[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace swrenderer
|
|||
{
|
||||
struct DrawSegment;
|
||||
class ProjectedWallTexcoords;
|
||||
class DrawerStyle;
|
||||
|
||||
class RenderDecal
|
||||
{
|
||||
|
@ -28,6 +29,6 @@ namespace swrenderer
|
|||
|
||||
private:
|
||||
static void Render(side_t *wall, DBaseDecal *first, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
|
||||
static void DrawColumn(int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
|
||||
static void DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -591,7 +591,8 @@ namespace swrenderer
|
|||
|
||||
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(Light.BaseColormap);
|
||||
|
||||
bool visible = R_SetPatchStyle(RenderStyle, Alpha, Translation, FillColor, basecolormap);
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(RenderStyle, Alpha, Translation, FillColor, basecolormap);
|
||||
|
||||
if (RenderStyle == LegacyRenderStyles[STYLE_Shaded])
|
||||
{ // For shaded sprites, R_SetPatchStyle sets a dc_colormap to an alpha table, but
|
||||
|
@ -628,7 +629,7 @@ namespace swrenderer
|
|||
fixed_t frac = startfrac;
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
R_DrawMaskedColumn(x, iscale, pic, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
|
||||
drawerstyle.DrawMaskedColumn(x, iscale, pic, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
|
||||
frac += xiscale;
|
||||
}
|
||||
|
||||
|
|
|
@ -250,7 +250,8 @@ namespace swrenderer
|
|||
|
||||
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(vis->Light.BaseColormap);
|
||||
|
||||
bool visible = R_SetPatchStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap);
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap);
|
||||
|
||||
if (vis->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
|
||||
{ // For shaded sprites, R_SetPatchStyle sets a dc_colormap to an alpha table, but
|
||||
|
@ -293,7 +294,7 @@ namespace swrenderer
|
|||
while (x < x2)
|
||||
{
|
||||
if (!translucentPass->ClipSpriteColumnWithPortals(x, vis))
|
||||
R_DrawMaskedColumn(x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
|
||||
drawerstyle.DrawMaskedColumn(x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
|
||||
x++;
|
||||
frac += xiscale;
|
||||
}
|
||||
|
|
|
@ -188,7 +188,8 @@ namespace swrenderer
|
|||
|
||||
R_SetColorMapLight(sprite->Light.BaseColormap, 0, sprite->Light.ColormapNum << FRACBITS);
|
||||
|
||||
bool visible = R_SetPatchStyle(sprite->RenderStyle, sprite->Alpha, sprite->Translation, sprite->FillColor, basecolormap);
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(sprite->RenderStyle, sprite->Alpha, sprite->Translation, sprite->FillColor, basecolormap);
|
||||
if (!visible)
|
||||
return;
|
||||
|
||||
|
|
|
@ -213,7 +213,8 @@ namespace swrenderer
|
|||
|
||||
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(spr->Light.BaseColormap);
|
||||
|
||||
bool visible = R_SetPatchStyle(spr->RenderStyle, spr->Alpha, spr->Translation, spr->FillColor, basecolormap);
|
||||
DrawerStyle drawerstyle;
|
||||
bool visible = drawerstyle.SetPatchStyle(spr->RenderStyle, spr->Alpha, spr->Translation, spr->FillColor, basecolormap);
|
||||
|
||||
// R_SetPatchStyle can modify basecolormap.
|
||||
if (rereadcolormap)
|
||||
|
@ -236,14 +237,14 @@ namespace swrenderer
|
|||
R_SetColorMapLight(usecolormap, light, shade);
|
||||
}
|
||||
if (!translucentPass->ClipSpriteColumnWithPortals(x, spr))
|
||||
DrawColumn(x, WallSpriteTile, walltexcoords, texturemid, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
|
||||
DrawColumn(drawerstyle, x, WallSpriteTile, walltexcoords, texturemid, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
|
||||
light += lightstep;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderWallSprite::DrawColumn(int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
|
||||
void RenderWallSprite::DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
|
||||
{
|
||||
float iscale = walltexcoords.VStep[x] * maskedScaleY;
|
||||
double spryscale = 1 / iscale;
|
||||
|
@ -253,6 +254,6 @@ namespace swrenderer
|
|||
else
|
||||
sprtopscreen = CenterY - texturemid * spryscale;
|
||||
|
||||
R_DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, walltexcoords.UPos[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
drawerstyle.DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, walltexcoords.UPos[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
namespace swrenderer
|
||||
{
|
||||
class ProjectedWallTexcoords;
|
||||
class DrawerStyle;
|
||||
|
||||
class RenderWallSprite : public VisibleSprite
|
||||
{
|
||||
|
@ -29,7 +30,7 @@ namespace swrenderer
|
|||
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
|
||||
|
||||
private:
|
||||
static void DrawColumn(int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
|
||||
static void DrawColumn(DrawerStyle &drawerstyle, int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
|
||||
|
||||
FWallCoords wallc;
|
||||
uint32_t Translation = 0;
|
||||
|
|
|
@ -200,10 +200,11 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
CameraLight::Instance()->fixedcolormap = dc_fcolormap;
|
||||
bool visible;
|
||||
FDynamicColormap *basecolormap = nullptr;
|
||||
DrawerStyle drawerstyle;
|
||||
if (r_swtruecolor)
|
||||
visible = R_SetPatchStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
|
||||
visible = drawerstyle.SetPatchStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
|
||||
else
|
||||
visible = R_SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
|
||||
visible = drawerstyle.SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
|
||||
|
||||
BYTE *destorgsave = dc_destorg;
|
||||
int destheightsave = dc_destheight;
|
||||
|
@ -291,7 +292,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
|
||||
while (x < x2_i)
|
||||
{
|
||||
R_DrawMaskedColumn(x, iscale, img, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, !parms.masked);
|
||||
drawerstyle.DrawMaskedColumn(x, iscale, img, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, !parms.masked);
|
||||
x++;
|
||||
frac += xiscale_i;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue