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- remove redundant call to SoundRenderer::UpdateSounds()
At that point SoundEngine::StopAllChannels() did this already
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1 changed files with 0 additions and 3 deletions
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@ -94,9 +94,6 @@ void SoundEngine::Shutdown ()
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StopAllChannels();
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if (GSnd)
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GSnd->UpdateSounds();
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for (chan = FreeChannels; chan != NULL; chan = next)
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{
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next = chan->NextChan;
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