- fixed: The help screens were stretched on 16:9 displays

- fixed: The bunny scroller did not advance its animation to the end when aborted.


SVN r3102 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-14 09:22:09 +00:00
parent 7db7886a0e
commit 5e5ddd8cc8
3 changed files with 15 additions and 9 deletions

View file

@ -612,6 +612,17 @@ void DIntermissionScreenScroller::Init(FIntermissionAction *desc, bool first)
mScrollDir = static_cast<FIntermissionActionScroller*>(desc)->mScrollDir;
}
int DIntermissionScreenScroller::Responder (event_t *ev)
{
int res = Super::Responder(ev);
if (res == -1)
{
mBackground = mSecondPic;
mTicker = mScrollDelay + mScrollTime;
}
return res;
}
void DIntermissionScreenScroller::Drawer ()
{
FTexture *tex = TexMan[mFirstPic];

View file

@ -268,6 +268,7 @@ public:
DIntermissionScreenScroller() {}
virtual void Init(FIntermissionAction *desc, bool first);
virtual int Responder (event_t *ev);
virtual void Drawer ();
};

View file

@ -98,19 +98,13 @@ void DReadThisMenu::Drawer()
prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()];
}
screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT);
alpha = MIN<fixed_t> (Scale (gametic - mInfoTic, OPAQUE, TICRATE/3), OPAQUE);
if (alpha < OPAQUE && prevpic != NULL)
{
screen->DrawTexture (prevpic, 0, 0,
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
TAG_DONE);
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
}
screen->DrawTexture (tex, 0, 0,
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_Alpha, alpha,
TAG_DONE);
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
}