This commit is contained in:
Christoph Oelckers 2016-02-01 18:14:39 +01:00
commit 5dba3b7017
10 changed files with 317 additions and 42 deletions

View file

@ -1033,7 +1033,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SkullRodStorm)
if (moceiling >= 0)
mo->SetZ(newz - mo->height, false);
mo->Translation = multiplayer ?
TRANSLATION(TRANSLATION_PlayersExtra,self->special2) : 0;
TRANSLATION(TRANSLATION_RainPillar,self->special2) : 0;
mo->target = self->target;
mo->velx = 1; // Force collision detection
mo->velz = -mo->Speed;

View file

@ -539,7 +539,7 @@ bool P_Move (AActor *actor)
!((actor->flags & MF_NOGRAVITY) || (actor->flags6 & MF6_CANJUMP))
&& actor->Z() > actor->floorz && !(actor->flags2 & MF2_ONMOBJ))
{
if (actor->Y() <= actor->floorz + actor->MaxStepHeight)
if (actor->Z() <= actor->floorz + actor->MaxStepHeight)
{
fixed_t savedz = actor->Z();
actor->SetZ(actor->floorz);

View file

@ -903,7 +903,7 @@ FUNC(LS_Teleport_NoFog)
// Teleport_NoFog (tid, useang, sectortag, keepheight)
{
int flags = 0;
if (arg1)
if (!arg1)
{
flags |= TELF_KEEPORIENTATION;
}

View file

@ -700,6 +700,7 @@ void R_InitTranslationTables ()
{
PushIdentityTable(TRANSLATION_Players);
PushIdentityTable(TRANSLATION_PlayersExtra);
PushIdentityTable(TRANSLATION_RainPillar);
}
// The menu player also gets a separate translation table
PushIdentityTable(TRANSLATION_Players);
@ -874,6 +875,29 @@ static void SetRemap(FRemapTable *table, int i, float r, float g, float b)
table->Palette[i] = PalEntry(255, ir, ig, ib);
}
//----------------------------------------------------------------------------
//
// Sets the translation Heretic's the rain pillar
// This tries to create a translation that preserves the brightness of
// the rain projectiles so that their effect isn't ruined.
//
//----------------------------------------------------------------------------
static void SetPillarRemap(FRemapTable *table, int i, float h, float s, float v)
{
float ph, ps, pv;
float fr = GPalette.BaseColors[i].r / 255.f;
float fg = GPalette.BaseColors[i].g / 255.f;
float fb = GPalette.BaseColors[i].b / 255.f;
RGBtoHSV(fr, fg, fb, &ph, &ps, &pv);
HSVtoRGB(&fr, &fg, &fb, h, s, (v*0.2f + pv*0.8f));
int ir = clamp (int(fr * 255.f), 0, 255);
int ig = clamp (int(fg * 255.f), 0, 255);
int ib = clamp (int(fb * 255.f), 0, 255);
table->Remap[i] = ColorMatcher.Pick (ir, ig, ib);
table->Palette[i] = PalEntry(255, ir, ig, ib);
}
//----------------------------------------------------------------------------
static bool SetRange(FRemapTable *table, int start, int end, int first, int last)
@ -909,7 +933,7 @@ static bool SetRange(FRemapTable *table, int start, int end, int first, int last
//----------------------------------------------------------------------------
static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerColorSet *colorset,
FPlayerSkin *skin, FRemapTable *table, FRemapTable *alttable)
FPlayerSkin *skin, FRemapTable *table, FRemapTable *alttable, FRemapTable *pillartable)
{
int i;
BYTE start = skin->range0start;
@ -1032,6 +1056,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
v = MIN (1.f, (0.2102f + 0.0489f*(float)(i - 144)) * basev);
HSVtoRGB (&r, &g, &b, h, s, v);
SetRemap(alttable, i, r, g, b);
SetPillarRemap(pillartable, i, h, s, v);
}
alttable->UpdateNative();
}
@ -1112,7 +1137,9 @@ void R_BuildPlayerTranslation (int player)
R_CreatePlayerTranslation (h, s, v, colorset,
&skins[players[player].userinfo.GetSkin()],
translationtables[TRANSLATION_Players][player],
translationtables[TRANSLATION_PlayersExtra][player]);
translationtables[TRANSLATION_PlayersExtra][player],
translationtables[TRANSLATION_RainPillar][player]
);
}
//----------------------------------------------------------------------------
@ -1132,5 +1159,5 @@ void R_GetPlayerTranslation (int color, const FPlayerColorSet *colorset, FPlayer
RGBtoHSV (RPART(color)/255.f, GPART(color)/255.f, BPART(color)/255.f,
&h, &s, &v);
R_CreatePlayerTranslation (h, s, v, colorset, skin, table, NULL);
R_CreatePlayerTranslation (h, s, v, colorset, skin, table, NULL, NULL);
}

