diff --git a/src/swrenderer/line/r_wallsetup.cpp b/src/swrenderer/line/r_wallsetup.cpp index 94c3a7aa44..071ae799d2 100644 --- a/src/swrenderer/line/r_wallsetup.cpp +++ b/src/swrenderer/line/r_wallsetup.cpp @@ -163,31 +163,15 @@ namespace swrenderer float depthScale = (float)(WallT.InvZstep * viewport->WallTMapScale2); float depthOrg = (float)(-WallT.UoverZstep * viewport->WallTMapScale2); - if (xrepeat < 0.0f) + for (int x = x1; x < x2; x++) { - for (int x = x1; x < x2; x++) - { - float u = uOverZ / invZ; + float u = uOverZ / invZ; - UPos[x] = (fixed_t)((xrepeat - u * xrepeat) * FRACUNIT); - VStep[x] = depthOrg + u * depthScale; + UPos[x] = (fixed_t)(u * xrepeat * FRACUNIT); + VStep[x] = depthOrg + u * depthScale; - uOverZ += uGradient; - invZ += zGradient; - } - } - else - { - for (int x = x1; x < x2; x++) - { - float u = uOverZ / invZ; - - UPos[x] = (fixed_t)(u * xrepeat * FRACUNIT); - VStep[x] = depthOrg + u * depthScale; - - uOverZ += uGradient; - invZ += zGradient; - } + uOverZ += uGradient; + invZ += zGradient; } } @@ -201,29 +185,14 @@ namespace swrenderer float zGradient = WallT.InvZstep; float xrepeat = (float)walxrepeat; - if (xrepeat < 0.0f) + for (int x = x1; x < x2; x++) { - for (int x = x1; x < x2; x++) - { - float u = uOverZ / invZ * xrepeat - xrepeat; + float u = uOverZ / invZ * xrepeat; - UPos[x] = (fixed_t)(u * FRACUNIT); + UPos[x] = (fixed_t)(u * FRACUNIT); - uOverZ += uGradient; - invZ += zGradient; - } - } - else - { - for (int x = x1; x < x2; x++) - { - float u = uOverZ / invZ * xrepeat; - - UPos[x] = (fixed_t)(u * FRACUNIT); - - uOverZ += uGradient; - invZ += zGradient; - } + uOverZ += uGradient; + invZ += zGradient; } } }