- fixed: next secret map was ignored in ending sequence

https://forum.zdoom.org/viewtopic.php?t=70132
This commit is contained in:
alexey.lysiuk 2020-10-10 12:19:43 +03:00
parent 4670819ec8
commit 5ee272a8b9

View file

@ -765,7 +765,7 @@ const char *FLevelLocals::GetSecretExitMap()
if (NextSecretMap.Len() > 0) if (NextSecretMap.Len() > 0)
{ {
if (P_CheckMapData(NextSecretMap)) if (NextSecretMap.Compare("enDSeQ", 6) == 0 || P_CheckMapData(NextSecretMap))
{ {
nextmap = NextSecretMap; nextmap = NextSecretMap;
} }