View file

@ -18,6 +18,7 @@ enum
TRANSLATION_PlayerCorpses,
TRANSLATION_Decorate,
TRANSLATION_Blood,
TRANSLATION_RainPillar,
NUM_TRANSLATION_TABLES
};

View file

@ -1082,7 +1082,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
basecolormapdata = basecolormap->Maps;
x = x1;
//while ((umost[x] > dmost[x]) && (x <= x2)) x++;
//while ((umost[x] > dmost[x]) && (x < x2)) x++;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
@ -1439,7 +1439,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
palookupoffse[3] = dc_colormap;
}
for(; (x <= x2) && ((size_t)p & 3); ++x, ++p)
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);

View file

@ -359,11 +359,24 @@ void R_DrawVisSprite (vissprite_t *vis)
spryscale = vis->yscale;
sprflipvert = false;
dc_iscale = 0xffffffffu / (unsigned)vis->yscale;
dc_texturemid = vis->texturemid;
frac = vis->startfrac;
xiscale = vis->xiscale;
dc_texturemid = vis->texturemid;
if (vis->renderflags & RF_YFLIP)
{
sprflipvert = true;
spryscale = -spryscale;
dc_iscale = -dc_iscale;
dc_texturemid -= (vis->pic->GetHeight() << FRACBITS);
sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale);
}
else
{
sprflipvert = false;
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
}
dc_x = vis->x1;
x2 = vis->x2;
@ -652,8 +665,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
FTexture *tex;
FVoxelDef *voxel;
WORD flip;
vissprite_t* vis;
fixed_t iscale;
@ -681,6 +692,12 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
int spritenum = thing->sprite;
fixed_t spritescaleX = thing->scaleX;
fixed_t spritescaleY = thing->scaleY;
int renderflags = thing->renderflags;
if (spritescaleY < 0)
{
spritescaleY = -spritescaleY;
renderflags ^= RF_YFLIP;
}
if (thing->player != NULL)
{
P_CheckPlayerSprite(thing, spritenum, spritescaleX, spritescaleY);
@ -695,7 +712,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
{
return;
}
flip = 0;
if (tex->Rotations != 0xFFFF)
{
@ -712,7 +728,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
}
picnum = sprframe->Texture[rot];
flip = sprframe->Flip & (1 << rot);
if (sprframe->Flip & (1 << rot))
{
renderflags ^= RF_XFLIP;
}
tex = TexMan[picnum]; // Do not animate the rotation
}
}
@ -748,7 +767,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
}
picnum = sprframe->Texture[rot];
flip = sprframe->Flip & (1 << rot);
if (sprframe->Flip & (1 << rot))
{
renderflags ^= RF_XFLIP;
}
tex = TexMan[picnum]; // Do not animate the rotation
if (r_drawvoxels)
{
@ -759,16 +781,16 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
if (spritescaleX < 0)
{
spritescaleX = -spritescaleX;
flip = !flip;
renderflags ^= RF_XFLIP;
}
if (voxel == NULL && (tex == NULL || tex->UseType == FTexture::TEX_Null))
{
return;
}
if ((thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
if ((renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
{
R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, flip);
R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, renderflags);
return;
}
@ -855,16 +877,13 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
return;
}
// [RH] Flip for mirrors and renderflags
if ((MirrorFlags ^ thing->renderflags) & RF_XFLIP)
{
flip = !flip;
}
// [RH] Flip for mirrors
renderflags ^= MirrorFlags & RF_XFLIP;
// calculate edges of the shape
const fixed_t thingxscalemul = DivScale16(spritescaleX, tex->xScale);
tx -= (flip ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
x1 = centerx + MulScale32 (tx, xscale);
// off the right side?
@ -895,7 +914,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->x2 = x2 > WindowRight ? WindowRight : x2;
vis->angle = thing->angle;
if (flip)
if (renderflags & RF_XFLIP)
{
vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
vis->xiscale = -iscale;
@ -949,7 +968,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->gzt = gzt; // killough 3/27/98
vis->deltax = fx - viewx;
vis->deltay = fy - viewy;
vis->renderflags = thing->renderflags;
vis->renderflags = renderflags;
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->Style.RenderStyle = thing->RenderStyle;
vis->FillColor = thing->fillcolor;
@ -960,6 +979,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->fakeceiling = fakeceiling;
vis->ColormapNum = 0;
vis->bInMirror = MirrorFlags & RF_XFLIP;
vis->bSplitSprite = false;
if (voxel != NULL)
{
@ -1021,7 +1041,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
{
vis->Style.colormap = mybasecolormap->Maps + fixedlightlev;
}
else if (!foggy && ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
{ // full bright
vis->Style.colormap = mybasecolormap->Maps;
}
@ -1034,7 +1054,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
}
}
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip)
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, int renderflags)
{
FWallCoords wallc;
int x1, x2;
@ -1088,7 +1108,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
vis->gzt = gzt;
vis->deltax = fx - viewx;
vis->deltay = fy - viewy;
vis->renderflags = thing->renderflags;
vis->renderflags = renderflags;
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->Style.RenderStyle = thing->RenderStyle;
vis->FillColor = thing->fillcolor;
@ -1895,7 +1915,7 @@ void R_DrawSprite (vissprite_t *spr)
{ // diminished light
spriteshade = LIGHT2SHADE(sec->lightlevel + r_actualextralight);
spr->Style.colormap = mybasecolormap->Maps + (GETPALOOKUP (
(fixed_t)DivScale12 (r_SpriteVisibility, spr->depth), spriteshade) << COLORMAPSHIFT);
(fixed_t)DivScale12 (r_SpriteVisibility, MAX(MINZ, spr->depth)), spriteshade) << COLORMAPSHIFT);
}
}
}

