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let 'forcenoskystretch' also apply to sky mode 2
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@ -394,7 +394,7 @@ namespace swrenderer
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void RenderSkyPlane::DrawSky(visplane_t *pl)
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void RenderSkyPlane::DrawSky(visplane_t *pl)
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{
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{
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if (r_skymode == 2)
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if (r_skymode == 2 && !(level.flags & LEVEL_FORCETILEDSKY))
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{
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{
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DrawCapSky(pl);
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DrawCapSky(pl);
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return;
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return;
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