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- changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message.
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1 changed files with 3 additions and 5 deletions
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@ -592,12 +592,10 @@ void P_GiveSecret(FLevelLocals *Level, AActor *actor, bool printmessage, bool pl
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{
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if (printmessage)
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{
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if (!showsecretsector || sectornum < 0) C_MidPrint(nullptr, GStrings["SECRETMESSAGE"]);
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else
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C_MidPrint(nullptr, GStrings["SECRETMESSAGE"]);
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if (showsecretsector && sectornum >= 0)
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{
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FString s = GStrings["SECRETMESSAGE"];
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s.AppendFormat(" (Sector %d)", sectornum);
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C_MidPrint(nullptr, s);
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Printf(PRINT_NONOTIFY, "Secret found in sector %d\n", sectornum);
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}
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}
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if (playsound) S_Sound (CHAN_AUTO | CHAN_UI, "misc/secret", 1, ATTN_NORM);
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