93
src/sound/oaldef.h Normal file
View file

@ -0,0 +1,93 @@
DEFINE_ENTRY(LPALENABLE,alEnable)
DEFINE_ENTRY(LPALDISABLE, alDisable)
DEFINE_ENTRY(LPALISENABLED, alIsEnabled)
DEFINE_ENTRY(LPALGETSTRING, alGetString)
DEFINE_ENTRY(LPALGETBOOLEANV, alGetBooleanv)
DEFINE_ENTRY(LPALGETINTEGERV, alGetIntegerv)
DEFINE_ENTRY(LPALGETFLOATV, alGetFloatv)
DEFINE_ENTRY(LPALGETDOUBLEV, alGetDoublev)
DEFINE_ENTRY(LPALGETBOOLEAN, alGetBoolean)
DEFINE_ENTRY(LPALGETINTEGER, alGetInteger)
DEFINE_ENTRY(LPALGETFLOAT, alGetFloat)
DEFINE_ENTRY(LPALGETDOUBLE, alGetDouble)
DEFINE_ENTRY(LPALGETERROR, alGetError)
DEFINE_ENTRY(LPALISEXTENSIONPRESENT, alIsExtensionPresent)
DEFINE_ENTRY(LPALGETPROCADDRESS, alGetProcAddress)
DEFINE_ENTRY(LPALGETENUMVALUE, alGetEnumValue)
DEFINE_ENTRY(LPALLISTENERF, alListenerf)
DEFINE_ENTRY(LPALLISTENER3F, alListener3f)
DEFINE_ENTRY(LPALLISTENERFV, alListenerfv)
DEFINE_ENTRY(LPALLISTENERI, alListeneri)
DEFINE_ENTRY(LPALLISTENER3I, alListener3i)
DEFINE_ENTRY(LPALLISTENERIV, alListeneriv)
DEFINE_ENTRY(LPALGETLISTENERF, alGetListenerf)
DEFINE_ENTRY(LPALGETLISTENER3F, alGetListener3f)
DEFINE_ENTRY(LPALGETLISTENERFV, alGetListenerfv)
DEFINE_ENTRY(LPALGETLISTENERI, alGetListeneri)
DEFINE_ENTRY(LPALGETLISTENER3I, alGetListener3i)
DEFINE_ENTRY(LPALGETLISTENERIV, alGetListeneriv)
DEFINE_ENTRY(LPALGENSOURCES, alGenSources)
DEFINE_ENTRY(LPALDELETESOURCES, alDeleteSources)
DEFINE_ENTRY(LPALISSOURCE, alIsSource)
DEFINE_ENTRY(LPALSOURCEF, alSourcef)
DEFINE_ENTRY(LPALSOURCE3F, alSource3f)
DEFINE_ENTRY(LPALSOURCEFV, alSourcefv)
DEFINE_ENTRY(LPALSOURCEI, alSourcei)
DEFINE_ENTRY(LPALSOURCE3I, alSource3i)
DEFINE_ENTRY(LPALSOURCEIV, alSourceiv)
DEFINE_ENTRY(LPALGETSOURCEF, alGetSourcef)
DEFINE_ENTRY(LPALGETSOURCE3F, alGetSource3f)
DEFINE_ENTRY(LPALGETSOURCEFV, alGetSourcefv)
DEFINE_ENTRY(LPALGETSOURCEI, alGetSourcei)
DEFINE_ENTRY(LPALGETSOURCE3I, alGetSource3i)
DEFINE_ENTRY(LPALGETSOURCEIV, alGetSourceiv)
DEFINE_ENTRY(LPALSOURCEPLAYV, alSourcePlayv)
DEFINE_ENTRY(LPALSOURCESTOPV, alSourceStopv)
DEFINE_ENTRY(LPALSOURCEREWINDV, alSourceRewindv)
DEFINE_ENTRY(LPALSOURCEPAUSEV, alSourcePausev)
DEFINE_ENTRY(LPALSOURCEPLAY, alSourcePlay)
