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Update models.cpp
- Removed an unnecessary bool
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1 changed files with 1 additions and 5 deletions
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@ -354,7 +354,6 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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bool attachments = smf->flags & MDL_MODELSAREATTACHMENTS;
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bool nextFrame = smfNext && modelframe != modelframenext;
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bool hasExternAnimation = false;
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if (animationid >= 0)
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{
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@ -362,11 +361,8 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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animationData = animation->AttachAnimationData();
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if(!attachments || boneData.Size() == 0)
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boneData = animation->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData);
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hasExternAnimation = true;
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}
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if(!hasExternAnimation) boneData = mdl->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData);
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else boneData = mdl->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData);
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if (smfNext && modelframe != modelframenext)
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mdl->RenderFrame(renderer, tex, modelframe, modelframenext, inter, translation, ssidp, boneData);
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