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Fixed compilation on platforms other than Windows
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parent
15af9242d6
commit
5d99e7dafe
2 changed files with 5 additions and 2 deletions
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@ -1187,12 +1187,12 @@ class CommandDrawNumber : public CommandDrawString
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if (!(cvartype == CVAR_Bool || cvartype == CVAR_Int))
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{
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sc.ScriptMessage("CVar '%s' is not an int or bool", cvarName);
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sc.ScriptMessage("CVar '%s' is not an int or bool", cvarName.GetChars());
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}
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}
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else
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{
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sc.ScriptMessage("CVar '%s' does not exist", cvarName);
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sc.ScriptMessage("CVar '%s' does not exist", cvarName.GetChars());
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}
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if (parenthesized) sc.MustGetToken(')');
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@ -104,10 +104,13 @@ void RowInterleaved3D::Present() const
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// Compute absolute offset from top of screen to top of current display window
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// because we need screen-relative, not window-relative, scan line parity
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int windowVOffset = 0;
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#ifdef _WIN32
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if (! fullscreen) {
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I_SaveWindowedPos(); // update win_y CVAR
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windowVOffset = win_y;
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}
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#endif // _WIN32
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GLRenderer->mPresent3dRowShader->VerticalPixelOffset.Set(
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windowVOffset // fixme: vary with window location
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