DEFINE_ENTRY(LPALSOURCESTOP, alSourceStop)
DEFINE_ENTRY(LPALSOURCEREWIND, alSourceRewind)
DEFINE_ENTRY(LPALSOURCEPAUSE, alSourcePause)
DEFINE_ENTRY(LPALSOURCEQUEUEBUFFERS, alSourceQueueBuffers)
DEFINE_ENTRY(LPALSOURCEUNQUEUEBUFFERS, alSourceUnqueueBuffers)
DEFINE_ENTRY(LPALGENBUFFERS, alGenBuffers)
DEFINE_ENTRY(LPALDELETEBUFFERS, alDeleteBuffers)
DEFINE_ENTRY(LPALISBUFFER, alIsBuffer)
DEFINE_ENTRY(LPALBUFFERDATA, alBufferData)
DEFINE_ENTRY(LPALBUFFERF, alBufferf)
DEFINE_ENTRY(LPALBUFFER3F, alBuffer3f)
DEFINE_ENTRY(LPALBUFFERFV, alBufferfv)
DEFINE_ENTRY(LPALBUFFERI, alBufferi)
DEFINE_ENTRY(LPALBUFFER3I, alBuffer3i)
DEFINE_ENTRY(LPALBUFFERIV, alBufferiv)
DEFINE_ENTRY(LPALGETBUFFERF, alGetBufferf)
DEFINE_ENTRY(LPALGETBUFFER3F, alGetBuffer3f)
DEFINE_ENTRY(LPALGETBUFFERFV, alGetBufferfv)
DEFINE_ENTRY(LPALGETBUFFERI, alGetBufferi)
DEFINE_ENTRY(LPALGETBUFFER3I, alGetBuffer3i)
DEFINE_ENTRY(LPALGETBUFFERIV, alGetBufferiv)
DEFINE_ENTRY(LPALDOPPLERFACTOR, alDopplerFactor)
DEFINE_ENTRY(LPALDOPPLERVELOCITY, alDopplerVelocity)
DEFINE_ENTRY(LPALSPEEDOFSOUND, alSpeedOfSound)
DEFINE_ENTRY(LPALDISTANCEMODEL, alDistanceModel)
DEFINE_ENTRY(LPALCCREATECONTEXT, alcCreateContext)
DEFINE_ENTRY(LPALCMAKECONTEXTCURRENT, alcMakeContextCurrent)
DEFINE_ENTRY(LPALCPROCESSCONTEXT, alcProcessContext)
DEFINE_ENTRY(LPALCSUSPENDCONTEXT, alcSuspendContext)
DEFINE_ENTRY(LPALCDESTROYCONTEXT, alcDestroyContext)
DEFINE_ENTRY(LPALCGETCURRENTCONTEXT, alcGetCurrentContext)
DEFINE_ENTRY(LPALCGETCONTEXTSDEVICE, alcGetContextsDevice)
DEFINE_ENTRY(LPALCOPENDEVICE, alcOpenDevice)
DEFINE_ENTRY(LPALCCLOSEDEVICE, alcCloseDevice)
DEFINE_ENTRY(LPALCGETERROR, alcGetError)
DEFINE_ENTRY(LPALCISEXTENSIONPRESENT, alcIsExtensionPresent)
DEFINE_ENTRY(LPALCGETPROCADDRESS, alcGetProcAddress)
DEFINE_ENTRY(LPALCGETENUMVALUE, alcGetEnumValue)
DEFINE_ENTRY(LPALCGETSTRING, alcGetString)
DEFINE_ENTRY(LPALCGETINTEGERV, alcGetIntegerv)
DEFINE_ENTRY(LPALCCAPTUREOPENDEVICE, alcCaptureOpenDevice)
DEFINE_ENTRY(LPALCCAPTURECLOSEDEVICE, alcCaptureCloseDevice)
DEFINE_ENTRY(LPALCCAPTURESTART, alcCaptureStart)
DEFINE_ENTRY(LPALCCAPTURESTOP, alcCaptureStop)
DEFINE_ENTRY(LPALCCAPTURESAMPLES, alcCaptureSamples)

