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- Added CVAR handling for vid_used3d - allows to switch software mode canvas between OpenGL and Direct3D upon restart.
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289e76cce7
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5e458866bc
1 changed files with 16 additions and 7 deletions
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@ -69,8 +69,16 @@ FRenderer *gl_CreateInterface();
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void I_RestartRenderer();
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void I_RestartRenderer();
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int currentrenderer = -1;
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int currentrenderer = -1;
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int currentcanvas = -1;
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bool changerenderer;
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bool changerenderer;
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// Software OpenGL canvas
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CUSTOM_CVAR(Bool, vid_used3d, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self != currentcanvas)
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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}
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// [ZDoomGL]
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// [ZDoomGL]
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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{
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@ -137,13 +145,13 @@ void I_InitGraphics ()
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val.Bool = !!Args->CheckParm ("-devparm");
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val.Bool = !!Args->CheckParm ("-devparm");
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ticker.SetGenericRepDefault (val, CVAR_Bool);
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ticker.SetGenericRepDefault (val, CVAR_Bool);
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//#define USE_D3D9_VIDEO
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if (currentcanvas == 1) // Software Canvas: 1 = D3D or DirectDraw, 0 = OpenGL
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#ifdef USE_D3D9_VIDEO
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if (currentrenderer == 1)
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if (currentrenderer == 1) Video = gl_CreateVideo();
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Video = gl_CreateVideo();
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else Video = new Win32Video(0);
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else
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#else
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Video = new Win32Video(0);
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Video = gl_CreateVideo();
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else
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#endif
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Video = gl_CreateVideo();
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if (Video == NULL)
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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I_FatalError ("Failed to initialize display");
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@ -161,6 +169,7 @@ static void I_DeleteRenderer()
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void I_CreateRenderer()
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void I_CreateRenderer()
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{
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{
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currentrenderer = vid_renderer;
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currentrenderer = vid_renderer;
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currentcanvas = vid_used3d;
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if (Renderer == NULL)
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if (Renderer == NULL)
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{
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{
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if (currentrenderer==1) Renderer = gl_CreateInterface();
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if (currentrenderer==1) Renderer = gl_CreateInterface();
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