Make LevelLocals::ExecuteSpecial return int

This commit is contained in:
Marrub 2019-01-09 04:28:16 -05:00 committed by Christoph Oelckers
parent 82736985cc
commit 5dbd81ea7f

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@ -696,7 +696,7 @@ struct LevelLocals native
native String GetUDMFString(int type, int index, Name key);
native int GetUDMFInt(int type, int index, Name key);
native double GetUDMFFloat(int type, int index, Name key);
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
native int ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
native void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
native void StartSlideshow(Name whichone = 'none');
native void WorldDone();