117
src/sound/oalload.h Normal file
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@ -0,0 +1,117 @@
#ifndef OALDEF_H
#define OALDEF_H
#ifdef _WIN32
#define DEFINE_ENTRY(type, name) static type p_##name;
#include "oaldef.h"
#undef DEFINE_ENTRY
struct oalloadentry
{
const char *name;
FARPROC *funcaddr;
};
static oalloadentry oalfuncs[] = {
#define DEFINE_ENTRY(type, name) { #name, (FARPROC*)&p_##name },
#include "oaldef.h"
#undef DEFINE_ENTRY
{ NULL, 0 }
};
#define alEnable p_alEnable
#define alDisable p_alDisable
#define alIsEnabled p_alIsEnabled
#define alGetString p_alGetString
#define alGetBooleanv p_alGetBooleanv
#define alGetIntegerv p_alGetIntegerv
#define alGetFloatv p_alGetFloatv
#define alGetDoublev p_alGetDoublev
#define alGetBoolean p_alGetBoolean
#define alGetInteger p_alGetInteger
#define alGetFloat p_alGetFloat
#define alGetDouble p_alGetDouble
#define alGetError p_alGetError
#define alIsExtensionPresent p_alIsExtensionPresent
#define alGetProcAddress p_alGetProcAddress
#define alGetEnumValue p_alGetEnumValue
#define alListenerf p_alListenerf
#define alListener3f p_alListener3f
#define alListenerfv p_alListenerfv
#define alListeneri p_alListeneri
#define alListener3i p_alListener3i
#define alListeneriv p_alListeneriv
#define alGetListenerf p_alGetListenerf
#define alGetListener3f p_alGetListener3f
#define alGetListenerfv p_alGetListenerfv
#define alGetListeneri p_alGetListeneri
#define alGetListener3i p_alGetListener3i
#define alGetListeneriv p_alGetListeneriv
#define alGenSources p_alGenSources
#define alDeleteSources p_alDeleteSources
#define alIsSource p_alIsSource
#define alSourcef p_alSourcef
#define alSource3f p_alSource3f
#define alSourcefv p_alSourcefv
#define alSourcei p_alSourcei
#define alSource3i p_alSource3i
#define alSourceiv p_alSourceiv
#define alGetSourcef p_alGetSourcef
#define alGetSource3f p_alGetSource3f
#define alGetSourcefv p_alGetSourcefv
#define alGetSourcei p_alGetSourcei
#define alGetSource3i p_alGetSource3i
#define alGetSourceiv p_alGetSourceiv
#define alSourcePlayv p_alSourcePlayv
#define alSourceStopv p_alSourceStopv
#define alSourceRewindv p_alSourceRewindv
#define alSourcePausev p_alSourcePausev
#define alSourcePlay p_alSourcePlay
#define alSourceStop p_alSourceStop
#define alSourceRewind p_alSourceRewind
#define alSourcePause p_alSourcePause
#define alSourceQueueBuffers p_alSourceQueueBuffers
#define alSourceUnqueueBuffers p_alSourceUnqueueBuffers
#define alGenBuffers p_alGenBuffers
#define alDeleteBuffers p_alDeleteBuffers
#define alIsBuffer p_alIsBuffer
#define alBufferData p_alBufferData
#define alBufferf p_alBufferf
#define alBuffer3f p_alBuffer3f
#define alBufferfv p_alBufferfv
#define alBufferi p_alBufferi
#define alBuffer3i p_alBuffer3i
#define alBufferiv p_alBufferiv
#define alGetBufferf p_alGetBufferf
#define alGetBuffer3f p_alGetBuffer3f
#define alGetBufferfv p_alGetBufferfv
#define alGetBufferi p_alGetBufferi
#define alGetBuffer3i p_alGetBuffer3i
#define alGetBufferiv p_alGetBufferiv
#define alDopplerFactor p_alDopplerFactor
#define alDopplerVelocity p_alDopplerVelocity
#define alSpeedOfSound p_alSpeedOfSound
#define alDistanceModel p_alDistanceModel
#define alcCreateContext p_alcCreateContext
#define alcMakeContextCurrent p_alcMakeContextCurrent
#define alcProcessContext p_alcProcessContext
#define alcSuspendContext p_alcSuspendContext
#define alcDestroyContext p_alcDestroyContext
#define alcGetCurrentContext p_alcGetCurrentContext
#define alcGetContextsDevice p_alcGetContextsDevice
#define alcOpenDevice p_alcOpenDevice
#define alcCloseDevice p_alcCloseDevice
#define alcGetError p_alcGetError
#define alcIsExtensionPresent p_alcIsExtensionPresent
#define alcGetProcAddress p_alcGetProcAddress
#define alcGetEnumValue p_alcGetEnumValue
#define alcGetString p_alcGetString
#define alcGetIntegerv p_alcGetIntegerv
#define alcCaptureOpenDevice p_alcCaptureOpenDevice
#define alcCaptureCloseDevice p_alcCaptureCloseDevice
#define alcCaptureStart p_alcCaptureStart
#define alcCaptureStop p_alcCaptureStop
#define alcCaptureSamples p_alcCaptureSamples
#endif
#endif

View file

@ -54,41 +54,58 @@
#include "i_musicinterns.h"
#include "tempfiles.h"
#include "oalload.h"
CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#ifdef _WIN32
static HMODULE hmodOpenAL;
#endif
bool IsOpenALPresent()
{
#ifdef NO_OPENAL
return false;
#elif !defined _WIN32
return true; // on non-Windows we cannot delay load the library so it has to be present.
return true;
#else
static bool cached_result;
static bool cached_result = false;
static bool done = false;
if (!done)
{
done = true;
__try
if (hmodOpenAL == NULL)
{
// just call one function from the API to force loading the DLL
alcGetError(NULL);
}
__except (CheckException(GetExceptionCode()))
hmodOpenAL = LoadLibrary(NicePath("$PROGDIR/openal32.dll"));
if (hmodOpenAL == NULL)
{
hmodOpenAL = LoadLibrary("openal32.dll");
if (hmodOpenAL == NULL)
{
// FMod could not be delay loaded
return false;
}
}
for(int i = 0; oalfuncs[i].name != NULL; i++)
{
*oalfuncs[i].funcaddr = GetProcAddress(hmodOpenAL, oalfuncs[i].name);
if (oalfuncs[i].funcaddr == NULL)
{
FreeLibrary(hmodOpenAL);
hmodOpenAL = NULL;
return false;
}
}
}
cached_result = true;
}
return cached_result;
#endif
}
void I_BuildALDeviceList(FOptionValues *opt)
{
opt->mValues.Resize(1);